myActor->SetInfinitive(true);
myActor->SetMapper(myMapper);
- float anRGB[3];
+ vtkFloatingPointType anRGB[3];
vtkProperty* aProp = vtkProperty::New();
SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
OrientedPlane* aPlane = myPlanes[aCurPlaneIndex].GetPointer();
- float aNormal[3];
+ vtkFloatingPointType aNormal[3];
SMESH::Orientation anOrientation;
- float aDir[3][3] = {{0, 0, 0}, {0, 0, 0}};
+ vtkFloatingPointType aDir[3][3] = {{0, 0, 0}, {0, 0, 0}};
{
static double aCoeff = vtkMath::Pi()/180.0;
- float aRot[2] = {getRotation1(), getRotation2()};
+ vtkFloatingPointType aRot[2] = {getRotation1(), getRotation2()};
aPlane->myAngle[0] = aRot[0];
aPlane->myAngle[1] = aRot[1];
- float anU[2] = {cos(aCoeff*aRot[0]), cos(aCoeff*aRot[1])};
- float aV[2] = {sqrt(1.0-anU[0]*anU[0]), sqrt(1.0-anU[1]*anU[1])};
+ vtkFloatingPointType anU[2] = {cos(aCoeff*aRot[0]), cos(aCoeff*aRot[1])};
+ vtkFloatingPointType aV[2] = {sqrt(1.0-anU[0]*anU[0]), sqrt(1.0-anU[1]*anU[1])};
aV[0] = aRot[0] > 0? aV[0]: -aV[0];
aV[1] = aRot[1] > 0? aV[1]: -aV[1];
myActor->SetPlaneParam(aNormal, getDistance(), aPlane);
vtkDataSet* aDataSet = myActor->GetInput();
- float *aPnt = aDataSet->GetCenter();
+ vtkFloatingPointType *aPnt = aDataSet->GetCenter();
- float* anOrigin = aPlane->GetOrigin();
- float aDel = aDataSet->GetLength()/2.0;
+ vtkFloatingPointType* anOrigin = aPlane->GetOrigin();
+ vtkFloatingPointType aDel = aDataSet->GetLength()/2.0;
- float aDelta[2][3] = {{aDir[0][0]*aDel, aDir[0][1]*aDel, aDir[0][2]*aDel},
- {aDir[1][0]*aDel, aDir[1][1]*aDel, aDir[1][2]*aDel}};
- float aParam, aPnt0[3], aPnt1[3], aPnt2[3];
+ vtkFloatingPointType aDelta[2][3] = {{aDir[0][0]*aDel, aDir[0][1]*aDel, aDir[0][2]*aDel},
+ {aDir[1][0]*aDel, aDir[1][1]*aDel, aDir[1][2]*aDel}};
+ vtkFloatingPointType aParam, aPnt0[3], aPnt1[3], aPnt2[3];
- float aPnt01[3] = {aPnt[0] - aDelta[0][0] - aDelta[1][0],
- aPnt[1] - aDelta[0][1] - aDelta[1][1],
- aPnt[2] - aDelta[0][2] - aDelta[1][2]};
- float aPnt02[3] = {aPnt01[0] + aNormal[0],
- aPnt01[1] + aNormal[1],
- aPnt01[2] + aNormal[2]};
+ vtkFloatingPointType aPnt01[3] = {aPnt[0] - aDelta[0][0] - aDelta[1][0],
+ aPnt[1] - aDelta[0][1] - aDelta[1][1],
+ aPnt[2] - aDelta[0][2] - aDelta[1][2]};
+ vtkFloatingPointType aPnt02[3] = {aPnt01[0] + aNormal[0],
+ aPnt01[1] + aNormal[1],
+ aPnt01[2] + aNormal[2]};
vtkPlane::IntersectWithLine(aPnt01,aPnt02,aNormal,anOrigin,aParam,aPnt0);
- float aPnt11[3] = {aPnt[0] - aDelta[0][0] + aDelta[1][0],
- aPnt[1] - aDelta[0][1] + aDelta[1][1],
- aPnt[2] - aDelta[0][2] + aDelta[1][2]};
- float aPnt12[3] = {aPnt11[0] + aNormal[0],
- aPnt11[1] + aNormal[1],
- aPnt11[2] + aNormal[2]};
+ vtkFloatingPointType aPnt11[3] = {aPnt[0] - aDelta[0][0] + aDelta[1][0],
+ aPnt[1] - aDelta[0][1] + aDelta[1][1],
+ aPnt[2] - aDelta[0][2] + aDelta[1][2]};
+ vtkFloatingPointType aPnt12[3] = {aPnt11[0] + aNormal[0],
+ aPnt11[1] + aNormal[1],
+ aPnt11[2] + aNormal[2]};
vtkPlane::IntersectWithLine(aPnt11,aPnt12,aNormal,anOrigin,aParam,aPnt1);
- float aPnt21[3] = {aPnt[0] + aDelta[0][0] - aDelta[1][0],
- aPnt[1] + aDelta[0][1] - aDelta[1][1],
- aPnt[2] + aDelta[0][2] - aDelta[1][2]};
- float aPnt22[3] = {aPnt21[0] + aNormal[0],
- aPnt21[1] + aNormal[1],
- aPnt21[2] + aNormal[2]};
+ vtkFloatingPointType aPnt21[3] = {aPnt[0] + aDelta[0][0] - aDelta[1][0],
+ aPnt[1] + aDelta[0][1] - aDelta[1][1],
+ aPnt[2] + aDelta[0][2] - aDelta[1][2]};
+ vtkFloatingPointType aPnt22[3] = {aPnt21[0] + aNormal[0],
+ aPnt21[1] + aNormal[1],
+ aPnt21[2] + aNormal[2]};
vtkPlane::IntersectWithLine(aPnt21,aPnt22,aNormal,anOrigin,aParam,aPnt2);
vtkPlaneSource* aPlaneSource = aPlane->myPlaneSource;