-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ExtrusionDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
-//
-
// SMESH includes
+//
#include "SMESHGUI_ExtrusionDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_FilterDlg.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SUIT_Desktop.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Session.h>
+#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
+#include <SalomeApp_IntSpinBox.h>
+
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
+#include <gp_XYZ.hxx>
// Qt includes
#include <QApplication>
#include <QPushButton>
#include <QRadioButton>
#include <QCheckBox>
-#include <QSpinBox>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myFilterDlg( 0 ),
+ mySelectedObject(SMESH::SMESH_IDSource::_nil())
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
- buttonOk = new QPushButton(tr("SMESH_BUT_OK"), GroupButtons);
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
+ myIdValidator = new SMESHGUI_IdValidator(this);
+
// Controls for elements selection
TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
SelectElementsButton->setIcon(image2);
LineEditElements = new QLineEdit(GroupArguments);
- LineEditElements->setValidator(new SMESHGUI_IdValidator(this));
+ LineEditElements->setValidator(myIdValidator);
+ QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
- // Controls for vector selection
+ //Control for the Distance selection
+ TextLabelDistance = new QLabel(tr("SMESH_DISTANCE"), GroupArguments);
+
TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments);
-
- TextLabelDx = new QLabel(tr("SMESH_DX"), GroupArguments);
+ TextLabelDx = new QLabel(tr("SMESH_X"), GroupArguments);
SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments);
-
- TextLabelDy = new QLabel(tr("SMESH_DY"), GroupArguments);
+
+ TextLabelDy = new QLabel(tr("SMESH_Y"), GroupArguments);
SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments);
- TextLabelDz = new QLabel(tr("SMESH_DZ"), GroupArguments);
+ TextLabelDz = new QLabel(tr("SMESH_Z"), GroupArguments);
SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments);
+ // Controls for vector selection
+
+ SelectVectorButton = new QPushButton(GroupArguments);
+ SelectVectorButton->setIcon(image2);
+
+ TextLabelVx = new QLabel(tr("SMESH_DX"), GroupArguments);
+ SpinBox_Vx = new SMESHGUI_SpinBox(GroupArguments);
+
+ TextLabelVy = new QLabel(tr("SMESH_DY"), GroupArguments);
+ SpinBox_Vy = new SMESHGUI_SpinBox(GroupArguments);
+
+ TextLabelVz = new QLabel(tr("SMESH_DZ"), GroupArguments);
+ SpinBox_Vz = new SMESHGUI_SpinBox(GroupArguments);
+
// Controls for nb. steps defining
TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupArguments);
- SpinBox_NbSteps = new QSpinBox(GroupArguments);
+ SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupArguments);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
- GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 6);
- GroupArgumentsLayout->addWidget(CheckBoxMesh, 0, 0, 1, 8);
- GroupArgumentsLayout->addWidget(TextLabelVector, 2, 0);
+ GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
+ GroupArgumentsLayout->addWidget(filterBtn, 0, 7);
+ GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
+ GroupArgumentsLayout->addWidget(TextLabelDistance, 2, 0);
GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4);
GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5);
GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6);
GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7);
- GroupArgumentsLayout->addWidget(TextLabelNbSteps, 3, 0);
- GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 3, 2, 1, 6);
- GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 0, 1, 8);
+ GroupArgumentsLayout->addWidget(TextLabelVector, 3, 0);
+ GroupArgumentsLayout->addWidget(SelectVectorButton, 3, 1);
+ GroupArgumentsLayout->addWidget(TextLabelVx, 3, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_Vx, 3, 3);
+ GroupArgumentsLayout->addWidget(TextLabelVy, 3, 4);
+ GroupArgumentsLayout->addWidget(SpinBox_Vy, 3, 5);
+ GroupArgumentsLayout->addWidget(TextLabelVz, 3, 6);
+ GroupArgumentsLayout->addWidget(SpinBox_Vz, 3, 7);
+ GroupArgumentsLayout->addWidget(TextLabelNbSteps, 4, 0);
+ GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2, 1, 6);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0, 1, 8);
/***************************************************************/
SMESHGUI_ExtrusionDlgLayout->addWidget(ConstructorsBox);
SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons);
/* Initialisations */
+ SpinBox_Vx->RangeStepAndValidator(-1, 1, 0.01, 3);
+ SpinBox_Vy->RangeStepAndValidator(-1, 1, 0.01, 3);
+ SpinBox_Vz->RangeStepAndValidator(-1, 1, 0.01, 3);
+
SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
-
+
SpinBox_NbSteps->setRange(1, 999999);
RadioButton1->setChecked(true);
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
// to update state of the Ok & Apply buttons
+ connect(SpinBox_Vx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
+ connect(SpinBox_Vy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
+ connect(SpinBox_Vz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Dx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Dy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Dz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
//=================================================================================
SMESHGUI_ExtrusionDlg::~SMESHGUI_ExtrusionDlg()
{
+ if ( myFilterDlg != 0 ) {
+ myFilterDlg->setParent( 0 );
+ delete myFilterDlg;
+ }
}
//=================================================================================
SpinBox_Dx->SetValue(0);
SpinBox_Dy->SetValue(0);
SpinBox_Dz->SetValue(0);
+ SpinBox_Vx->SetValue(0);
+ SpinBox_Vy->SetValue(0);
+ SpinBox_Vz->SetValue(0);
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
//=================================================================================
void SMESHGUI_ExtrusionDlg::CheckIsEnable()
{
- double aX = SpinBox_Dx->GetValue();
- double aY = SpinBox_Dy->GetValue();
- double aZ = SpinBox_Dz->GetValue();
+
+ double aX = SpinBox_Vx->GetValue()*SpinBox_Dx->GetValue();
+ double aY = SpinBox_Vy->GetValue()*SpinBox_Dy->GetValue();
+ double aZ = SpinBox_Vz->GetValue()*SpinBox_Dz->GetValue();
double aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38;
}
}
- myEditCurrentArgument = LineEditElements;
+ myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
if (CheckBoxMesh->isChecked())
if (mySMESHGUI->isActiveStudyLocked())
return false;
- if (myNbOkElements) {
+ if (!isValid())
+ return false;
+ if (myNbOkElements) {
+
+ gp_XYZ aNormale(SpinBox_Vx->GetValue(),
+ SpinBox_Vy->GetValue(),
+ SpinBox_Vz->GetValue());
+
+ aNormale /= aNormale.Modulus();
+
SMESH::DirStruct aVector;
- aVector.PS.x = SpinBox_Dx->GetValue();
- aVector.PS.y = SpinBox_Dy->GetValue();
- aVector.PS.z = SpinBox_Dz->GetValue();
+ aVector.PS.x = SpinBox_Dx->GetValue()*aNormale.X();
+ aVector.PS.y = SpinBox_Dy->GetValue()*aNormale.Y();
+ aVector.PS.z = SpinBox_Dz->GetValue()*aNormale.Z();
long aNbSteps = (long)SpinBox_NbSteps->value();
+ QStringList aParameters;
+ aParameters << SpinBox_Dx->text();
+ aParameters << SpinBox_Dy->text();
+ aParameters << SpinBox_Dz->text();
+ aParameters << SpinBox_NbSteps->text();
+
try {
+ SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- QApplication::setOverrideCursor(Qt::WaitCursor);
- if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionSweepMakeGroups(myElementsId.inout(), aVector, aNbSteps);
- else
- aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps);
+ if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
+ if( CheckBoxMesh->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionSweepObject1DMakeGroups(mySelectedObject, aVector, aNbSteps);
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionSweepObject2DMakeGroups(mySelectedObject, aVector, aNbSteps);
+ }
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionSweepMakeGroups(myElementsId.inout(), aVector, aNbSteps);
+ }
+ else {
+ if( CheckBoxMesh->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ aMeshEditor->ExtrusionSweepObject1D(mySelectedObject, aVector, aNbSteps);
+ else
+ aMeshEditor->ExtrusionSweepObject2D(mySelectedObject, aVector, aNbSteps);
+ }
+ else
+ aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps);
+ }
+
+ myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
- QApplication::restoreOverrideCursor();
} catch (...) {
}
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
+ mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
}
return true;
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
- SMESH::SetPickable(); // ???
- SMESH::SetPointRepresentation(false);
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ SMESH::SetPickable();
+ }
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
// clear
myActor = 0;
myIO.Nullify();
- QString aString = "";
+ QString aString = "";
// set busy flag
- myBusy = true;
-
- myEditCurrentArgument->setText(aString);
- myNbOkElements = 0;
- myBusy = false;
-
+ if(myEditCurrentArgument == (QWidget*)LineEditElements) {
+ myBusy = true;
+ LineEditElements->setText(aString);
+ myNbOkElements = 0;
+ myBusy = false;
+ }
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
myIO = IO;
myActor = SMESH::FindActorByObject(myMesh);
- if (myEditCurrentArgument == LineEditElements) {
+ if (myEditCurrentArgument == (QWidget*)LineEditElements) {
int aNbElements = 0;
// MakeGroups is available if there are groups
}
if (CheckBoxMesh->isChecked()) {
- SMESH::ElementType neededType = GetConstructorId() ? SMESH::FACE : SMESH::EDGE;
-
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
- SMESH::SMESH_Mesh_var mesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
-
- if (!mesh->_is_nil()) { //MESH
- // get elements from mesh
- myElementsId = mesh->GetElementsByType(neededType);
- aNbElements = myElementsId->length();
- } else {
- SMESH::SMESH_subMesh_var aSubMesh =
- SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
-
- if (!aSubMesh->_is_nil()) { //SUBMESH
- // get IDs from submesh
- myElementsId = aSubMesh->GetElementsByType(neededType);
- aNbElements = myElementsId->length();
- } else {
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
-
- if (!aGroup->_is_nil() && aGroup->GetType() == neededType) { // GROUP
- // get IDs from smesh group
- myElementsId = aGroup->GetListOfID();
- aNbElements = myElementsId->length();
- }
- }
- }
+ if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil())
+ mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
+ else
+ return;
} else {
// get indices of selcted elements
TColStd_IndexedMapOfInteger aMapIndex;
mySelector->GetIndex(IO,aMapIndex);
aNbElements = aMapIndex.Extent();
+ if (aNbElements < 1)
+ return;
+
myElementsId = new SMESH::long_array;
myElementsId->length( aNbElements );
aString = "";
aString += QString(" %1").arg( myElementsId[ i ] = aMapIndex( i+1 ) );
}
- if (aNbElements < 1)
- return;
-
myNbOkElements = true;
+
+ myBusy = true;
+ ((QLineEdit*)myEditCurrentArgument)->setText(aString);
+ myBusy = false;
}
+ else if(myEditCurrentArgument == (QWidget*)SpinBox_Vx){
+ TColStd_IndexedMapOfInteger aMapIndex;
+ mySelector->GetIndex(IO,aMapIndex);
+ int aNbElements = aMapIndex.Extent();
+ SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
- myBusy = true;
- myEditCurrentArgument->setText(aString);
- myBusy = false;
+ if(aNbElements != 1 || !aMesh)
+ return;
+
+ const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aMapIndex(aNbElements)));
+ if (!face)
+ return;
+
+ gp_XYZ aNormale = SMESH::getNormale(face);
+ SpinBox_Vx->SetValue(aNormale.X());
+ SpinBox_Vy->SetValue(aNormale.Y());
+ SpinBox_Vz->SetValue(aNormale.Z());
+
+ }
+
// OK
CheckIsEnable();
}
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
- myEditCurrentArgument = LineEditElements;
+ myEditCurrentArgument = (QWidget*)LineEditElements;
if (CheckBoxMesh->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
}
}
}
-
+ else if (send == SelectVectorButton){
+ myEditCurrentArgument = (QWidget*)SpinBox_Vx;
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
+
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
+ LineEditElements->setValidator(0);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
}
LineEditElements->setReadOnly(false);
+ LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
}
ClickOnHelp();
}
}
+
+//=================================================================================
+// function : setFilters()
+// purpose : SLOT. Called when "Filter" button pressed.
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::setFilters()
+{
+ if ( !myFilterDlg )
+ {
+ QList<int> types;
+ types.append( SMESH::EDGE );
+ types.append( SMESH::FACE );
+ myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
+ }
+ myFilterDlg->Init( GetConstructorId() ? SMESH::FACE : SMESH::EDGE );
+
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetSourceWg( LineEditElements );
+
+ myFilterDlg->show();
+}
+
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+bool SMESHGUI_ExtrusionDlg::isValid()
+{
+ QString msg;
+ bool ok = true;
+ ok = SpinBox_Dx->isValid( msg, true ) && ok;
+ ok = SpinBox_Dy->isValid( msg, true ) && ok;
+ ok = SpinBox_Dz->isValid( msg, true ) && ok;
+ ok = SpinBox_NbSteps->isValid( msg, true ) && ok;
+
+ if( !ok ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return false;
+ }
+ return true;
+}