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IPAL20696 5x regression of fixed nodes ids selection for smoothing dialog
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_AddQuadraticElementDlg.cxx
index 95aa3f8e978b59137fb6b9f04af2d6b2ed548ddd..e3175273c6b11c7f63216ba46d22ad15e3a74294 100644 (file)
@@ -34,6 +34,7 @@
 
 #include <SMESH_Actor.h>
 #include <SMESH_ActorUtils.h>
+#include <SMESH_FaceOrientationFilter.h>
 #include <SMDS_Mesh.hxx>
 
 // SALOME GUI includes
@@ -63,6 +64,7 @@
 #include <vtkIdList.h>
 #include <vtkUnstructuredGrid.h>
 #include <vtkDataSetMapper.h>
+#include <vtkPolyDataMapper.h>
 #include <vtkProperty.h>
 #include <vtkCellType.h>
 
@@ -153,7 +155,11 @@ namespace SMESH
     vtkUnstructuredGrid* myGrid;
     //vtkProperty* myBackProp, *myProp;
 
-    vtkFloatingPointType myRGB[3], myBackRGB[3];
+    //vtkFloatingPointType myRGB[3], myBackRGB[3];
+
+    SALOME_Actor* myFaceOrientation;
+    vtkPolyDataMapper* myFaceOrientationDataMapper;
+    SMESH_FaceOrientationFilter* myFaceOrientationFilter;
 
   public:
     TElementSimulation (SalomeApp_Application* theApplication)
@@ -176,18 +182,39 @@ namespace SMESH
       myPreviewActor->SetMapper(myMapper);
 
       vtkProperty* myProp = vtkProperty::New();
-      GetColor( "SMESH", "fill_color", myRGB[0], myRGB[1], myRGB[2], QColor( 0, 170, 255 ) );
-      myProp->SetColor( myRGB[0], myRGB[1], myRGB[2] );
+      vtkFloatingPointType aRGB[3], aBackRGB[3];
+      GetColor( "SMESH", "fill_color", aRGB[0], aRGB[1], aRGB[2], QColor( 0, 170, 255 ) );
+      myProp->SetColor( aRGB[0], aRGB[1], aRGB[2] );
       myPreviewActor->SetProperty( myProp );
       myProp->Delete();
 
       vtkProperty* myBackProp = vtkProperty::New();
-      GetColor( "SMESH", "backface_color", myBackRGB[0], myBackRGB[1], myBackRGB[2], QColor( 0, 0, 255 ) );
-      myBackProp->SetColor( myBackRGB[0], myBackRGB[1], myBackRGB[2] );
+      GetColor( "SMESH", "backface_color", aBackRGB[0], aBackRGB[1], aBackRGB[2], QColor( 0, 0, 255 ) );
+      myBackProp->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] );
       myPreviewActor->SetBackfaceProperty( myBackProp );
       myBackProp->Delete();
 
       myVTKViewWindow->AddActor(myPreviewActor);
+
+      // Orientation of faces
+      myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
+      myFaceOrientationFilter->SetInput(myGrid);
+
+      myFaceOrientationDataMapper = vtkPolyDataMapper::New();
+      myFaceOrientationDataMapper->SetInput(myFaceOrientationFilter->GetOutput());
+
+      myFaceOrientation = SALOME_Actor::New();
+      myFaceOrientation->PickableOff();
+      myFaceOrientation->VisibilityOff();
+      myFaceOrientation->SetMapper(myFaceOrientationDataMapper);
+
+      vtkProperty* anOrientationProp = vtkProperty::New();
+      GetColor( "SMESH", "orientation_color", aRGB[0], aRGB[1], aRGB[2], QColor( 255, 255, 255 ) );
+      anOrientationProp->SetColor( aRGB[0], aRGB[1], aRGB[2] );
+      myFaceOrientation->SetProperty( anOrientationProp );
+      anOrientationProp->Delete();
+
+      myVTKViewWindow->AddActor(myFaceOrientation);
     }
 
     typedef std::vector<vtkIdType> TVTKIds;
@@ -222,8 +249,8 @@ namespace SMESH
         aType = VTK_CONVEX_POINT_SET;
         break;
       case QUAD_PENTAHEDRON:
-        //aType = VTK_QUADRATIC_WEDGE; // NOT SUPPORTED IN VTK4.2
-        aType = VTK_CONVEX_POINT_SET;
+        aType = VTK_QUADRATIC_WEDGE;
+        //aType = VTK_CONVEX_POINT_SET;
         break; 
       case QUAD_HEXAHEDRON:
         aType = VTK_QUADRATIC_HEXAHEDRON;
@@ -238,9 +265,13 @@ namespace SMESH
       }
       else {
         // VTK cell connectivity opposites the MED one for volumic elements
-        if ( theIds.size() > 8 ? !theReverse : theReverse ) {
-          ReverseConnectivity( theIds, theType );
+        if( aType != VTK_QUADRATIC_WEDGE) {
+          if ( theIds.size() > 8 ? !theReverse : theReverse ) {
+            ReverseConnectivity( theIds, theType );
+          }
         }
+        else if(theReverse)
+          ReverseConnectivity( theIds, theType );          
       }
             
       myGrid->Reset();
@@ -258,7 +289,7 @@ namespace SMESH
 
       myPreviewActor->GetMapper()->Update();
       myPreviewActor->SetRepresentation( theMode );
-      SetVisibility(true);
+      SetVisibility(true, theActor->GetFacesOriented());
 
       // restore normal orientation
       if ( aType == VTK_CONVEX_POINT_SET ) {
@@ -269,9 +300,10 @@ namespace SMESH
     }
 
 
-    void SetVisibility (bool theVisibility)
+    void SetVisibility (bool theVisibility, bool theShowOrientation = false)
     {
       myPreviewActor->SetVisibility(theVisibility);
+      myFaceOrientation->SetVisibility(theShowOrientation);
       RepaintCurrentView();
     }
 
@@ -280,12 +312,19 @@ namespace SMESH
     {
       if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
        myVTKViewWindow->RemoveActor(myPreviewActor);
+       myVTKViewWindow->RemoveActor(myFaceOrientation);
       }
       myPreviewActor->Delete();
+      myFaceOrientation->Delete();
 
       myMapper->RemoveAllInputs();
       myMapper->Delete();
 
+      myFaceOrientationFilter->Delete();
+
+      myFaceOrientationDataMapper->RemoveAllInputs();
+      myFaceOrientationDataMapper->Delete();
+
       myGrid->Delete();
 
 //       myProp->Delete();