case SMDSEntity_Quad_Penta:
anElementName = QString("QUADRATIC_PENTAHEDRON");
break;
+ case SMDSEntity_BiQuad_Penta:
+ anElementName = QString("BIQUADRATIC_PENTAHEDRON");
+ break;
case SMDSEntity_Quad_Hexa:
anElementName = QString("QUADRATIC_HEXAHEDRON");
break;
myNbCorners = 6;
myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pentahedrons
break;
+ case SMDSEntity_BiQuad_Penta:
+ aNumRows = 9;
+ myNbCorners = 6;
+ myNbMidFaceNodes = 3;
+ myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pentahedrons
+ break;
case SMDSEntity_Quad_Hexa:
aNumRows = 12;
myNbCorners = 8;
case SMDSEntity_Quad_Tetra:
case SMDSEntity_Quad_Pyramid:
case SMDSEntity_Quad_Penta:
+ case SMDSEntity_BiQuad_Penta:
case SMDSEntity_Quad_Hexa:
case SMDSEntity_TriQuad_Hexa:
for ( int row = 0; row < myNbCorners; row++ )
case SMDSEntity_Quad_Tetra:
case SMDSEntity_Quad_Pyramid:
case SMDSEntity_Quad_Penta:
+ case SMDSEntity_BiQuad_Penta:
case SMDSEntity_Quad_Hexa:
case SMDSEntity_TriQuad_Hexa:
anElementType = SMESH::VOLUME;
mySimulation->SetVisibility(false);
- // hilight entered nodes
+ // highlight entered nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
case SMDSEntity_Quad_Tetra:
case SMDSEntity_Quad_Pyramid:
case SMDSEntity_Quad_Penta:
+ case SMDSEntity_BiQuad_Penta:
case SMDSEntity_Quad_Hexa:
case SMDSEntity_TriQuad_Hexa:
anElementType = SMESH::VOLUME; break;
aLastColIds = LastPyramidIds;
break;
case SMDSEntity_Quad_Penta:
+ case SMDSEntity_BiQuad_Penta:
aFirstColIds = FirstPentahedronIds;
aLastColIds = LastPentahedronIds;
break;