if( retVal == SMESH::SMESH_MeshEditor::EXTR_OK )
{
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = meshEditor->GetPreviewData();
- mySimulation->SetData( aMeshPreviewStruct._retn() );
+ mySimulation->SetData( aMeshPreviewStruct.in() );
}
else {
hidePreview();