}
else
{
- SMESH::long_array_var elems = mesh->GetNodeInverseElements( aNodeStart );
+ SMESH::long_array_var elems = mesh->GetNodeInverseElements( aNodeStart, SMESH::ALL );
if ( elems->length() != 1 ||
mesh->GetElementType( elems[0], true ) != SMESH::EDGE )
return false;