void SMESHGUI_EditMeshDlg::Init()
{
if (myAction == 0) {
- SpinBoxTolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.1, 3);
+ SpinBoxTolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.1, 5);
SpinBoxTolerance->SetValue(1e-05);
}
connect(SelectMeshButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(DetectButton, SIGNAL (clicked()), this, SLOT(onDetect()));
- connect(ListCoincident, SIGNAL (selectionChanged()), this, SLOT(onSelectGroup()));
+ connect(ListCoincident, SIGNAL (itemSelectionChanged()), this, SLOT(onSelectGroup()));
connect(AddGroupButton, SIGNAL (clicked()), this, SLOT(onAddGroup()));
connect(RemoveGroupButton, SIGNAL (clicked()), this, SLOT(onRemoveGroup()));
connect(SelectAllCB, SIGNAL(toggled(bool)), this, SLOT(onSelectAll(bool)));
- connect(ListEdit, SIGNAL (selectionChanged()), this, SLOT(onSelectElementFromGroup()));
+ connect(ListEdit, SIGNAL (itemSelectionChanged()), this, SLOT(onSelectElementFromGroup()));
connect(AddElemButton, SIGNAL (clicked()), this, SLOT(onAddElement()));
connect(RemoveElemButton, SIGNAL (clicked()), this, SLOT(onRemoveElement()));
connect(SetFirstButton, SIGNAL( clicked() ), this, SLOT( onSetFirst() ) );