SMESH::SMESH_Pattern_ptr GetPattern();
void SetMesh( SMESH::SMESH_Mesh_ptr );
-signals:
+Q_SIGNALS:
void NewPattern();
void Close();
void enterEvent( QEvent* );
void keyPressEvent( QKeyEvent* );
-private slots:
+private Q_SLOTS:
void onOk();
void onSave();
void reject();