#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_HypothesesUtils.h"
+#include "SMESHGUI_MeshEditPreview.h"
+#include "SMESH_ActorUtils.h"
#include <SMDS_SetIterator.hxx>
#include <SMDS_Mesh.hxx>
}
}
-enum TCol { COL_ALGO = 0, COL_SHAPE, COL_ERROR, COL_SHAPEID, COL_PUBLISHED, NB_COLUMNS };
+enum TCol {
+ COL_ALGO = 0, COL_SHAPE, COL_ERROR, COL_SHAPEID, COL_PUBLISHED, COL_BAD_MESH, NB_COLUMNS
+};
//using namespace SMESH;
{
char* myBuf;
MemoryReserve(): myBuf( new char[1024*1024*1] ){} // 1M
- ~MemoryReserve() { delete [] myBuf; }
+ void release() { delete [] myBuf; myBuf = 0; }
+ ~MemoryReserve() { release(); }
};
// =========================================================================================
if ( !actor ) {
actor = GEOM_Actor::New();
if ( actor ) {
- actor->setInputShape(shape,0,0);
- //actor->SetProperty(myProperty);
+ actor->SetShape(shape,0,0);
+ actor->SetProperty(myProperty);
actor->SetShadingProperty(myProperty);
actor->SetWireframeProperty(myProperty);
actor->SetPreviewProperty(myProperty);
/*!
* \brief Return a list of selected rows
*/
- bool getSelectedRows(QTableWidget* table, QList<int>& rows)
+ int getSelectedRows(QTableWidget* table, QList<int>& rows)
{
rows.clear();
QList<QTableWidgetSelectionRange> selRanges = table->selectedRanges();
if ( rows.isEmpty() && table->currentRow() > -1 )
rows.append( table->currentRow() );
- return !rows.isEmpty();
+ return rows.count();
}
} // namespace SMESH
*/
//=======================================================================
-SMESHGUI_ComputeDlg::SMESHGUI_ComputeDlg(): SMESHGUI_Dialog( 0, false, true, OK/* | Help*/ )
+SMESHGUI_ComputeDlg::SMESHGUI_ComputeDlg(): SMESHGUI_Dialog( 0, false, true, Close/* | Help*/ )
{
QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
aDlgLay->setMargin( 0 );
myTable = new QTableWidget( 1, NB_COLUMNS, myCompErrorGroup);
myShowBtn = new QPushButton(tr("SHOW_SHAPE"), myCompErrorGroup);
myPublishBtn = new QPushButton(tr("PUBLISH_SHAPE"), myCompErrorGroup);
+ myBadMeshBtn = new QPushButton(tr("SHOW_BAD_MESH"), myCompErrorGroup);
//myTable->setReadOnly( true ); // VSR: check
myTable->setEditTriggers( QAbstractItemView::NoEditTriggers );
myTable->hideColumn( COL_PUBLISHED );
myTable->hideColumn( COL_SHAPEID );
+ myTable->hideColumn( COL_BAD_MESH );
myTable->horizontalHeader()->setResizeMode( COL_ERROR, QHeaderView::Interactive );
QStringList headers;
QGridLayout* grpLayout = new QGridLayout(myCompErrorGroup);
grpLayout->setSpacing(SPACING);
grpLayout->setMargin(MARGIN);
- grpLayout->addWidget( myTable, 0, 0, 3, 1 );
+ grpLayout->addWidget( myTable, 0, 0, 4, 1 );
grpLayout->addWidget( myShowBtn, 0, 1 );
grpLayout->addWidget( myPublishBtn, 1, 1 );
- grpLayout->setRowStretch( 2, 1 );
+ grpLayout->addWidget( myBadMeshBtn, 2, 1 );
+ grpLayout->setRowStretch( 3, 1 );
// Hypothesis definition errors
{
myDlg = new SMESHGUI_ComputeDlg;
myTShapeDisplayer = new SMESH::TShapeDisplayer();
+ myBadMeshDisplayer = 0;
+
//myHelpFileName = "/files/about_meshes.htm"; // V3
myHelpFileName = "about_meshes_page.html"; // V4
// connect signals and slots
connect(myDlg->myShowBtn, SIGNAL (clicked()), SLOT(onPreviewShape()));
connect(myDlg->myPublishBtn, SIGNAL (clicked()), SLOT(onPublishShape()));
+ connect(myDlg->myBadMeshBtn, SIGNAL (clicked()), SLOT(onShowBadMesh()));
connect(table(), SIGNAL(itemSelectionChanged()), SLOT(currentCellChanged()));
connect(table(), SIGNAL(currentCellChanged(int,int,int,int)), SLOT(currentCellChanged()));
}
// check selection
- SMESH::SMESH_Mesh_var aMesh;
+ myMesh = SMESH::SMESH_Mesh::_nil();
myMainShape = GEOM::GEOM_Object::_nil();
LightApp_SelectionMgr *Sel = selectionMgr();
}
Handle(SALOME_InteractiveObject) IObject = selected.First();
- aMesh = SMESH::GetMeshByIO(IObject);
- if (aMesh->_is_nil()) {
+ myMesh = SMESH::GetMeshByIO(IObject);
+ if (myMesh->_is_nil()) {
SUIT_MessageBox::warning(desktop(),
tr("SMESH_WRN_WARNING"),
tr("SMESH_WRN_NO_AVAILABLE_DATA"));
bool computeFailed = true, memoryLack = false;
- _PTR(SObject) aMeshSObj = SMESH::FindSObject(aMesh);
- myMainShape = aMesh->GetShapeToMesh();
- bool hasShape = aMesh->HasShapeToMesh();
+ _PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
+ myMainShape = myMesh->GetShapeToMesh();
+ bool hasShape = myMesh->HasShapeToMesh();
bool shapeOK = myMainShape->_is_nil() ? !hasShape : hasShape;
if ( shapeOK && aMeshSObj )
{
myDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
SMESH::SMESH_Gen_var gen = getSMESHGUI()->GetSMESHGen();
- SMESH::algo_error_array_var errors = gen->GetAlgoState(aMesh,myMainShape);
+ SMESH::algo_error_array_var errors = gen->GetAlgoState(myMesh,myMainShape);
if ( errors->length() > 0 ) {
aHypErrors = SMESH::GetMessageOnAlgoStateErrors( errors.in() );
}
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
- if (gen->Compute(aMesh, myMainShape))
+ if (gen->Compute(myMesh, myMainShape))
computeFailed = false;
}
catch(const SALOME::SALOME_Exception & S_ex){
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
- aCompErrors = gen->GetComputeErrors( aMesh, myMainShape );
+ aCompErrors = gen->GetComputeErrors( myMesh, myMainShape );
// check if there are memory problems
for ( int i = 0; (i < aCompErrors->length()) && !memoryLack; ++i )
memoryLack = ( aCompErrors[ i ].code == SMESH::COMPERR_MEMORY_PB );
// NPAL16631: if ( !memoryLack )
{
- SMESH::ModifiedMesh(aMeshSObj, !computeFailed, aMesh->NbNodes() == 0);
+ SMESH::ModifiedMesh(aMeshSObj, !computeFailed, myMesh->NbNodes() == 0);
update( UF_ObjBrowser | UF_Model );
// SHOW MESH
}
catch (...) {
#ifdef _DEBUG_
- cout << "Exception thrown during mesh visualization" << endl;
+ MESSAGE ( "Exception thrown during mesh visualization" );
#endif
if ( SMDS_Mesh::CheckMemory(true) ) { // has memory to show warning?
SMESH::OnVisuException();
Sel->setSelectedObjects( selected );
}
}
+
+ if ( memoryLack )
+ aMemoryReserve.release();
+
myDlg->setWindowTitle(tr( computeFailed ? "SMESH_WRN_COMPUTE_FAILED" : "SMESH_COMPUTE_SUCCEED"));
myDlg->myMemoryLackGroup->hide();
}
else if ( noCompError && noHypoError )
{
- myDlg->myFullInfo->SetInfoByMesh( aMesh );
+ myDlg->myFullInfo->SetInfoByMesh( myMesh );
myDlg->myFullInfo->show();
myDlg->myBriefInfo->hide();
myDlg->myHypErrorGroup->hide();
else
{
QTableWidget* tbl = myDlg->myTable;
- myDlg->myBriefInfo->SetInfoByMesh( aMesh );
+ myDlg->myBriefInfo->SetInfoByMesh( myMesh );
myDlg->myBriefInfo->show();
myDlg->myFullInfo->hide();
else tbl->showColumn( COL_SHAPE );
tbl->setColumnWidth( COL_ERROR, 200 );
+ bool hasBadMesh = false;
for ( int row = 0; row < aCompErrors->length(); ++row )
{
SMESH::ComputeError & err = aCompErrors[ row ];
- tbl->item( row, COL_ALGO )->setText( err.algoName.in() );
- tbl->item( row, COL_ERROR )->setText( SMESH::errorText( err.code, err.comment.in() ));
- tbl->item( row, COL_SHAPEID )->setText( QString("%1").arg( err.subShapeID ));
- QString text = hasShape ? SMESH::shapeText( err.subShapeID, myMainShape ) : QString("");
- tbl->item( row, COL_SHAPE )->setText( text );
+ QString text = err.algoName.in();
+ if ( !tbl->item( row, COL_ALGO ) ) tbl->setItem( row, COL_ALGO, new QTableWidgetItem( text ) );
+ else tbl->item( row, COL_ALGO )->setText( text );
+
+ text = SMESH::errorText( err.code, err.comment.in() );
+ if ( !tbl->item( row, COL_ERROR ) ) tbl->setItem( row, COL_ERROR, new QTableWidgetItem( text ) );
+ else tbl->item( row, COL_ERROR )->setText( text );
+
+ text = QString("%1").arg( err.subShapeID );
+ if ( !tbl->item( row, COL_SHAPEID ) ) tbl->setItem( row, COL_SHAPEID, new QTableWidgetItem( text ) );
+ else tbl->item( row, COL_SHAPEID )->setText( text );
+
+ text = hasShape ? SMESH::shapeText( err.subShapeID, myMainShape ) : QString("");
+ if ( !tbl->item( row, COL_SHAPE ) ) tbl->setItem( row, COL_SHAPE, new QTableWidgetItem( text ) );
+ else tbl->item( row, COL_SHAPE )->setText( text );
text = ( !hasShape || SMESH::getSubShapeSO( err.subShapeID, myMainShape )) ? "PUBLISHED" : "";
- tbl->item( row, COL_PUBLISHED )->setText( text ); // if text=="", "PUBLISH" button enabled
+ if ( !tbl->item( row, COL_PUBLISHED ) ) tbl->setItem( row, COL_PUBLISHED, new QTableWidgetItem( text ) );
+ else tbl->item( row, COL_PUBLISHED )->setText( text ); // if text=="", "PUBLISH" button enabled
+
+ text = err.hasBadMesh ? "hasBadMesh" : "";
+ if ( !tbl->item( row, COL_BAD_MESH ) ) tbl->setItem( row, COL_BAD_MESH, new QTableWidgetItem( text ) );
+ else tbl->item( row, COL_BAD_MESH )->setText( text );
+ if ( err.hasBadMesh ) hasBadMesh = true;
//tbl->item( row, COL_ERROR )->setWordWrap( true ); // VSR: TODO ???
tbl->resizeRowToContents( row );
tbl->resizeColumnToContents( COL_ALGO );
tbl->resizeColumnToContents( COL_SHAPE );
+ if ( hasBadMesh )
+ myDlg->myBadMeshBtn->show();
+ else
+ myDlg->myBadMeshBtn->hide();
+
tbl->setCurrentCell(0,0);
currentCellChanged(); // to update buttons
}
}
- myDlg->show();
+ SUIT_ResourceMgr* resMgr = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
+ int aNotifyMode = resMgr->integerValue( "SMESH", "show_result_notification" );
+
+ switch( aNotifyMode ) {
+ case 0: // show the mesh computation result dialog NEVER
+ commit();
+ break;
+ case 1: // show the mesh computation result dialog if there are some errors
+ if ( memoryLack || !noCompError || !noHypoError )
+ myDlg->show();
+ else
+ commit();
+ break;
+ default: // show the result dialog after each mesh computation
+ myDlg->show();
+ }
+
}
//================================================================================
{
SMESHGUI_Operation::stopOperation();
myTShapeDisplayer->SetVisibility( false );
+ if ( myBadMeshDisplayer ) {
+ myBadMeshDisplayer->SetVisibility( false );
+ // delete it in order not to have problems at its destruction when the viewer
+ // where it worked is dead due to e.g. study closing
+ delete myBadMeshDisplayer;
+ myBadMeshDisplayer = 0;
+ }
}
//================================================================================
currentCellChanged(); // to update buttons
}
+//================================================================================
+/*!
+ * \brief show mesh elements preventing computation of a submesh of current row
+ */
+//================================================================================
+
+void SMESHGUI_ComputeOp::onShowBadMesh()
+{
+ myTShapeDisplayer->SetVisibility( false );
+ QList<int> rows;
+ if ( SMESH::getSelectedRows( table(), rows ) == 1 ) {
+ bool hasBadMesh = ( !table()->item(rows.front(), COL_BAD_MESH)->text().isEmpty() );
+ if ( hasBadMesh ) {
+ int curSub = table()->item(rows.front(), COL_SHAPEID)->text().toInt();
+ SMESHGUI* gui = getSMESHGUI();
+ SMESH::SMESH_Gen_var gen = gui->GetSMESHGen();
+ SVTK_ViewWindow* view = SMESH::GetViewWindow( gui );
+ if ( myBadMeshDisplayer ) delete myBadMeshDisplayer;
+ myBadMeshDisplayer = new SMESHGUI_MeshEditPreview( view );
+ SMESH::MeshPreviewStruct_var aMeshData = gen->GetBadInputElements(myMesh,curSub);
+ vtkFloatingPointType aPointSize = SMESH::GetFloat("SMESH:node_size",3);
+ vtkFloatingPointType aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
+ // delete property !!!!!!!!!!
+ vtkProperty* prop = vtkProperty::New();
+ prop->SetLineWidth( aLineWidth * 3 );
+ prop->SetPointSize( aPointSize * 3 );
+ prop->SetColor( 250, 0, 250 );
+ myBadMeshDisplayer->GetActor()->SetProperty( prop );
+ myBadMeshDisplayer->SetData( aMeshData._retn() );
+ }
+ }
+}
+
//================================================================================
/*!
* \brief SLOT called when a selected cell in table() changed
void SMESHGUI_ComputeOp::currentCellChanged()
{
myTShapeDisplayer->SetVisibility( false );
+ if ( myBadMeshDisplayer )
+ myBadMeshDisplayer->SetVisibility( false );
- bool publishEnable = 0, showEnable = 0, showOnly = 1;
+ bool publishEnable = 0, showEnable = 0, showOnly = 1, hasBadMesh = 0;
QList<int> rows;
- SMESH::getSelectedRows( table(), rows );
+ int nbSelected = SMESH::getSelectedRows( table(), rows );
int row;
foreach ( row, rows )
{
else {
showEnable = true;
}
+
+ if ( !table()->item(row, COL_BAD_MESH)->text().isEmpty() )
+ hasBadMesh = true;
}
myDlg->myPublishBtn->setEnabled( publishEnable );
- myDlg->myShowBtn->setEnabled( showEnable );
+ myDlg->myShowBtn ->setEnabled( showEnable );
+ myDlg->myBadMeshBtn->setEnabled( hasBadMesh && ( nbSelected == 1 ));
}
//================================================================================
SMESHGUI_ComputeOp::~SMESHGUI_ComputeOp()
{
- if ( myTShapeDisplayer ) delete myTShapeDisplayer;
+ delete myTShapeDisplayer;
+ if ( myBadMeshDisplayer )
+ delete myBadMeshDisplayer;
}
//================================================================================