-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ExtrusionAlongPathDlg.cxx
// Author : Vadim SANDLER, Open CASCADE S.A.S.
// SMESH includes
-//
+
#include "SMESHGUI_ExtrusionAlongPathDlg.h"
#include "SMESHGUI.h"
//if (myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() ||
// !myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil())
- if ( myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() ||
+ if ( myMesh->_is_nil() || (MeshCheck->isChecked() && myIDSource->_is_nil()) ||
/*!myMeshActor ||*/ myPath->_is_nil() )
return false;
const SMDS_MeshElement* e = aMesh->FindElement(ind);
if (e) {
// check also type of element
- bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
- Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
+ bool typeMatch = (Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge) ||
+ (Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face);
if (typeMatch)
newIndices.Add(e->GetID());
}
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::isValuesValid() {
- if ( MeshCheck->isChecked() && myIDSource->_is_nil() ||
+ if ( (MeshCheck->isChecked() && myIDSource->_is_nil()) ||
myMesh->_is_nil() ||
myPath->_is_nil() )
return false;
if (bOk) {
const SMDS_MeshElement* e = aMesh->FindElement(ind);
if (e) {
- bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
- Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
+ bool typeMatch = (Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge) ||
+ (Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face);
if (typeMatch)
anElementsId[ j++ ] = ind;
}
int j = 0;
for (int i = 0; i < myAnglesList.count(); i++) {
double angle = myAnglesList[i];
- anAngles[ j++ ] = angle*PI/180;
+ anAngles[ j++ ] = angle*M_PI/180.;
}
anAngles->length(j);
}