#include "SMESH_TypeFilter.hxx"
#include "SMDS_Mesh.hxx"
-#include "VTKViewer_ViewWindow.h"
-
#include "SUIT_ResourceMgr.h"
#include "SalomeApp_Application.h"
myPreviewActor->VisibilityOff();
myPreviewActor->SetMapper( myMapper );
- vtkProperty* aProp = vtkProperty::New();
float anRGB[3];
- anRGB[0] = GetFloat("SMESH:SettingsFillColorRed", 0)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsFillColorGreen", 170)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsFillColorBlue", 255)/255.;
+ vtkProperty* aProp = vtkProperty::New();
+ GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myPreviewActor->SetProperty( aProp );
aProp->Delete();
vtkProperty* aBackProp = vtkProperty::New();
- anRGB[0] = GetFloat("SMESH:SettingsBackFaceColorRed", 0)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsBackFaceColorGreen", 0)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsBackFaceColorBlue", 255)/255.;
+ GetColor( "SMESH", "backface_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 0, 255 ) );
aBackProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myPreviewActor->SetBackfaceProperty( aBackProp );
aBackProp->Delete();
bool modal, WFlags fl )
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myViewWindow( SMESH::GetViewWindow( theModule ) ),
- mySelector( myViewWindow->GetSelector() )
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
QPixmap image0( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH",tr("ICON_SELECT")));
Preview = new QCheckBox( GroupContent, "Preview" );
Preview->setText( tr( "SMESH_POLYEDRE_PREVIEW" ) );
GroupContentLayout->addWidget( Preview , 5, 0 );
+
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
SMESHGUI_CreatePolyhedralVolumeDlgLayout->addWidget( GroupContent, 1, 0 );
}
else
SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode(NodeSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
AddButton->setEnabled(false);
RemoveButton->setEnabled(false);
} else {
SMESH::SetPointRepresentation(false);
}
- myViewWindow->SetSelectionMode(FaceSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
TextLabelIds->setText( tr( "SMESH_ID_FACES" ) );
myFacesByNodesLabel->hide();
mySelectionMgr->setSelectedObjects( aList );
SMESH::SetPointRepresentation(false);
mySimulation->SetVisibility(false);
- myViewWindow->SetSelectionMode( ActorSelection );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( ActorSelection );
disconnect( mySelectionMgr, 0, this, 0 );
mySMESHGUI->ResetState() ;
reject() ;
if (GetConstructorId() == 0)
{
if ( aMesh ) {
- SALOME_ListIO aList; aList.Append( myActor->getIO() );
- mySelectionMgr->setSelectedObjects( aList );
-
- TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
- mySelector->GetIndex( myActor->getIO(), selectedIndices);
-
+
QStringList aListId = QStringList::split( " ", theNewText, false);
for ( int i = 0; i < aListId.count(); i++ ) {
const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
if ( n ) {
- if (selectedIndices.Add(n->GetID()))
- newIndices.Add(n->GetID());
+ newIndices.Add(n->GetID());
myNbOkElements++;
}
}
- if (newIndices.Extent() > 0){
- mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, true );
- myViewWindow->highlight( myActor->getIO(), true, true );
- }
-
+ mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
+
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( myActor->getIO(), true, true );
+
if ( myNbOkElements>0 && aListId.count()>=3)
AddButton->setEnabled(true);
else
// check entered ids of faces and hilight them
QStringList aListId;
if ( aMesh ) {
- SALOME_ListIO aList; aList.Append( myActor->getIO() );
- mySelectionMgr->setSelectedObjects( aList );
-
- TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
- mySelector->GetIndex( myActor->getIO(), selectedIndices);
-
+
aListId = QStringList::split( " ", theNewText, false);
for ( int i = 0; i < aListId.count(); i++ ) {
const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
if ( e ) {
- if (selectedIndices.Add(e->GetID()))
- newIndices.Add(e->GetID());
+ newIndices.Add(e->GetID());
myNbOkElements++;
}
}
- if (newIndices.Extent() > 0){
- mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, true );
- myViewWindow->highlight( myActor->getIO(), true, true );
- }
-
+ mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( myActor->getIO(), true, true );
+
if ( myNbOkElements ) {
if (aListId.count()>1){
buttonOk->setEnabled( true );
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
- myViewWindow->SetSelectionMode( FaceSelection );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( FaceSelection );
SelectionIntoArgument();
}
if(isSelected) RemoveButton->setEnabled(true);
else RemoveButton->setEnabled(false);
mySelector->AddOrRemoveIndex(myActor->getIO(), aIndexes, true );
- myViewWindow->highlight( myActor->getIO(), true, true );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( myActor->getIO(), true, true );
mySelectionMgr->clearFilters();
aList.Append( myActor->getIO() );
mySelectionMgr->setSelectedObjects( aList );