-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ExtrusionAlongPathDlg.cxx
// Author : Vadim SANDLER, Open CASCADE S.A.S.
// SMESH includes
-//
+
#include "SMESHGUI_ExtrusionAlongPathDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
// purpose : constructor
//=================================================================================
SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theModule )
- : QDialog( SMESH::GetDesktop( theModule ) ),
- mySMESHGUI( theModule ),
+ : SMESHGUI_PreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg( 0 )
{
ElementsLineEdit = new QLineEdit(GroupArguments);
ElementsLineEdit->setValidator(myIdValidator);
+ ElementsLineEdit->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true);
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
// layouting
GroupArgumentsLayout->addWidget(ElementsLab, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(PathGrp, 2, 0, 1, 4);
GroupArgumentsLayout->addWidget(BasePointGrp, 3, 0, 1, 4);
GroupArgumentsLayout->addWidget(AnglesGrp, 4, 0, 1, 4);
- GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 5, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
/***************************************************************/
// common buttons group box
connect(MeshCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
+ connect(XSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(YSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(ZSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
+ connect(RemoveAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
+ connect(LinearAnglesCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
+
+
+ //To Connect preview check box
+ connectPreviewControl();
+
AnglesList->installEventFilter(this);
ElementsLineEdit->installEventFilter(this);
StartPointLineEdit->installEventFilter(this);
MeshCheck->setChecked(false);
ConstructorsClicked(0);
onSelectMesh();
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
}
SetEditCurrentArgument(0);
}
disconnect(mySelectionMgr, 0, this, 0);
+ hidePreview();
+
if (type == 0)
GroupArguments->setTitle(tr("EXTRUSION_1D"));
else if (type == 1)
//if (myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() ||
// !myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil())
- if ( myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() ||
+ if ( myMesh->_is_nil() || (MeshCheck->isChecked() && myIDSource->_is_nil()) ||
/*!myMeshActor ||*/ myPath->_is_nil() )
return false;
if (!isValid())
return false;
- SMESH::long_array_var anElementsId = new SMESH::long_array;
-
- if (!MeshCheck->isChecked()) {
- // If "Select whole mesh, submesh or group" check box is off ->
- // use only elements of given type selected by user
-
- SMDS_Mesh* aMesh;
- if ( myMeshActor )
- aMesh = myMeshActor->GetObject()->GetMesh();
-
- if (aMesh) {
- QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
- anElementsId = new SMESH::long_array;
- anElementsId->length(aListElementsId.count());
- bool bOk;
- int j = 0;
- for (int i = 0; i < aListElementsId.count(); i++) {
- long ind = aListElementsId[ i ].toLong(&bOk);
- if (bOk) {
- const SMDS_MeshElement* e = aMesh->FindElement(ind);
- if (e) {
- bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
- Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
- if (typeMatch)
- anElementsId[ j++ ] = ind;
- }
- }
- }
- anElementsId->length(j);
- }
-
- if (anElementsId->length() <= 0) {
- return false;
- }
- }
+ SMESH::long_array_var anElementsId = getSelectedElements();
if (StartPointLineEdit->text().trimmed().isEmpty()) {
return false;
}
-
+
bool bOk;
long aNodeStart = StartPointLineEdit->text().toLong(&bOk);
if (!bOk) {
}
QStringList aParameters;
+
+ //get angles
+ SMESH::double_array_var anAngles = getAngles();
+
+ for (int i = 0; i < myAnglesList.count(); i++)
+ aParameters << AnglesList->item(i)->text();
- // get angles
- SMESH::double_array_var anAngles = new SMESH::double_array;
- if (AnglesGrp->isChecked()) {
- anAngles->length(myAnglesList.count());
- int j = 0;
- for (int i = 0; i < myAnglesList.count(); i++) {
- double angle = myAnglesList[i];
- anAngles[ j++ ] = angle*PI/180;
- aParameters << AnglesList->item(i)->text();
- }
- anAngles->length(j);
- }
// get base point
SMESH::PointStruct aBasePoint;
if ( myMeshActor )
SMESH::Update( myMeshActor->getIO(), myMeshActor->GetVisibility() );
+ SMESHGUI::Modified();
+
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
//SMESH::UpdateView();
const SMDS_MeshElement* e = aMesh->FindElement(ind);
if (e) {
// check also type of element
- bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
- Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
+ bool typeMatch = (Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge) ||
+ (Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face);
if (typeMatch)
newIndices.Add(e->GetID());
}
YSpin->SetValue(n->Y());
ZSpin->SetValue(n->Z());
}
+ onDisplaySimulation(true);
}
//=================================================================================
LinearAnglesCheck->setChecked( false );
LinearAnglesCheck->setEnabled( enableLinear );
}
+
+//=================================================================================
+// function : isValuesValid()
+// purpose : Return true in case if values entered into dialog are valid
+//=================================================================================
+bool SMESHGUI_ExtrusionAlongPathDlg::isValuesValid() {
+
+ if ( (MeshCheck->isChecked() && myIDSource->_is_nil()) ||
+ myMesh->_is_nil() ||
+ myPath->_is_nil() )
+ return false;
+
+ if(!MeshCheck->isChecked()) {
+ QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
+ if(aListElementsId.count() <= 0)
+ return false;
+ }
+
+ bool bOk;
+ StartPointLineEdit->text().toLong(&bOk);
+ if (!bOk) {
+ return false;
+ }
+
+ return true;
+}
+
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::onDisplaySimulation( bool toDisplayPreview ) {
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
+ if(isValid() && isValuesValid()) {
+
+ //Get selected elements:
+ SMESH::long_array_var anElementsId = getSelectedElements();
+
+ // get angles
+ SMESH::double_array_var anAngles = getAngles();
+
+ // get base point
+ SMESH::PointStruct aBasePoint;
+ if (BasePointGrp->isChecked()) {
+ aBasePoint.x = XSpin->GetValue();
+ aBasePoint.y = YSpin->GetValue();
+ aBasePoint.z = ZSpin->GetValue();
+ }
+ bool bOk;
+ long aNodeStart = StartPointLineEdit->text().toLong(&bOk);
+ if (bOk) {
+
+ try {
+ SUIT_OverrideCursor wc;
+
+ SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ bool NeedGroups = false;
+ SMESH::ElementType ElemType = SMESH::FACE;
+ if( GetConstructorId() == 0 )
+ ElemType = SMESH::EDGE;
+ if( !MeshCheck->isChecked() ) {
+ aMeshEditor->ExtrusionAlongPathX(anElementsId, myPath, aNodeStart, AnglesGrp->isChecked(),
+ anAngles, LinearAnglesCheck->isChecked(),
+ BasePointGrp->isChecked(), aBasePoint,
+ NeedGroups, ElemType, retVal);
+ }
+ else {
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathObjX(myIDSource, myPath, aNodeStart, AnglesGrp->isChecked(),
+ anAngles, LinearAnglesCheck->isChecked(),
+ BasePointGrp->isChecked(), aBasePoint,
+ NeedGroups, ElemType, retVal);
+ }
+
+ wc.suspend();
+ if( retVal == SMESH::SMESH_MeshEditor::EXTR_OK ) {
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+ } else {
+ hidePreview();
+ }
+
+ } catch (...) {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+
+ } else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}
+
+
+//=================================================================================
+// function : getSelectedElements
+// purpose : return list of the selected elements
+//=================================================================================
+SMESH::long_array_var SMESHGUI_ExtrusionAlongPathDlg::getSelectedElements() {
+
+ // If "Select whole mesh, submesh or group" check box is off ->
+ // use only elements of given type selected by user
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+ if (!MeshCheck->isChecked()) {
+
+ SMDS_Mesh* aMesh;
+ if ( myMeshActor )
+ aMesh = myMeshActor->GetObject()->GetMesh();
+
+ if (aMesh) {
+ QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
+ anElementsId = new SMESH::long_array;
+ anElementsId->length(aListElementsId.count());
+ bool bOk;
+ int j = 0;
+ for (int i = 0; i < aListElementsId.count(); i++) {
+ long ind = aListElementsId[ i ].toLong(&bOk);
+ if (bOk) {
+ const SMDS_MeshElement* e = aMesh->FindElement(ind);
+ if (e) {
+ bool typeMatch = (Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge) ||
+ (Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face);
+ if (typeMatch)
+ anElementsId[ j++ ] = ind;
+ }
+ }
+ }
+ anElementsId->length(j);
+ }
+ }
+ return anElementsId;
+}
+
+SMESH::double_array_var SMESHGUI_ExtrusionAlongPathDlg::getAngles() {
+ SMESH::double_array_var anAngles = new SMESH::double_array;
+ if (AnglesGrp->isChecked()) {
+ anAngles->length(myAnglesList.count());
+ int j = 0;
+ for (int i = 0; i < myAnglesList.count(); i++) {
+ double angle = myAnglesList[i];
+ anAngles[ j++ ] = angle*M_PI/180.;
+ }
+ anAngles->length(j);
+ }
+ return anAngles;
+}