#include <SUIT_OverrideCursor.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Desktop.h>
+#include <QtxComboBox.h>
// SALOME KERNEL includes
+#include <SALOMEDS_SObject.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
// VTK includes
#include <vtkProperty.h>
-// IDL includes
-#include <SALOMEconfig.h>
-#include CORBA_SERVER_HEADER(SMESH_Gen)
-
// STL includes
#include <vector>
#include <set>
*/
//=======================================================================
-SMESHGUI_ComputeDlg::SMESHGUI_ComputeDlg(): SMESHGUI_Dialog( 0, false, true, Close/* | Help*/ )
+SMESHGUI_ComputeDlg::SMESHGUI_ComputeDlg( QWidget* parent )
+ : SMESHGUI_Dialog( parent, false, true, Close/* | Help*/ )
{
QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
aDlgLay->setMargin( 0 );
aDlgLay->setStretchFactor(aMainFrame, 1);
}
+// =========================================================================================
+/*!
+ * \brief Destructor
+ */
+//=======================================================================
+
+SMESHGUI_ComputeDlg::~SMESHGUI_ComputeDlg()
+{
+}
+
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's fields
*/
//================================================================================
-SMESHGUI_ComputeOp::SMESHGUI_ComputeOp()
+SMESHGUI_BaseComputeOp::SMESHGUI_BaseComputeOp()
+ : SMESHGUI_Operation(),
+ myCompDlg( 0 )
{
- myDlg = new SMESHGUI_ComputeDlg;
myTShapeDisplayer = new SMESH::TShapeDisplayer();
myBadMeshDisplayer = 0;
//myHelpFileName = "/files/about_meshes.htm"; // V3
myHelpFileName = "about_meshes_page.html"; // V4
-
- // connect signals and slots
- connect(myDlg->myShowBtn, SIGNAL (clicked()), SLOT(onPreviewShape()));
- connect(myDlg->myPublishBtn, SIGNAL (clicked()), SLOT(onPublishShape()));
- connect(myDlg->myBadMeshBtn, SIGNAL (clicked()), SLOT(onShowBadMesh()));
- connect(table(), SIGNAL(itemSelectionChanged()), SLOT(currentCellChanged()));
- connect(table(), SIGNAL(currentCellChanged(int,int,int,int)), SLOT(currentCellChanged()));
}
-//=======================================================================
-// function : startOperation()
-// purpose : Init dialog fields, connect signals and slots, show dialog
-//=======================================================================
+//================================================================================
+/*!
+ * \brief Start operation
+ * \purpose Init dialog fields, connect signals and slots, show dialog
+ */
+//================================================================================
-void SMESHGUI_ComputeOp::startOperation()
+void SMESHGUI_BaseComputeOp::startOperation()
{
- SMESHGUI_Operation::startOperation();
-
- // check selection
+ if ( !myCompDlg )
+ {
+ myCompDlg = new SMESHGUI_ComputeDlg( desktop() );
+ // connect signals and slots
+ connect(myCompDlg->myShowBtn, SIGNAL (clicked()), SLOT(onPreviewShape()));
+ connect(myCompDlg->myPublishBtn, SIGNAL (clicked()), SLOT(onPublishShape()));
+ connect(myCompDlg->myBadMeshBtn, SIGNAL (clicked()), SLOT(onShowBadMesh()));
+
+ QTableWidget* aTable = table();
+ connect(aTable, SIGNAL(itemSelectionChanged()), SLOT(currentCellChanged()));
+ connect(aTable, SIGNAL(currentCellChanged(int,int,int,int)), SLOT(currentCellChanged()));
+ }
myMesh = SMESH::SMESH_Mesh::_nil();
myMainShape = GEOM::GEOM_Object::_nil();
+ // check selection
LightApp_SelectionMgr *Sel = selectionMgr();
SALOME_ListIO selected; Sel->selectedObjects( selected );
return;
}
- Handle(SALOME_InteractiveObject) IObject = selected.First();
- myMesh = SMESH::GetMeshByIO(IObject);
+ myIObject = selected.First();
+ myMesh = SMESH::GetMeshByIO(myIObject);
if (myMesh->_is_nil()) {
SUIT_MessageBox::warning(desktop(),
tr("SMESH_WRN_WARNING"),
tr("SMESH_WRN_NO_AVAILABLE_DATA"));
onCancel();
- return;
+
}
+ myMainShape = myMesh->GetShapeToMesh();
+ SMESHGUI_Operation::startOperation();
+}
+
+//================================================================================
+/*!
+ * \brief computeMesh()
+*/
+//================================================================================
+
+void SMESHGUI_BaseComputeOp::computeMesh()
+{
// COMPUTE MESH
SMESH::MemoryReserve aMemoryReserve;
bool computeFailed = true, memoryLack = false;
_PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
- myMainShape = myMesh->GetShapeToMesh();
bool hasShape = myMesh->HasShapeToMesh();
bool shapeOK = myMainShape->_is_nil() ? !hasShape : hasShape;
if ( shapeOK && aMeshSObj )
{
- myDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
+ myCompDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
SMESH::SMESH_Gen_var gen = getSMESHGUI()->GetSMESHGen();
SMESH::algo_error_array_var errors = gen->GetAlgoState(myMesh,myMainShape);
if ( errors->length() > 0 ) {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
- SMESH::Update(IObject, true);
+ SMESH::Update(myIObject, true);
}
catch (...) {
#ifdef _DEBUG_
}
}
}
- Sel->setSelectedObjects( selected );
+ LightApp_SelectionMgr *Sel = selectionMgr();
+ if ( Sel )
+ {
+ SALOME_ListIO selected;
+ selected.Append( myIObject );
+ Sel->setSelectedObjects( selected );
+ }
}
}
if ( memoryLack )
aMemoryReserve.release();
- myDlg->setWindowTitle(tr( computeFailed ? "SMESH_WRN_COMPUTE_FAILED" : "SMESH_COMPUTE_SUCCEED"));
- myDlg->myMemoryLackGroup->hide();
+ myCompDlg->setWindowTitle(tr( computeFailed ? "SMESH_WRN_COMPUTE_FAILED" : "SMESH_COMPUTE_SUCCEED"));
// SHOW ERRORS
-
+
bool noCompError = ( !aCompErrors.operator->() || aCompErrors->length() == 0 );
bool noHypoError = ( aHypErrors.isEmpty() );
- if ( memoryLack )
+ SUIT_ResourceMgr* resMgr = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
+ int aNotifyMode = resMgr->integerValue( "SMESH", "show_result_notification" );
+
+ bool isShowResultDlg = true;
+ switch( aNotifyMode ) {
+ case 0: // show the mesh computation result dialog NEVER
+ isShowResultDlg = false;
+ commit();
+ break;
+ case 1: // show the mesh computation result dialog if there are some errors
+ if ( memoryLack || !noCompError || !noHypoError )
+ isShowResultDlg = true;
+ else
+ {
+ isShowResultDlg = false;
+ commit();
+ }
+ break;
+ default: // show the result dialog after each mesh computation
+ isShowResultDlg = true;
+ }
+
+ // SHOW RESULTS
+ if ( isShowResultDlg )
+ showComputeResult( memoryLack, noCompError,aCompErrors, noHypoError, aHypErrors );
+}
+
+void SMESHGUI_BaseComputeOp::showComputeResult( const bool theMemoryLack,
+ const bool theNoCompError,
+ SMESH::compute_error_array_var& theCompErrors,
+ const bool theNoHypoError,
+ const QString& theHypErrors )
+{
+ bool hasShape = myMesh->HasShapeToMesh();
+ SMESHGUI_ComputeDlg* aCompDlg = computeDlg();
+ aCompDlg->myMemoryLackGroup->hide();
+
+ if ( theMemoryLack )
{
- myDlg->myMemoryLackGroup->show();
- myDlg->myFullInfo->hide();
- myDlg->myBriefInfo->hide();
- myDlg->myHypErrorGroup->hide();
- myDlg->myCompErrorGroup->hide();
+ aCompDlg->myMemoryLackGroup->show();
+ aCompDlg->myFullInfo->hide();
+ aCompDlg->myBriefInfo->hide();
+ aCompDlg->myHypErrorGroup->hide();
+ aCompDlg->myCompErrorGroup->hide();
}
- else if ( noCompError && noHypoError )
+ else if ( theNoCompError && theNoHypoError )
{
- myDlg->myFullInfo->SetInfoByMesh( myMesh );
- myDlg->myFullInfo->show();
- myDlg->myBriefInfo->hide();
- myDlg->myHypErrorGroup->hide();
- myDlg->myCompErrorGroup->hide();
+ aCompDlg->myFullInfo->SetInfoByMesh( myMesh );
+ aCompDlg->myFullInfo->show();
+ aCompDlg->myBriefInfo->hide();
+ aCompDlg->myHypErrorGroup->hide();
+ aCompDlg->myCompErrorGroup->hide();
}
else
{
- QTableWidget* tbl = myDlg->myTable;
- myDlg->myBriefInfo->SetInfoByMesh( myMesh );
- myDlg->myBriefInfo->show();
- myDlg->myFullInfo->hide();
+ QTableWidget* tbl = aCompDlg->myTable;
+ aCompDlg->myBriefInfo->SetInfoByMesh( myMesh );
+ aCompDlg->myBriefInfo->show();
+ aCompDlg->myFullInfo->hide();
- if ( noHypoError ) {
- myDlg->myHypErrorGroup->hide();
+ if ( theNoHypoError ) {
+ aCompDlg->myHypErrorGroup->hide();
}
else {
- myDlg->myHypErrorGroup->show();
- myDlg->myHypErrorLabel->setText( aHypErrors );
+ aCompDlg->myHypErrorGroup->show();
+ aCompDlg->myHypErrorLabel->setText( theHypErrors );
}
- if ( noCompError ) {
- myDlg->myCompErrorGroup->hide();
+ if ( theNoCompError ) {
+ aCompDlg->myCompErrorGroup->hide();
}
else {
- myDlg->myCompErrorGroup->show();
+ aCompDlg->myCompErrorGroup->show();
if ( !hasShape ) {
- myDlg->myPublishBtn->hide();
- myDlg->myShowBtn->hide();
+ aCompDlg->myPublishBtn->hide();
+ aCompDlg->myShowBtn->hide();
}
else {
- myDlg->myPublishBtn->show();
- myDlg->myShowBtn->show();
+ aCompDlg->myPublishBtn->show();
+ aCompDlg->myShowBtn->show();
}
// fill table of errors
- tbl->setRowCount( aCompErrors->length() );
+ tbl->setRowCount( theCompErrors->length() );
if ( !hasShape ) tbl->hideColumn( COL_SHAPE );
else tbl->showColumn( COL_SHAPE );
tbl->setColumnWidth( COL_ERROR, 200 );
bool hasBadMesh = false;
- for ( int row = 0; row < aCompErrors->length(); ++row )
+ for ( int row = 0; row < theCompErrors->length(); ++row )
{
- SMESH::ComputeError & err = aCompErrors[ row ];
+ SMESH::ComputeError & err = theCompErrors[ row ];
QString text = err.algoName.in();
if ( !tbl->item( row, COL_ALGO ) ) tbl->setItem( row, COL_ALGO, new QTableWidgetItem( text ) );
tbl->resizeColumnToContents( COL_SHAPE );
if ( hasBadMesh )
- myDlg->myBadMeshBtn->show();
+ aCompDlg->myBadMeshBtn->show();
else
- myDlg->myBadMeshBtn->hide();
+ aCompDlg->myBadMeshBtn->hide();
tbl->setCurrentCell(0,0);
currentCellChanged(); // to update buttons
}
}
- SUIT_ResourceMgr* resMgr = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
- int aNotifyMode = resMgr->integerValue( "SMESH", "show_result_notification" );
-
- switch( aNotifyMode ) {
- case 0: // show the mesh computation result dialog NEVER
- commit();
- break;
- case 1: // show the mesh computation result dialog if there are some errors
- if ( memoryLack || !noCompError || !noHypoError )
- myDlg->show();
- else
- commit();
- break;
- default: // show the result dialog after each mesh computation
- myDlg->show();
- }
-
+ aCompDlg->show();
}
//================================================================================
*/
//================================================================================
-void SMESHGUI_ComputeOp::stopOperation()
+void SMESHGUI_BaseComputeOp::stopOperation()
{
SMESHGUI_Operation::stopOperation();
- myTShapeDisplayer->SetVisibility( false );
+ if ( myTShapeDisplayer )
+ myTShapeDisplayer->SetVisibility( false );
if ( myBadMeshDisplayer ) {
myBadMeshDisplayer->SetVisibility( false );
// delete it in order not to have problems at its destruction when the viewer
delete myBadMeshDisplayer;
myBadMeshDisplayer = 0;
}
+ myIObject.Nullify();
}
//================================================================================
*/
//================================================================================
-void SMESHGUI_ComputeOp::onPublishShape()
+void SMESHGUI_BaseComputeOp::onPublishShape()
{
GEOM::GEOM_Gen_var geomGen = SMESH::GetGEOMGen();
SALOMEDS::Study_var study = SMESHGUI::GetSMESHGen()->GetCurrentStudy();
*/
//================================================================================
-void SMESHGUI_ComputeOp::onShowBadMesh()
+void SMESHGUI_BaseComputeOp::onShowBadMesh()
{
myTShapeDisplayer->SetVisibility( false );
QList<int> rows;
*/
//================================================================================
-void SMESHGUI_ComputeOp::currentCellChanged()
+void SMESHGUI_BaseComputeOp::currentCellChanged()
{
myTShapeDisplayer->SetVisibility( false );
if ( myBadMeshDisplayer )
if ( !table()->item(row, COL_BAD_MESH)->text().isEmpty() )
hasBadMesh = true;
}
- myDlg->myPublishBtn->setEnabled( publishEnable );
- myDlg->myShowBtn ->setEnabled( showEnable );
- myDlg->myBadMeshBtn->setEnabled( hasBadMesh && ( nbSelected == 1 ));
+ myCompDlg->myPublishBtn->setEnabled( publishEnable );
+ myCompDlg->myShowBtn ->setEnabled( showEnable );
+ myCompDlg->myBadMeshBtn->setEnabled( hasBadMesh && ( nbSelected == 1 ));
}
//================================================================================
*/
//================================================================================
-void SMESHGUI_ComputeOp::onPreviewShape()
+void SMESHGUI_BaseComputeOp::onPreviewShape()
{
if ( myTShapeDisplayer )
{
*/
//================================================================================
-SMESHGUI_ComputeOp::~SMESHGUI_ComputeOp()
+SMESHGUI_BaseComputeOp::~SMESHGUI_BaseComputeOp()
{
+ delete myCompDlg;
+ myCompDlg = 0;
delete myTShapeDisplayer;
if ( myBadMeshDisplayer )
delete myBadMeshDisplayer;
}
+//================================================================================
+/*!
+ * \brief Gets dialog of compute operation
+ * \retval SMESHGUI_ComputeDlg* - pointer to dialog of this operation
+ */
+//================================================================================
+
+SMESHGUI_ComputeDlg* SMESHGUI_BaseComputeOp::computeDlg() const
+{
+ return myCompDlg;
+}
+
+//================================================================================
+/*!
+ * \brief Return a table
+ */
+//================================================================================
+
+QTableWidget* SMESHGUI_BaseComputeOp::table()
+{
+ return myCompDlg->myTable;
+}
+
+
+//================================================================================
+/*!
+ * \brief Constructor
+*/
+//================================================================================
+
+SMESHGUI_ComputeOp::SMESHGUI_ComputeOp()
+ : SMESHGUI_BaseComputeOp()
+{
+}
+
+
+//================================================================================
+/*!
+ * \brief Desctructor
+*/
+//================================================================================
+
+SMESHGUI_ComputeOp::~SMESHGUI_ComputeOp()
+{
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action: compute mesh
+ */
+//================================================================================
+
+void SMESHGUI_ComputeOp::startOperation()
+{
+ SMESHGUI_BaseComputeOp::startOperation();
+ computeMesh();
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action: compute mesh
+ */
+//================================================================================
+
+bool SMESHGUI_ComputeOp::onApply()
+{
+ return true;
+}
+
//================================================================================
/*!
* \brief Gets dialog of this operation
LightApp_Dialog* SMESHGUI_ComputeOp::dlg() const
{
- return myDlg;
+ return computeDlg();
}
//================================================================================
/*!
- * \brief perform it's intention action: compute mesh
+ * \brief Constructor
+*/
+//================================================================================
+
+SMESHGUI_PrecomputeOp::SMESHGUI_PrecomputeOp()
+ : SMESHGUI_BaseComputeOp(),
+ myDlg( 0 ),
+ myActiveDlg( 0 ),
+ myPreviewDisplayer( 0 )
+{
+ myHelpFileName = "preview_meshes_page.html"; // V4
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
*/
//================================================================================
-bool SMESHGUI_ComputeOp::onApply()
+SMESHGUI_PrecomputeOp::~SMESHGUI_PrecomputeOp()
+{
+ delete myDlg;
+ myDlg = 0;
+ myActiveDlg = 0;
+ if ( myPreviewDisplayer )
+ delete myPreviewDisplayer;
+ myPreviewDisplayer = 0;
+}
+
+//================================================================================
+/*!
+ * \brief Gets current dialog of this operation
+ * \retval LightApp_Dialog* - pointer to dialog of this operation
+ */
+//================================================================================
+
+LightApp_Dialog* SMESHGUI_PrecomputeOp::dlg() const
+{
+ return myActiveDlg;
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action: prepare data
+ */
+//================================================================================
+
+void SMESHGUI_PrecomputeOp::startOperation()
+{
+ if ( !myDlg )
+ {
+ myDlg = new SMESHGUI_PrecomputeDlg( desktop() );
+
+ // connect signals
+ connect( myDlg, SIGNAL( preview() ), this, SLOT( onPreview() ) );
+ }
+ myActiveDlg = myDlg;
+
+ // connect signal to compute dialog. which will be shown after Compute mesh operation
+ SMESHGUI_ComputeDlg* cmpDlg = computeDlg();
+ if ( cmpDlg )
+ {
+ // disconnect signals
+ disconnect( cmpDlg, SIGNAL( dlgOk() ), this, SLOT( onOk() ) );
+ disconnect( cmpDlg, SIGNAL( dlgApply() ), this, SLOT( onApply() ) );
+ disconnect( cmpDlg, SIGNAL( dlgCancel() ), this, SLOT( onCancel() ) );
+ disconnect( cmpDlg, SIGNAL( dlgClose() ), this, SLOT( onCancel() ) );
+ disconnect( cmpDlg, SIGNAL( dlgHelp() ), this, SLOT( onHelp() ) );
+
+ // connect signals
+ if( cmpDlg->testButtonFlags( QtxDialog::OK ) )
+ connect( cmpDlg, SIGNAL( dlgOk() ), this, SLOT( onOk() ) );
+ if( cmpDlg->testButtonFlags( QtxDialog::Apply ) )
+ connect( cmpDlg, SIGNAL( dlgApply() ), this, SLOT( onApply() ) );
+ if( cmpDlg->testButtonFlags( QtxDialog::Help ) )
+ connect( cmpDlg, SIGNAL( dlgHelp() ), this, SLOT( onHelp() ) );
+ if( cmpDlg->testButtonFlags( QtxDialog::Cancel ) )
+ connect( cmpDlg, SIGNAL( dlgCancel() ), this, SLOT( onCancel() ) );
+ if( cmpDlg->testButtonFlags( QtxDialog::Close ) )
+ connect( cmpDlg, SIGNAL( dlgClose() ), this, SLOT( onCancel() ) );
+ }
+
+ SMESHGUI_BaseComputeOp::startOperation();
+
+ myDlg->show();
+}
+
+//================================================================================
+/*!
+ * \brief Stops operation
+ */
+//================================================================================
+
+void SMESHGUI_PrecomputeOp::stopOperation()
+{
+ if ( myPreviewDisplayer )
+ {
+ myPreviewDisplayer->SetVisibility( false );
+ delete myPreviewDisplayer;
+ myPreviewDisplayer = 0;
+ }
+ myMapShapeId.clear();
+ SMESHGUI_BaseComputeOp::stopOperation();
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action: reinitialise dialog
+ */
+//================================================================================
+
+void SMESHGUI_PrecomputeOp::resumeOperation()
{
+ if ( myActiveDlg == myDlg )
+ initDialog();
+ SMESHGUI_BaseComputeOp::resumeOperation();
+}
+
+void SMESHGUI_PrecomputeOp::initDialog()
+{
+ QList<int> modes;
+ QMap<int, int> modeMap;
+ _PTR(SObject) aHypRoot;
+ _PTR(GenericAttribute) anAttr;
+ int aPart = SMESH::Tag_RefOnAppliedAlgorithms;
+
+ _PTR(SObject) pMesh = studyDS()->FindObjectID( myIObject->getEntry() );
+ if ( pMesh && pMesh->FindSubObject( aPart, aHypRoot ) )
+ {
+ _PTR(ChildIterator) anIter =
+ SMESH::GetActiveStudyDocument()->NewChildIterator( aHypRoot );
+ for ( ; anIter->More(); anIter->Next() )
+ {
+ _PTR(SObject) anObj = anIter->Value();
+ _PTR(SObject) aRefObj;
+ if ( anObj->ReferencedObject( aRefObj ) )
+ anObj = aRefObj;
+ else
+ continue;
+
+ if ( anObj->FindAttribute( anAttr, "AttributeName" ) )
+ {
+ CORBA::Object_var aVar = _CAST(SObject,anObj)->GetObject();
+ if ( CORBA::is_nil( aVar ) )
+ continue;
+
+ SMESH::SMESH_Algo_var algo = SMESH::SMESH_3D_Algo::_narrow( aVar );
+ if ( !algo->_is_nil() )
+ {
+ modeMap[ SMESH::DIM_1D ] = 0;
+ modeMap[ SMESH::DIM_2D ] = 0;
+ }
+ else
+ {
+ algo = SMESH::SMESH_2D_Algo::_narrow( aVar );
+ if ( !algo->_is_nil() )
+ modeMap[ SMESH::DIM_2D ] = 0;
+ }
+ }
+ }
+ }
+ if ( modeMap.contains( SMESH::DIM_1D ) )
+ modes.append( SMESH::DIM_1D );
+ if ( modeMap.contains( SMESH::DIM_2D ) )
+ modes.append( SMESH::DIM_2D );
+
+ myDlg->setPreviewModes( modes );
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action:
+ */
+//================================================================================
+
+bool SMESHGUI_PrecomputeOp::onApply()
+{
+ QObject* obj = sender();
+ if ( obj != myDlg && myActiveDlg == myDlg )
+ return true; // just return from error messages
+ if ( myActiveDlg == myDlg )
+ {
+ myDlg->hide();
+ myMapShapeId.clear();
+ myActiveDlg = computeDlg();
+ computeMesh();
+ }
+
return true;
}
//================================================================================
/*!
- * \brief Return a table
+ * \brief perform it's intention action: compute mesh
*/
//================================================================================
-QTableWidget* SMESHGUI_ComputeOp::table()
+void SMESHGUI_PrecomputeOp::onCancel()
+{
+ QObject* curDlg = sender();
+ if ( curDlg == computeDlg() )
+ {
+ if ( myActiveDlg == myDlg ) // return from error messages
+ myDlg->show();
+
+ return;
+ }
+
+ if ( myActiveDlg == myDlg && !myMesh->_is_nil() && myMapShapeId.count() )
+ {
+ // ask to remove already computed mesh elements
+ if ( SUIT_MessageBox::question( desktop(), tr( "SMESH_WARNING" ),
+ tr( "CLEAR_SUBMESH_QUESTION" ),
+ tr( "SMESH_BUT_DELETE" ), tr( "SMESH_BUT_NO" ), 0, 1 ) == 0 )
+ {
+ // remove all submeshes for collected shapes
+ QMap<int,int>::const_iterator it = myMapShapeId.constBegin();
+ for ( ; it != myMapShapeId.constEnd(); ++it )
+ myMesh->ClearSubMesh( *it );
+ }
+ }
+ myMapShapeId.clear();
+ SMESHGUI_BaseComputeOp::onCancel();
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action: preview mesh
+ */
+//================================================================================
+
+void SMESHGUI_PrecomputeOp::onPreview()
+{
+ if ( !myDlg || myMesh->_is_nil() || myMainShape->_is_nil() )
+ return;
+
+ _PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
+ if ( !aMeshSObj )
+ return;
+ // Compute preview of mesh,
+ // i.e. compute mesh till indicated dimension
+ int dim = myDlg->getPreviewMode();
+
+ SMESH::MemoryReserve aMemoryReserve;
+
+ SMESH::compute_error_array_var aCompErrors;
+ QString aHypErrors;
+
+ bool computeFailed = true, memoryLack = false;
+
+ SMESHGUI_ComputeDlg* aCompDlg = computeDlg();
+ aCompDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
+
+ SMESHGUI* gui = getSMESHGUI();
+ SMESH::SMESH_Gen_var gen = gui->GetSMESHGen();
+ SMESH::algo_error_array_var errors = gen->GetAlgoState(myMesh,myMainShape);
+ if ( errors->length() > 0 ) {
+ aHypErrors = SMESH::GetMessageOnAlgoStateErrors( errors.in() );
+ }
+
+ SUIT_OverrideCursor aWaitCursor;
+
+ SVTK_ViewWindow* view = SMESH::GetViewWindow( gui );
+ if ( myPreviewDisplayer ) delete myPreviewDisplayer;
+ myPreviewDisplayer = new SMESHGUI_MeshEditPreview( view );
+
+ SMESH::long_array_var aShapesId = new SMESH::long_array();
+ try {
+#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
+ OCC_CATCH_SIGNALS;
+#endif
+
+ SMESH::MeshPreviewStruct_var previewData =
+ gen->Precompute(myMesh, myMainShape, (SMESH::Dimension)dim, aShapesId);
+ if ( previewData.operator->() )
+ {
+ computeFailed = false;
+ myPreviewDisplayer->SetData( previewData._retn() );
+ // append shape indeces with computed mesh entities
+ for ( int i = 0, n = aShapesId->length(); i < n; i++ )
+ myMapShapeId[ aShapesId[ i ] ] = 0;
+ }
+ else
+ myPreviewDisplayer->SetVisibility(false);
+ }
+ catch(const SALOME::SALOME_Exception & S_ex){
+ memoryLack = true;
+ myPreviewDisplayer->SetVisibility(false);
+ }
+
+ try {
+#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
+ OCC_CATCH_SIGNALS;
+#endif
+ aCompErrors = gen->GetComputeErrors( myMesh, myMainShape );
+ // check if there are memory problems
+ for ( int i = 0; (i < aCompErrors->length()) && !memoryLack; ++i )
+ memoryLack = ( aCompErrors[ i ].code == SMESH::COMPERR_MEMORY_PB );
+ }
+ catch(const SALOME::SALOME_Exception & S_ex){
+ memoryLack = true;
+ }
+
+ if ( memoryLack )
+ aMemoryReserve.release();
+
+ bool noCompError = ( !aCompErrors.operator->() || aCompErrors->length() == 0 );
+ bool noHypoError = ( aHypErrors.isEmpty() );
+
+ SUIT_ResourceMgr* resMgr = SMESH::GetResourceMgr( gui );
+ int aNotifyMode = resMgr->integerValue( "SMESH", "show_result_notification" );
+
+ bool isShowError = true;
+ switch( aNotifyMode ) {
+ case 0: // show the mesh computation result dialog NEVER
+ isShowError = false;
+ break;
+ case 1: // show the mesh computation result dialog if there are some errors
+ default: // show the result dialog after each mesh computation
+ if ( !computeFailed && !memoryLack && noCompError && noHypoError )
+ isShowError = false;
+ break;
+ }
+
+ // SHOW ERRORS
+ if ( isShowError )
+ {
+ myDlg->hide();
+ aCompDlg->setWindowTitle(tr( computeFailed ? "SMESH_WRN_COMPUTE_FAILED" : "SMESH_COMPUTE_SUCCEED"));
+ showComputeResult( memoryLack, noCompError, aCompErrors, noHypoError, aHypErrors );
+ }
+}
+
+
+//================================================================================
+/*!
+ * \brief Constructor
+*/
+//================================================================================
+
+SMESHGUI_PrecomputeDlg::SMESHGUI_PrecomputeDlg( QWidget* parent )
+ : SMESHGUI_Dialog( parent, false, false, OK | Cancel | Help )
+{
+ setWindowTitle( tr( "CAPTION" ) );
+
+ setButtonText( OK, tr( "COMPUTE" ) );
+ QFrame* main = mainFrame();
+
+ QVBoxLayout* layout = new QVBoxLayout( main );
+
+ QFrame* frame = new QFrame( main );
+ layout->setMargin(0); layout->setSpacing(0);
+ layout->addWidget( frame );
+
+ QHBoxLayout* frameLay = new QHBoxLayout( frame );
+ frameLay->setMargin(0); frameLay->setSpacing(SPACING);
+
+ myPreviewMode = new QtxComboBox( frame );
+ frameLay->addWidget( myPreviewMode );
+
+ myPreviewBtn = new QPushButton( tr( "PREVIEW" ), frame );
+ frameLay->addWidget( myPreviewBtn );
+
+ connect( myPreviewBtn, SIGNAL( clicked( bool ) ), this, SIGNAL( preview() ) );
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
+*/
+//================================================================================
+
+SMESHGUI_PrecomputeDlg::~SMESHGUI_PrecomputeDlg()
+{
+}
+
+//================================================================================
+/*!
+ * \brief Sets available preview modes
+*/
+//================================================================================
+
+void SMESHGUI_PrecomputeDlg::setPreviewModes( const QList<int>& theModes )
+{
+ myPreviewMode->clear();
+ QList<int>::const_iterator it = theModes.constBegin();
+ for ( int i = 0; it != theModes.constEnd(); ++it, i++ )
+ {
+ QString mode = QString( "PREVIEW_%1" ).arg( *it );
+ myPreviewMode->addItem( tr( mode.toLatin1().data() ) );
+ myPreviewMode->setId( i, *it );
+ }
+ myPreviewBtn->setEnabled( !theModes.isEmpty() );
+}
+
+//================================================================================
+/*!
+ * \brief Returns current preview mesh mode
+*/
+//================================================================================
+
+int SMESHGUI_PrecomputeDlg::getPreviewMode() const
{
- return myDlg->myTable;
+ return myPreviewMode->currentId();
}