#include "SMESHGUI_MeshInfosBox.h"
#include "SMESHGUI_HypothesesUtils.h"
#include "SMESHGUI_MeshEditPreview.h"
+#include "SMESHGUI_MeshOrderOp.h"
+#include "SMESHGUI_MeshOrderDlg.h"
+
#include "SMESH_ActorUtils.h"
#include <SMDS_SetIterator.hxx>
SMESHGUI_PrecomputeOp::SMESHGUI_PrecomputeOp()
: SMESHGUI_BaseComputeOp(),
myDlg( 0 ),
+ myOrderMgr( 0 ),
myActiveDlg( 0 ),
myPreviewDisplayer( 0 )
{
{
delete myDlg;
myDlg = 0;
+ delete myOrderMgr;
+ myOrderMgr = 0;
myActiveDlg = 0;
if ( myPreviewDisplayer )
delete myPreviewDisplayer;
if (myMesh->_is_nil())
return;
+ if (myDlg->getPreviewMode() == -1)
+ {
+ // nothing to preview
+ SUIT_MessageBox::warning(desktop(),
+ tr("SMESH_WRN_WARNING"),
+ tr("SMESH_WRN_NOTHING_PREVIEW"));
+ onCancel();
+ return;
+ }
+
// disconnect slot from preview dialog to have Apply from results of compute operation only
disconnect( myDlg, SIGNAL( dlgOk() ), this, SLOT( onOk() ) );
disconnect( myDlg, SIGNAL( dlgApply() ), this, SLOT( onApply() ) );
modes.append( SMESH::DIM_1D );
}
+ myOrderMgr = new SMESHGUI_MeshOrderMgr( myDlg->getMeshOrderBox() );
+ myOrderMgr->SetMesh( myMesh );
+ bool isOrder = myOrderMgr->GetMeshOrder(myPrevOrder);
+ myDlg->getMeshOrderBox()->setShown(isOrder);
+ if ( !isOrder ) {
+ delete myOrderMgr;
+ myOrderMgr = 0;
+ }
+
myDlg->setPreviewModes( modes );
}
void SMESHGUI_PrecomputeOp::onCompute()
{
myDlg->hide();
+ if (myOrderMgr && myOrderMgr->IsOrderChanged())
+ myOrderMgr->SetMeshOrder();
myMapShapeId.clear();
myActiveDlg = computeDlg();
computeMesh();
return;
}
+ bool isRestoreOrder = false;
if ( myActiveDlg == myDlg && !myMesh->_is_nil() && myMapShapeId.count() )
{
// ask to remove already computed mesh elements
QMap<int,int>::const_iterator it = myMapShapeId.constBegin();
for ( ; it != myMapShapeId.constEnd(); ++it )
myMesh->ClearSubMesh( *it );
+ isRestoreOrder = true;
}
}
+
+ // return previous mesh order
+ if (myOrderMgr && myOrderMgr->IsOrderChanged()) {
+ if (!isRestoreOrder)
+ isRestoreOrder =
+ (SUIT_MessageBox::question( desktop(), tr( "SMESH_WARNING" ),
+ tr( "SMESH_REJECT_MESH_ORDER" ),
+ tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 ) == 0);
+ if (isRestoreOrder)
+ myOrderMgr->SetMeshOrder(myPrevOrder);
+ }
+
+ delete myOrderMgr;
+ myOrderMgr = 0;
+
myMapShapeId.clear();
SMESHGUI_BaseComputeOp::onCancel();
}
_PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
if ( !aMeshSObj )
return;
+
+ // set modified submesh priority if any
+ if (myOrderMgr && myOrderMgr->IsOrderChanged())
+ myOrderMgr->SetMeshOrder();
+
// Compute preview of mesh,
// i.e. compute mesh till indicated dimension
int dim = myDlg->getPreviewMode();
//================================================================================
SMESHGUI_PrecomputeDlg::SMESHGUI_PrecomputeDlg( QWidget* parent )
- : SMESHGUI_Dialog( parent, false, false, OK | Cancel | Help )
+ : SMESHGUI_Dialog( parent, false, false, OK | Cancel | Help ),
+ myOrderBox(0)
{
setWindowTitle( tr( "CAPTION" ) );
QVBoxLayout* layout = new QVBoxLayout( main );
+ myOrderBox = new SMESHGUI_MeshOrderBox( main );
+ layout->addWidget(myOrderBox);
+
QFrame* frame = new QFrame( main );
layout->setMargin(0); layout->setSpacing(0);
layout->addWidget( frame );
return myPreviewMode->currentId();
}
+//================================================================================
+/*!
+ * \brief Returns current preview mesh mode
+*/
+//================================================================================
+
+SMESHGUI_MeshOrderBox* SMESHGUI_PrecomputeDlg::getMeshOrderBox() const
+{
+ return myOrderBox;
+}
+
//================================================================================
/*!