hl->addWidget( nb0DElemsLab, 0, 1 );
my0DElemsTB->setEnabled( nbElements );
nb0DElemsLab->setEnabled( nbElements );
- myNbTypes += ( nbElements > 0 );
+ myNbTypes = ( nbElements > 0 );
// Edges
nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) : aMesh->NbEdges();