Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject
( (*anIter).second->GetID().c_str(), "SMESH", (*anIter).second->GetName().c_str() );
SMESH::Update(anIO, toDisplay);
- if( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ) ) {
- if( vtkWnd->getRenderer() ){
- vtkWnd->getRenderer()->ResetCameraClippingRange();
- }
- }
+
+ if ( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ))
+ if ( vtkWnd->getRenderer() )
+ vtkWnd->getRenderer()->ResetCameraClippingRange();
if ( limitExceeded && !aMesh->_is_nil() )
{