-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_AddMeshElementDlg.h
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
+class QComboBox;
class QGroupBox;
class QLabel;
class QLineEdit;
class SMESH_Actor;
class SVTK_Selector;
class LightApp_SelectionMgr;
+class SMESHGUI_SpinBox;
namespace SMESH
{
class SMESHGUI_EXPORT SMESHGUI_AddMeshElementDlg : public QDialog
{
Q_OBJECT
-
public:
- SMESHGUI_AddMeshElementDlg( SMESHGUI*, SMDSAbs_ElementType = SMDSAbs_Edge, int = 2 );
+ SMESHGUI_AddMeshElementDlg( SMESHGUI*, SMDSAbs_EntityType = SMDSEntity_Edge );
~SMESHGUI_AddMeshElementDlg();
private:
void Init();
- void closeEvent( QCloseEvent* );
- void hideEvent( QHideEvent* ); /* ESC key */
void enterEvent( QEvent* ); /* mouse enter the QWidget */
void keyPressEvent( QKeyEvent* );
void displaySimulation();
+ bool isValid();
+
+ typedef QList<SMESH::SMESH_GroupBase_var> GrpList;
+
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbOkNodes; /* to check when arguments is defined */
QLineEdit* myEditCurrentArgument; /* Current LineEdit */
+ SMDSAbs_EntityType myGeomType;
int myElementType;
int myNbNodes;
bool myIsPoly;
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH::TElementSimulation* mySimulation;
+ QString myEntry;
+ GrpList myGroups;
QGroupBox* GroupConstructors;
QRadioButton* Constructor1;
+ QGroupBox* GroupGroups;
+ QLabel* TextLabel_GroupName;
+ QComboBox* ComboBox_GroupName;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QLabel* TextLabelC1A1;
QPushButton* SelectButtonC1A1;
QLineEdit* LineEditC1A1;
- QCheckBox* Reverse;
+ QCheckBox* ReverseOrDulicate;
+ SMESHGUI_SpinBox* DiameterSpinBox;
QString myHelpFileName;
+protected slots:
+ virtual void reject();
+ void onDiameterChanged();
+
private slots:
void ClickOnOk();
- void ClickOnCancel();
void ClickOnApply();
void ClickOnHelp();
void SetEditCurrentArgument();
void ActivateThisDialog();
void CheckBox( int );
void onTextChange( const QString& );
+ void onOpenView();
+ void onCloseView();
};
#endif // SMESHGUI_ADDMESHELEMENTDLG_H