GEOM_Actor* getActor(const TopoDS_Shape& shape)
{
int index = myIndexToShape.FindIndex( shape ) - 1;
- if ( index < 0 || index >= myActors.size() )
+ if ( index < 0 || index >= (int) myActors.size() )
return 0;
GEOM_Actor* & actor = myActors[ index ];
if ( !actor ) {
myTable->hideColumn( COL_PUBLISHED );
myTable->hideColumn( COL_SHAPEID );
myTable->hideColumn( COL_BAD_MESH );
+#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
myTable->horizontalHeader()->setResizeMode( COL_ERROR, QHeaderView::Interactive );
+#else
+ myTable->horizontalHeader()->setSectionResizeMode( COL_ERROR, QHeaderView::Interactive );
+#endif
myTable->setWordWrap( true );
myTable->horizontalHeader()->setStretchLastSection( true );
myTable->setMinimumWidth( 500 );
#endif
aCompErrors = gen->GetComputeErrors( myMesh, myMainShape );
// check if there are memory problems
- for ( int i = 0; (i < aCompErrors->length()) && !memoryLack; ++i )
+ for ( CORBA::ULong i = 0; (i < aCompErrors->length()) && !memoryLack; ++i )
memoryLack = ( aCompErrors[ i ].code == SMESH::COMPERR_MEMORY_PB );
}
catch(const SALOME::SALOME_Exception & S_ex) {
aListToUpdate.append( QPair< SMESH::SMESH_IDSource_var, _PTR(SObject) >(aMeshObj, aMeshSObj) );
SMESH::submesh_array_var aSubMeshes = myMesh->GetSubMeshes();
// put SubMeshes into list
- for ( int i = 0; i < aSubMeshes->length(); i++ ) {
+ for ( CORBA::ULong i = 0; i < aSubMeshes->length(); i++ ) {
SMESH::SMESH_subMesh_var sm = aSubMeshes[i];
if ( CORBA::is_nil( sm ) ) continue;
_PTR(SObject) smSObj = SMESH::ObjectToSObject( sm );
else
{
bool onlyWarnings = !theNoCompError; // == valid mesh computed but there are errors reported
- for ( int i = 0; i < theCompErrors->length() && onlyWarnings; ++i )
+ for ( CORBA::ULong i = 0; i < theCompErrors->length() && onlyWarnings; ++i )
onlyWarnings = ( theCompErrors[ i ].code == SMESH::COMPERR_WARNING ||
theCompErrors[ i ].code == SMESH::COMPERR_NO_MESH_ON_SHAPE );
tbl->setColumnWidth( COL_ERROR, 200 );
bool hasBadMesh = false;
- for ( int row = 0; row < theCompErrors->length(); ++row )
+ for ( int row = 0; row < (int) theCompErrors->length(); ++row )
{
SMESH::ComputeError & err = theCompErrors[ row ];
//================================================================================
/*!
* \brief Constructor
-*/
+ */
//================================================================================
SMESHGUI_PrecomputeOp::SMESHGUI_PrecomputeOp()
: SMESHGUI_BaseComputeOp(),
- myDlg( 0 ),
- myOrderMgr( 0 ),
myActiveDlg( 0 ),
- myPreviewDisplayer( 0 )
+ myDlg( 0 ),
+ myPreviewDisplayer( 0 ),
+ myOrderMgr( 0 )
{
}
myOrderMgr = new SMESHGUI_MeshOrderMgr( myDlg->getMeshOrderBox() );
myOrderMgr->SetMesh( myMesh );
bool isOrder = myOrderMgr->GetMeshOrder(myPrevOrder);
- myDlg->getMeshOrderBox()->setShown(isOrder);
+ myDlg->getMeshOrderBox()->setVisible(isOrder);
if ( !isOrder ) {
delete myOrderMgr;
myOrderMgr = 0;
#endif
aCompErrors = gen->GetComputeErrors( myMesh, myMainShape );
// check if there are memory problems
- for ( int i = 0; (i < aCompErrors->length()) && !memoryLack; ++i )
+ for ( CORBA::ULong i = 0; (i < aCompErrors->length()) && !memoryLack; ++i )
memoryLack = ( aCompErrors[ i ].code == SMESH::COMPERR_MEMORY_PB );
}
catch(const SALOME::SALOME_Exception & S_ex){
tbl->setColumnWidth( COL_ERROR, 200 );
bool hasBadMesh = false;
- for ( int row = 0; row < theCompErrors->length(); ++row )
+ for ( int row = 0; row < (int) theCompErrors->length(); ++row )
{
SMESH::ComputeError & err = theCompErrors[ row ];