-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : SMESHGUI_AddMeshElementDlg.cxx
-// Author : Nicolas REJNERI
-// Module : SMESH
-// $Header$
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_AddMeshElementDlg.cxx
+// Author : Nicolas REJNERI, Open CASCADE S.A.S.
+// SMESH includes
+//
#include "SMESHGUI_AddMeshElementDlg.h"
#include "SMESHGUI.h"
+#include "SMESHGUI_GroupUtils.h"
+#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
-#include "SMESHGUI_MeshUtils.h"
-#include "SMESHGUI_IdValidator.h"
-#include "SMESH_ActorUtils.h"
-
-#include "VTKViewer_ViewFrame.h"
-#include "SMDS_Mesh.hxx"
-#include "SMESH_Actor.h"
-
-#include "QAD_Application.h"
-#include "QAD_Desktop.h"
-#include "QAD_MessageBox.h"
-
-#include "utilities.h"
+#include <SMESH_Actor.h>
+#include <SMESH_ActorUtils.h>
+#include <SMESH_FaceOrientationFilter.h>
+#include <SMDS_Mesh.hxx>
+
+// SALOME GUI includes
+#include <SUIT_Desktop.h>
+#include <SUIT_Session.h>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_ViewManager.h>
+#include <LightApp_SelectionMgr.h>
+#include <SALOME_ListIO.hxx>
+#include <SalomeApp_Application.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <VTKViewer_PolyDataMapper.h>
+#include <SVTK_Renderer.h>
+#include <Qtx.h>
+
+
+// IDL includes
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+// OCCT includes
+#include <TColStd_MapOfInteger.hxx>
+
+// VTK includes
#include <vtkCell.h>
#include <vtkIdList.h>
-#include <vtkIntArray.h>
-#include <vtkCellArray.h>
-#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
+#include <vtkPolyDataMapper.h>
+#include <vtkProperty.h>
+#include <vtkCellData.h>
+
+// Qt includes
+#include <QComboBox>
+#include <QGroupBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QGridLayout>
+#include <QVariant>
+#include <QCheckBox>
+#include <QKeyEvent>
+#include <QButtonGroup>
+
+#define SPACING 6
+#define MARGIN 11
+
+namespace SMESH
+{
+ class TElementSimulation
+ {
+ SalomeApp_Application* myApplication;
+ SUIT_ViewWindow* myViewWindow;
+ SVTK_ViewWindow* myVTKViewWindow;
-// QT Includes
-#include <qbuttongroup.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qradiobutton.h>
-#include <qlayout.h>
-#include <qvariant.h>
-#include <qtooltip.h>
-#include <qwhatsthis.h>
-#include <qimage.h>
-#include <qpixmap.h>
-#include <qcheckbox.h>
-#include <qregexp.h>
-
-#include <list>
-#include <TColStd_IndexedMapOfInteger.hxx>
-
-using namespace std;
-
-namespace SMESH{
-
- class TElementSimulation{
- QAD_Study* myStudy;
- QAD_StudyFrame* myStudyFrame;
- VTKViewer_ViewFrame* myViewFrame;
-
- SALOME_Actor *myPreviewActor;
+ SALOME_Actor* myPreviewActor;
vtkDataSetMapper* myMapper;
vtkUnstructuredGrid* myGrid;
+
+ SALOME_Actor* myBallActor;
+ VTKViewer_PolyDataMapper* myBallMapper;
+ vtkPolyData* myBallPolyData;
- public:
+ SALOME_Actor* myFaceOrientation;
+ vtkPolyDataMapper* myFaceOrientationDataMapper;
+ SMESH_FaceOrientationFilter* myFaceOrientationFilter;
- TElementSimulation(QAD_Study* theStudy):
- myStudy(theStudy),
- myStudyFrame(theStudy->getActiveStudyFrame()),
- myViewFrame(GetVtkViewFrame(theStudy->getActiveStudyFrame()))
+ public:
+ TElementSimulation (SalomeApp_Application* theApplication)
{
+ myApplication = theApplication;
+ SUIT_ViewManager* mgr = theApplication->activeViewManager();
+ if (!mgr) return;
+ myViewWindow = mgr->getActiveView();
+ myVTKViewWindow = GetVtkViewWindow(myViewWindow);
+
myGrid = vtkUnstructuredGrid::New();
-
+
// Create and display actor
myMapper = vtkDataSetMapper::New();
- myMapper->SetInput( myGrid );
+ myMapper->SetInputData(myGrid);
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->VisibilityOff();
- myPreviewActor->SetMapper( myMapper );
+ myPreviewActor->SetMapper(myMapper);
+
+ QColor ffc, bfc;
+ int delta;
vtkProperty* aProp = vtkProperty::New();
- float anRGB[3];
- anRGB[0] = GetFloat("SMESH:SettingsFillColorRed", 0)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsFillColorGreen", 170)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsFillColorBlue", 255)/255.;
- aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ SMESH::GetColor( "SMESH", "preview_color", ffc, delta, "0, 255, 0|-100" ) ;
+ aProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. );
myPreviewActor->SetProperty( aProp );
aProp->Delete();
vtkProperty* aBackProp = vtkProperty::New();
- anRGB[0] = GetFloat("SMESH:SettingsBackFaceColorRed", 0)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsBackFaceColorGreen", 0)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsBackFaceColorBlue", 255)/255.;
- aBackProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ bfc = Qtx::mainColorToSecondary(ffc, delta);
+ aBackProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
myPreviewActor->SetBackfaceProperty( aBackProp );
aBackProp->Delete();
- myViewFrame->AddActor( myPreviewActor );
-
+ myVTKViewWindow->AddActor(myPreviewActor);
+
+ // Orientation of faces
+ myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
+ myFaceOrientationFilter->SetInputData(myGrid);
+
+ myFaceOrientationDataMapper = vtkPolyDataMapper::New();
+ myFaceOrientationDataMapper->SetInputConnection(myFaceOrientationFilter->GetOutputPort());
+
+ myFaceOrientation = SALOME_Actor::New();
+ myFaceOrientation->PickableOff();
+ myFaceOrientation->VisibilityOff();
+ myFaceOrientation->SetMapper(myFaceOrientationDataMapper);
+
+ vtkProperty* anOrientationProp = vtkProperty::New();
+ double anRGB[3];
+ GetColor( "SMESH", "orientation_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
+ anOrientationProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
+ myFaceOrientation->SetProperty( anOrientationProp );
+ anOrientationProp->Delete();
+ myVTKViewWindow->AddActor(myFaceOrientation);
+
+ // Preview for the balls
+ vtkProperty* aBallProp = vtkProperty::New();
+ aBallProp->SetColor(ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255.);
+ //double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
+ double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_diameter",1);
+ aBallProp->SetPointSize(aBallElemSize);
+
+ myBallPolyData = vtkPolyData::New();
+ myBallPolyData->Allocate();
+
+ myBallMapper = VTKViewer_PolyDataMapper::New();
+ myBallMapper->SetInputData(myBallPolyData);
+ myBallMapper->SetBallEnabled(true);
+
+ myBallActor = SALOME_Actor::New();
+ myBallActor->PickableOff();
+ myBallActor->SetVisibility(false);
+ myBallActor->SetProperty(aBallProp);
+ myBallActor->SetMapper(myBallMapper);
+ aBallProp->Delete();
+
+ myVTKViewWindow->AddActor(myBallActor);
}
-
typedef std::vector<vtkIdType> TVTKIds;
- void SetPosition(SMESH_Actor* theActor,
- vtkIdType theType,
- const TVTKIds& theIds)
+ void SetPosition (SMESH_Actor* theActor,
+ vtkIdType theType,
+ TVTKIds& theIds)
{
vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
myGrid->SetPoints(aGrid->GetPoints());
+ myGrid->Reset();
- const int* aConn = NULL;
- switch(theType){
- case VTK_TETRA:{
- static int anIds[] = {0,2,1,3};
- aConn = anIds;
- break;
- }
- case VTK_PYRAMID:{
- static int anIds[] = {0,3,2,1,4};
- aConn = anIds;
- break;
- }
- case VTK_HEXAHEDRON:{
- static int anIds[] = {0,3,2,1,4,7,6,5};
- aConn = anIds;
- break;
- }}
+ const std::vector<int>& interlace = SMDS_MeshCell::toVtkOrder( VTKCellType( theType ));
+ SMDS_MeshCell::applyInterlace( interlace, theIds );
- myGrid->Reset();
vtkIdList *anIds = vtkIdList::New();
-
- if(aConn)
- for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
- anIds->InsertId(i,theIds[aConn[i]]);
- else
- for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
- anIds->InsertId(i,theIds[i]);
+ for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
+ anIds->InsertId(i,theIds[i]);
myGrid->InsertNextCell(theType,anIds);
anIds->Delete();
myGrid->Modified();
- SetVisibility(true);
+ SetVisibility(true, theActor->GetFacesOriented(), false);
}
+ void SetBallPosition(SMESH_Actor* theActor,TVTKIds& theIds, double theDiameter)
+ {
+ vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
+ myBallPolyData->Reset();
+ myBallPolyData->DeleteCells();
+ myBallPolyData->SetPoints(aGrid->GetPoints());
+
+ vtkDataArray* aScalars = vtkDataArray::CreateDataArray(VTK_DOUBLE);
+ aScalars->SetNumberOfComponents(1);
+ aScalars->SetNumberOfTuples(theIds.size());
+ myBallPolyData->GetCellData()->SetScalars(aScalars);
+ aScalars->Delete();
+
+ vtkIdList *anIds = vtkIdList::New();
+ anIds->SetNumberOfIds(1);
+ for (int i = 0, iEnd = theIds.size(); i < iEnd; i++){
+ anIds->InsertId(0,theIds[i]);
+ vtkIdType anId = myBallPolyData->InsertNextCell(VTK_POLY_VERTEX,anIds);
+ double d = theDiameter * theActor->GetBallScale();
+ aScalars->SetTuple(anId,&d);
+ anIds->Reset();
+ }
+
+ anIds->Delete();
+ myBallPolyData->Modified();
+ SetVisibility (false, false, true);
+ }
- void SetVisibility(bool theVisibility){
+ void SetVisibility (bool theVisibility, bool theShowOrientation = false, bool theShowBalls = false)
+ {
myPreviewActor->SetVisibility(theVisibility);
+ myFaceOrientation->SetVisibility(theShowOrientation);
+ myBallActor->SetVisibility(theShowBalls);
RepaintCurrentView();
}
- ~TElementSimulation(){
- if(FindVtkViewFrame(myStudy,myStudyFrame)){
- myViewFrame->RemoveActor(myPreviewActor);
+ ~TElementSimulation()
+ {
+ myMapper->RemoveAllInputs();
+ myFaceOrientationDataMapper->RemoveAllInputs();
+ myBallMapper->RemoveAllInputs();
+
+ if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
+ myVTKViewWindow->RemoveActor(myPreviewActor,false,false);
+ myVTKViewWindow->RemoveActor(myFaceOrientation,false,false);
+ myVTKViewWindow->RemoveActor(myBallActor,false,false);
}
- myPreviewActor->Delete();
- myMapper->RemoveAllInputs();
myMapper->Delete();
-
myGrid->Delete();
+ myPreviewActor->Delete();
+
+ myFaceOrientationFilter->Delete();
+ myFaceOrientationDataMapper->Delete();
+ myFaceOrientation->Delete();
+
+ myBallMapper->Delete();
+ myBallPolyData->Delete();
+ myBallActor->Delete();
}
-
};
-
}
//=================================================================================
-// class : SMESHGUI_AddMeshElementDlg()
-// purpose :
+// function : SMESHGUI_AddMeshElementDlg()
+// purpose : constructor
//=================================================================================
-SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( QWidget* parent, const char* name,
- SALOME_Selection* Sel,
- SMDSAbs_ElementType ElementType, int nbNodes,
- bool modal, WFlags fl )
- : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
- Qt::WDestructiveClose)
+SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theModule,
+ SMDSAbs_EntityType ElementType)
+ : QDialog( SMESH::GetDesktop( theModule ) ),
+ mySMESHGUI( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myBusy ( false )
{
- mySimulation = new SMESH::TElementSimulation(SMESH::GetActiveStudy());
+ setModal( false );
+ setAttribute( Qt::WA_DeleteOnClose, true );
+
+ SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
+ (SUIT_Session::session()->activeApplication());
+ myIsPoly = false;
+ mySimulation = new SMESH::TElementSimulation (anApp);
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+ myGeomType = ElementType;
+ myElementType = SMDSAbs_Volume;
// verify nb nodes and type
- myNbNodes = nbNodes;
- myElementType = ElementType;
- switch ( ElementType ) {
- case SMDSAbs_Face:
- if ( myNbNodes != 3 && myNbNodes != 4 )
- myNbNodes = 3;
+ QString elemName;
+ switch ( myGeomType ) {
+ case SMDSEntity_0D:
+ myNbNodes = 1;
+ myElementType = SMDSAbs_0DElement;
+ elemName = "ELEM0D";
+ myHelpFileName = "adding_nodes_and_elements.html#adding-0delems-anchor";
break;
- case SMDSAbs_Volume:
- if ( myNbNodes != 4 && myNbNodes != 8 ) //(nbNodes < 4 || nbNodes > 8 || nbNodes == 7)
- myNbNodes = 4;
+ case SMDSEntity_Ball:
+ myNbNodes = 1;
+ myElementType = SMDSAbs_Ball;
+ elemName = "BALL";
+ myHelpFileName = "adding_nodes_and_elements.html#adding-balls-anchor";
break;
- default:
+ case SMDSEntity_Edge:
+ myNbNodes = 2;
myElementType = SMDSAbs_Edge;
+ elemName = "EDGE";
+ myHelpFileName = "adding_nodes_and_elements.html#adding-edges-anchor";
+ break;
+ case SMDSEntity_Triangle:
+ myNbNodes = 3;
+ elemName = "TRIANGLE";
+ myElementType = SMDSAbs_Face;
+ myHelpFileName = "adding_nodes_and_elements.html#adding-triangles-anchor";
+ break;
+ case SMDSEntity_Quadrangle:
+ myNbNodes = 4;
+ myElementType = SMDSAbs_Face;
+ elemName = "QUADRANGLE";
+ myHelpFileName = "adding_nodes_and_elements.html#adding-quadrangles-anchor";
+ break;
+ case SMDSEntity_Polygon:
+ myNbNodes = 0;
+ myElementType = SMDSAbs_Face;
+ elemName = "POLYGON";
+ myIsPoly = true;
+ myHelpFileName = "adding_nodes_and_elements.html#adding-polygons-anchor";
+ break;
+ case SMDSEntity_Tetra:
+ myNbNodes = 4;
+ elemName = "TETRAS";
+ myHelpFileName = "adding_nodes_and_elements.html#adding-tetrahedrons-anchor";
+ break;
+ case SMDSEntity_Pyramid:
+ myNbNodes = 5;
+ elemName = "PYRAMID";
+ myHelpFileName = "adding_nodes_and_elements.html#adding-pyramids-anchor";
+ break;
+ case SMDSEntity_Hexa:
+ myNbNodes = 8;
+ elemName = "HEXAS";
+ myHelpFileName = "adding_nodes_and_elements.html#adding-hexahedrons-anchor";
+ break;
+ case SMDSEntity_Penta:
+ myNbNodes = 6;
+ elemName = "PENTA";
+ myHelpFileName = "adding_nodes_and_elements.html#adding-pentahedrons-anchor";
+ break;
+ case SMDSEntity_Hexagonal_Prism:
+ myNbNodes = 12;
+ elemName = "OCTA";
+ myHelpFileName = "adding_nodes_and_elements.html#adding-octahedrons-anchor";
+ break;
+ default:
myNbNodes = 2;
+ elemName = "EDGE";
+ myHelpFileName = "adding_nodes_and_elements.html#adding-edges-anchor";
}
- QString elemName;
- switch ( myNbNodes ) {
- case 2: elemName = "EDGE"; break;
- case 3: elemName = "TRIANGLE"; break;
- case 4: elemName =
- myElementType == SMDSAbs_Face ? elemName = "QUADRANGLE" : elemName = "TETRAS"; break;
-// case 5:
-// case 6:
- default: // 8
- elemName = "HEXAS";
+ QString iconName = tr(QString("ICON_DLG_%1").arg(elemName).toLatin1().data());
+ QString buttonGrTitle = tr(QString("SMESH_%1").arg(elemName).toLatin1().data());
+ QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName).toLatin1().data());
+ QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName).toLatin1().data());
+
+ QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
+ QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
+
+ setWindowTitle(caption);
+ setSizeGripEnabled(true);
+
+ QVBoxLayout* aTopLayout = new QVBoxLayout(this);
+ aTopLayout->setSpacing(SPACING);
+ aTopLayout->setMargin(MARGIN);
+
+ /* Constructor *************************************************/
+ GroupConstructors = new QGroupBox(buttonGrTitle, this);
+ QButtonGroup* ButtonGroup = new QButtonGroup(this);
+ QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
+ GroupConstructorsLayout->setSpacing(SPACING);
+ GroupConstructorsLayout->setMargin(MARGIN);
+
+ Constructor1 = new QRadioButton(GroupConstructors);
+ Constructor1->setIcon(image0);
+ Constructor1->setChecked(true);
+
+ GroupConstructorsLayout->addWidget(Constructor1);
+ ButtonGroup->addButton( Constructor1, 0 );
+
+ /* Nodes & Reverse *********************************************/
+ GroupC1 = new QGroupBox(grBoxTitle, this);
+ QGridLayout* GroupC1Layout = new QGridLayout(GroupC1);
+ GroupC1Layout->setSpacing(SPACING);
+ GroupC1Layout->setMargin(MARGIN);
+
+ TextLabelC1A1 = new QLabel(tr("SMESH_ID_NODES"), GroupC1);
+ SelectButtonC1A1 = new QPushButton(GroupC1);
+ SelectButtonC1A1->setIcon(image1);
+ LineEditC1A1 = new QLineEdit(GroupC1);
+ LineEditC1A1->setValidator
+ (new SMESHGUI_IdValidator(this, ( myIsPoly || myNbNodes == 1 ) ? 1000 : myNbNodes));
+
+ ReverseOrDulicate = (myElementType == SMDSAbs_Face || myElementType == SMDSAbs_Volume ) ? new QCheckBox(tr("SMESH_REVERSE"), GroupC1) : 0;
+ if ( myElementType == SMDSAbs_0DElement )
+ ReverseOrDulicate = new QCheckBox(tr("SMESH_DUPLICATE_0D"), GroupC1);
+
+ DiameterSpinBox = ( myGeomType == SMDSEntity_Ball ) ? new SMESHGUI_SpinBox(GroupC1) : 0;
+ QLabel* diameterLabel = DiameterSpinBox ? new QLabel( tr("BALL_DIAMETER"),GroupC1) : 0;
+
+ GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
+ GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1);
+ GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
+ if ( ReverseOrDulicate ) {
+ GroupC1Layout->addWidget(ReverseOrDulicate, 1, 0, 1, 3);
}
- QString iconName = tr( QString("ICON_DLG_%1").arg(elemName) );
- QString buttonGrTitle = tr( QString("SMESH_%1").arg(elemName) );
- QString caption = tr( QString("SMESH_ADD_%1_TITLE").arg(elemName) );
- QString grBoxTitle = tr( QString("SMESH_ADD_%1").arg(elemName) );
-
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", iconName ));
- QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr("ICON_SELECT")));
+ if ( DiameterSpinBox ) {
+ GroupC1Layout->addWidget(diameterLabel, 1, 0);
+ GroupC1Layout->addWidget(DiameterSpinBox, 1, 1, 1, 2);
- if ( !name )
- setName( "SMESHGUI_AddMeshElementDlg" );
- resize( 303, 185 );
- setCaption( caption );
-
- setSizeGripEnabled( TRUE );
- SMESHGUI_AddMeshElementDlgLayout = new QGridLayout( this );
- SMESHGUI_AddMeshElementDlgLayout->setSpacing( 6 );
- SMESHGUI_AddMeshElementDlgLayout->setMargin( 11 );
-
- /***************************************************************/
- GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
- GroupConstructors->setTitle( buttonGrTitle );
-
- GroupConstructors->setExclusive( TRUE );
- GroupConstructors->setColumnLayout(0, Qt::Vertical );
- GroupConstructors->layout()->setSpacing( 0 );
- GroupConstructors->layout()->setMargin( 0 );
- GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
- GroupConstructorsLayout->setAlignment( Qt::AlignTop );
- GroupConstructorsLayout->setSpacing( 6 );
- GroupConstructorsLayout->setMargin( 11 );
- Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
- Constructor1->setText( tr( "" ) );
- Constructor1->setPixmap( image0 );
- Constructor1->setChecked( TRUE );
- Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
- Constructor1->setMinimumSize( QSize( 50, 0 ) );
- GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
- QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupConstructorsLayout->addItem( spacer, 0, 1 );
- SMESHGUI_AddMeshElementDlgLayout->addWidget( GroupConstructors, 0, 0 );
-
- /***************************************************************/
- GroupButtons = new QGroupBox( this, "GroupButtons" );
- GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
- GroupButtons->setTitle( tr( "" ) );
- GroupButtons->setColumnLayout(0, Qt::Vertical );
- GroupButtons->layout()->setSpacing( 0 );
- GroupButtons->layout()->setMargin( 0 );
- GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
- GroupButtonsLayout->setAlignment( Qt::AlignTop );
- GroupButtonsLayout->setSpacing( 6 );
- GroupButtonsLayout->setMargin( 11 );
- buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
- buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
- buttonCancel->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
- buttonApply = new QPushButton( GroupButtons, "buttonApply" );
- buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
- buttonApply->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
- QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupButtonsLayout->addItem( spacer_9, 0, 2 );
- buttonOk = new QPushButton( GroupButtons, "buttonOk" );
- buttonOk->setText( tr( "SMESH_BUT_OK" ) );
- buttonOk->setAutoDefault( TRUE );
- buttonOk->setDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
- SMESHGUI_AddMeshElementDlgLayout->addWidget( GroupButtons, 2, 0 );
-
- /***************************************************************/
- GroupC1 = new QGroupBox( this, "GroupC1" );
- GroupC1->setTitle( grBoxTitle );
-
- GroupC1->setMinimumSize( QSize( 0, 0 ) );
- GroupC1->setFrameShape( QGroupBox::Box );
- GroupC1->setFrameShadow( QGroupBox::Sunken );
- GroupC1->setColumnLayout(0, Qt::Vertical );
- GroupC1->layout()->setSpacing( 0 );
- GroupC1->layout()->setMargin( 0 );
- GroupC1Layout = new QGridLayout( GroupC1->layout() );
- GroupC1Layout->setAlignment( Qt::AlignTop );
- GroupC1Layout->setSpacing( 6 );
- GroupC1Layout->setMargin( 11 );
- TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
- TextLabelC1A1->setText( tr( "SMESH_ID_NODES" ) );
- TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
- TextLabelC1A1->setFrameShape( QLabel::NoFrame );
- TextLabelC1A1->setFrameShadow( QLabel::Plain );
- GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
- SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
- SelectButtonC1A1->setText( tr( "" ) );
- SelectButtonC1A1->setPixmap( image1 );
- SelectButtonC1A1->setToggleButton( FALSE );
- GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
- LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
-// LineEditC1A1->setReadOnly( TRUE );
- LineEditC1A1->setValidator( new SMESHGUI_IdValidator( this, "validator", myNbNodes ));
- GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
-
- if ( myElementType == SMDSAbs_Face ) {
- Reverse = new QCheckBox( GroupC1, "Reverse" );
- Reverse->setText( tr( "SMESH_REVERSE" ) );
- GroupC1Layout->addWidget( Reverse, 1, 0 );
+ DiameterSpinBox->RangeStepAndValidator( 1e-7, 1e+9, 0.1 );
+ DiameterSpinBox->SetValue( SMESH::GetFloat("SMESH:ball_elem_diameter", 1) );
+ connect( DiameterSpinBox, SIGNAL( valueChanged ( double ) ), this, SLOT( onDiameterChanged( ) ) );
}
- else
- Reverse = 0;
+ /* Add to group ************************************************/
+ GroupGroups = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), this );
+ GroupGroups->setCheckable( true );
+ QHBoxLayout* GroupGroupsLayout = new QHBoxLayout(GroupGroups);
+ GroupGroupsLayout->setSpacing(SPACING);
+ GroupGroupsLayout->setMargin(MARGIN);
+
+ TextLabel_GroupName = new QLabel( tr( "SMESH_GROUP" ), GroupGroups );
+ ComboBox_GroupName = new QComboBox( GroupGroups );
+ ComboBox_GroupName->setEditable( true );
+ ComboBox_GroupName->setInsertPolicy( QComboBox::NoInsert );
+
+ GroupGroupsLayout->addWidget( TextLabel_GroupName );
+ GroupGroupsLayout->addWidget( ComboBox_GroupName, 1 );
+
+ /* Apply etc ***************************************************/
+ GroupButtons = new QGroupBox(this);
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
+ GroupButtonsLayout->setSpacing(SPACING);
+ GroupButtonsLayout->setMargin(MARGIN);
+
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
+ buttonOk->setAutoDefault(true);
+ buttonOk->setDefault(true);
+ buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
+ buttonApply->setAutoDefault(true);
+ buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
+ buttonCancel->setAutoDefault(true);
+ buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
+ buttonHelp->setAutoDefault(true);
+
+ GroupButtonsLayout->addWidget(buttonOk);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addWidget(buttonApply);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget(buttonCancel);
+ GroupButtonsLayout->addWidget(buttonHelp);
- SMESHGUI_AddMeshElementDlgLayout->addWidget( GroupC1, 1, 0 );
+ /***************************************************************/
+ aTopLayout->addWidget(GroupConstructors);
+ aTopLayout->addWidget(GroupC1);
+ aTopLayout->addWidget(GroupGroups);
+ aTopLayout->addWidget(GroupButtons);
- Init(Sel) ; /* Initialisations */
+ Init(); /* Initialisations */
}
//=================================================================================
//=================================================================================
SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
{
- // no need to delete child widgets, Qt does it all for us
delete mySimulation;
}
-
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::Init( SALOME_Selection* Sel )
+void SMESHGUI_AddMeshElementDlg::Init()
{
-
GroupC1->show();
- Constructor1->setChecked( TRUE );
- myEditCurrentArgument = LineEditC1A1 ;
- mySelection = Sel;
- mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
+ Constructor1->setChecked(true);
+ myEditCurrentArgument = LineEditC1A1;
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+
+ /* reset "Add to group" control */
+ GroupGroups->setChecked( false );
+ //GroupGroups->setVisible( myElementType != SMDSAbs_0DElement );
- myOkNodes = false ;
+ myNbOkNodes = 0;
myActor = 0;
/* signals and slots connections */
- connect(buttonOk, SIGNAL( clicked() ), SLOT( ClickOnOk() ) );
- connect(buttonCancel, SIGNAL( clicked() ), SLOT( ClickOnCancel() ) ) ;
- connect(buttonApply, SIGNAL( clicked() ), SLOT(ClickOnApply() ) );
-
- connect(SelectButtonC1A1, SIGNAL( clicked() ), SLOT( SetEditCurrentArgument() ) ) ;
- connect(LineEditC1A1, SIGNAL( textChanged(const QString&) ), SLOT(onTextChange(const QString&)));
- connect(mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog()));
- connect(mySelection, SIGNAL( currentSelectionChanged() ), SLOT( SelectionIntoArgument() ) );
- /* to close dialog if study frame change */
- connect( mySMESHGUI, SIGNAL ( SignalStudyFrameChanged() ), SLOT( ClickOnCancel() ) ) ;
+ connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), SLOT(reject()));
+ connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp()));
+
+ connect(SelectButtonC1A1,SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
+ connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()),SLOT(DeactivateActiveDialog()));
- if ( Reverse )
- connect( Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)) );
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
+ /* to close dialog if study frame change */
+ connect(mySMESHGUI, SIGNAL(SignalStudyFrameChanged()), SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseView()), SLOT(onCloseView()));
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- mySMESHGUI->DefineDlgPosition( this, x, y ) ;
- this->move( x, y ) ;
- this->show() ; /* displays Dialog */
+ if (ReverseOrDulicate)
+ connect(ReverseOrDulicate, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
// set selection mode
SMESH::SetPointRepresentation(true);
- QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
+
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( NodeSelection );
myBusy = false;
-
+
SelectionIntoArgument();
}
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnApply()
{
- if ( myOkNodes && !mySMESHGUI->ActiveStudyLocked() ) {
+ if( !isValid() )
+ return;
+ if (myNbOkNodes && !SMESHGUI::isStudyLocked()) {
myBusy = true;
- SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
- anArrayOfIdeces->length( myNbNodes );
- bool reverse = ( Reverse && Reverse->isChecked() );
- QStringList aListId = QStringList::split( " ", myEditCurrentArgument->text(), false);
- for ( int i = 0; i < aListId.count(); i++ )
- if ( reverse )
- anArrayOfIdeces[i] = aListId[ myNbNodes - i - 1 ].toInt();
- else
- anArrayOfIdeces[i] = aListId[ i ].toInt();
+ QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
+ SMESH::long_array_var anArrayOfIndices = new SMESH::long_array;
+ anArrayOfIndices->length(aListId.count());
+ const std::vector<int>& revIndex = SMDS_MeshCell::reverseSmdsOrder( myGeomType );
+ if ( ReverseOrDulicate && ReverseOrDulicate->isChecked() && (int)revIndex.size() == aListId.count() )
+ for (int i = 0; i < aListId.count(); i++)
+ anArrayOfIndices[i] = aListId[ revIndex[i] ].toInt();
+ else if ( ReverseOrDulicate && ReverseOrDulicate->isChecked() && revIndex.empty() ) // polygon
+ for (int i = 0; i < aListId.count(); i++)
+ anArrayOfIndices[i] = aListId[ aListId.count()-1 - i ].toInt();
+ else
+ for (int i = 0; i < aListId.count(); i++)
+ anArrayOfIndices[i] = aListId[ i ].toInt();
+
+ bool addToGroup = GroupGroups->isChecked();
+ QString aGroupName;
+
+ SMESH::SMESH_GroupBase_var aGroup;
+ int idx = 0;
+ if( addToGroup ) {
+ aGroupName = ComboBox_GroupName->currentText();
+ for ( int i = 1; i <= ComboBox_GroupName->count(); i++ ) {
+ QString aName = ComboBox_GroupName->itemText( i );
+ if ( aGroupName == aName && ( i == ComboBox_GroupName->currentIndex() || idx == 0 ) )
+ idx = i;
+ }
+ if ( idx > 0 && idx <= myGroups.count() ) {
+ SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( myGroups[idx-1] );
+ if ( !aGeomGroup->_is_nil() ) {
+ int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ),
+ tr( "MESH_STANDALONE_GRP_CHOSEN" ).arg( aGroupName ),
+ tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 );
+ if ( res == 1 ) return;
+ }
+ SMESH::SMESH_GroupOnFilter_var aFilterGroup = SMESH::SMESH_GroupOnFilter::_narrow( myGroups[idx-1] );
+ if ( !aFilterGroup->_is_nil() ) {
+ int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ),
+ tr( "MESH_FILTER_GRP_CHOSEN" ).arg( aGroupName ),
+ tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 );
+ if ( res == 1 ) return;
+ }
+ aGroup = myGroups[idx-1];
+ }
+ }
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- switch ( myElementType ) {
+ SMESH::long_array_var anIdList = new SMESH::long_array;
+ anIdList->length( 1 );
+ anIdList[0] = -1;
+ int nbElemsBefore = 0;
+
+ switch (myElementType) {
+ case SMDSAbs_0DElement: {
+ bool duplicateElements = ReverseOrDulicate->isChecked();
+ nbElemsBefore = myMesh->Nb0DElements();
+ anIdList->length( anArrayOfIndices->length() );
+ for ( size_t i = 0; i < anArrayOfIndices->length(); ++i )
+ anIdList[i] = aMeshEditor->Add0DElement(anArrayOfIndices[i], duplicateElements);
+
+ CORBA::ULong nbAdded = myMesh->Nb0DElements() - nbElemsBefore;
+ if ( !duplicateElements && nbAdded < anArrayOfIndices->length() )
+ SUIT_MessageBox::information(SMESHGUI::desktop(),
+ tr("SMESH_INFORMATION"),
+ tr("NB_ADDED").arg( nbAdded ));
+ break;
+ }
+ case SMDSAbs_Ball:
+ if ( myGeomType == SMDSEntity_Ball ) {
+ nbElemsBefore = myMesh->NbBalls();
+ anIdList->length( anArrayOfIndices->length() );
+ for ( size_t i = 0; i < anArrayOfIndices->length(); ++i )
+ anIdList[i] = aMeshEditor->AddBall(anArrayOfIndices[i],
+ DiameterSpinBox->GetValue());
+ }
+ break;
case SMDSAbs_Edge:
- aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
+ nbElemsBefore = myMesh->NbEdges();
+ anIdList[0] = aMeshEditor->AddEdge(anArrayOfIndices.inout()); break;
case SMDSAbs_Face:
- aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
- case SMDSAbs_Volume:
- aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
- default:;
+ nbElemsBefore = myMesh->NbFaces();
+ if ( myIsPoly )
+ anIdList[0] = aMeshEditor->AddPolygonalFace(anArrayOfIndices.inout());
+ else
+ anIdList[0] = aMeshEditor->AddFace(anArrayOfIndices.inout());
+ break;
+ default:
+ nbElemsBefore = myMesh->NbVolumes();
+ anIdList[0] = aMeshEditor->AddVolume(anArrayOfIndices.inout()); break;
}
-
- mySelection->ClearIObjects();
- mySelection->AddIObject( myActor->getIO(), false );
- SMESH::UpdateView();
+ if ( anIdList[0] > 0 && addToGroup && !aGroupName.isEmpty() ) {
+ SMESH::SMESH_Group_var aGroupUsed;
+ if ( aGroup->_is_nil() ) {
+ // create new group
+ aGroupUsed = SMESH::AddGroup( myMesh, (SMESH::ElementType)myElementType, aGroupName );
+ if ( !aGroupUsed->_is_nil() ) {
+ myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroupUsed));
+ ComboBox_GroupName->addItem( aGroupName );
+ }
+ }
+ else {
+ SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGroup );
+ SMESH::SMESH_GroupOnFilter_var aFilterGroup = SMESH::SMESH_GroupOnFilter::_narrow( aGroup );
+ if ( !aGeomGroup->_is_nil() ) {
+ aGroupUsed = myMesh->ConvertToStandalone( aGeomGroup );
+ if ( !aGroupUsed->_is_nil() && idx > 0 ) {
+ myGroups[idx-1] = SMESH::SMESH_GroupBase::_duplicate(aGroupUsed);
+ SMESHGUI::GetSMESHGUI()->getApp()->updateObjectBrowser();
+ }
+ }
+ else if ( !aFilterGroup->_is_nil() ) {
+ aGroupUsed = myMesh->ConvertToStandalone( aFilterGroup );
+ if ( !aGroupUsed->_is_nil() && idx > 0 ) {
+ myGroups[idx-1] = SMESH::SMESH_GroupBase::_duplicate(aGroupUsed);
+ SMESHGUI::GetSMESHGUI()->getApp()->updateObjectBrowser();
+ }
+ }
+ else
+ aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup );
+ }
+
+ if ( !aGroupUsed->_is_nil() )
+ aGroupUsed->Add( anIdList.inout() );
+ }
+
+ SALOME_ListIO aList; aList.Append( myActor->getIO() );
+ mySelector->ClearIndex();
+ mySelectionMgr->setSelectedObjects( aList, false );
+
mySimulation->SetVisibility(false);
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
+ if ( nbElemsBefore == 0 )
+ {
+ // 1st element of the type has been added, update actor to show this entity
+ unsigned int aMode = myActor->GetEntityMode();
+ switch ( myElementType ) {
+ case SMDSAbs_Edge:
+ myActor->SetRepresentation(SMESH_Actor::eEdge);
+ myActor->SetEntityMode( aMode |= SMESH_Actor::eEdges ); break;
+ case SMDSAbs_Face:
+ myActor->SetRepresentation(SMESH_Actor::eSurface);
+ myActor->SetEntityMode( aMode |= SMESH_Actor::eFaces ); break;
+ case SMDSAbs_Volume:
+ myActor->SetRepresentation(SMESH_Actor::eSurface);
+ myActor->SetEntityMode( aMode |= SMESH_Actor::eVolumes ); break;
+ }
+ }
+ SMESH::UpdateView();
+
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
myEditCurrentArgument->setText("");
myBusy = false;
+
+ SMESHGUI::Modified();
}
}
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnOk()
{
- this->ClickOnApply() ;
- this->ClickOnCancel() ;
- return ;
+ ClickOnApply();
+ reject();
}
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
+void SMESHGUI_AddMeshElementDlg::reject()
{
- mySelection->ClearIObjects();
mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- disconnect( mySelection, 0, this, 0 );
- mySMESHGUI->ResetState() ;
- reject() ;
- return ;
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( ActorSelection );
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySMESHGUI->ResetState();
+ QDialog::reject();
}
-//=======================================================================
-//function : onTextChange
-//purpose :
-//=======================================================================
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_AddMeshElementDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""),
+ myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
+ }
+}
-void SMESHGUI_AddMeshElementDlg::onTextChange(const QString& theNewText)
+//=================================================================================
+// function : onTextChange()
+// purpose :
+//=================================================================================
+void SMESHGUI_AddMeshElementDlg::onTextChange (const QString& theNewText)
{
- if ( myBusy ) return;
+ if (myBusy) return;
myBusy = true;
- myOkNodes = false;
+ myNbOkNodes = 0;
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
mySimulation->SetVisibility(false);
- // hilight entered nodes
+ // highlight entered nodes
SMDS_Mesh* aMesh = 0;
- if ( myActor )
+ if (myActor)
aMesh = myActor->GetObject()->GetMesh();
- if ( aMesh ) {
- mySelection->ClearIObjects();
- mySelection->AddIObject( myActor->getIO() );
+ if (aMesh) {
+ TColStd_MapOfInteger newIndices;
- QStringList aListId = QStringList::split( " ", theNewText, false);
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
bool allOk = true;
- for ( int i = 0; i < aListId.count(); i++ ) {
- const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
- if ( n ) {
- if ( mySelection->IsIndexSelected( myActor->getIO(), n->GetID() ))
- allOk = false;
- else
- mySelection->AddOrRemoveIndex (myActor->getIO(), n->GetID(), true);
- }
+ for (int i = 0; i < aListId.count(); i++) {
+ if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
+ {
+ newIndices.Add( n->GetID() );
+ myNbOkNodes++;
+ }
else
- allOk = false;
+ allOk = false;
}
- myOkNodes = (allOk && myNbNodes == aListId.count() );
- if ( myOkNodes ) {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
- displaySimulation();
- }
+ mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( myActor->getIO(), true, true );
+
+ myNbOkNodes = ( allOk && ( myNbNodes == aListId.count() || myNbNodes == 1 ));
+
+ if (myIsPoly)
+ {
+ if ( !allOk || myElementType != SMDSAbs_Face || aListId.count() < 3 )
+ myNbOkNodes = 0;
+ else
+ myNbOkNodes = aListId.count();
+ }
+ }
+
+ if(myNbOkNodes) {
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
+ displaySimulation();
}
myBusy = false;
//=================================================================================
void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument()
{
- if ( myBusy ) return;
+ if (myBusy) return;
// clear
-
- myOkNodes = false;
+ myNbOkNodes = 0;
myActor = 0;
myBusy = true;
- myEditCurrentArgument->setText( "" );
+ myEditCurrentArgument->setText("");
myBusy = false;
- if ( !GroupButtons->isEnabled() ) // inactive
+ if (!GroupButtons->isEnabled()) // inactive
return;
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
mySimulation->SetVisibility(false);
-// SMESH::SetPointRepresentation(true);
+ // SMESH::SetPointRepresentation(true);
+
+ QString aCurrentEntry = myEntry;
// get selected mesh
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
- int nbSel = mySelection->IObjectCount();
- if(nbSel != 1)
+ if (aList.Extent() != 1)
return;
- myMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
- if ( myMesh->_is_nil() )
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ myEntry = anIO->getEntry();
+ myMesh = SMESH::GetMeshByIO(anIO);
+ if (myMesh->_is_nil())
return;
- myActor = SMESH::FindActorByEntry( mySelection->firstIObject()->getEntry() );
- if ( !myActor )
+ // process groups
+ if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
+ myGroups.clear();
+ ComboBox_GroupName->clear();
+ ComboBox_GroupName->addItem( QString() );
+ SMESH::ListOfGroups aListOfGroups = *myMesh->GetGroups();
+ for ( int i = 0, n = aListOfGroups.length(); i < n; i++ ) {
+ SMESH::SMESH_GroupBase_var aGroup = aListOfGroups[i];
+ if ( !aGroup->_is_nil() && aGroup->GetType() == (SMESH::ElementType)myElementType ) {
+ QString aGroupName( aGroup->GetName() );
+ if ( !aGroupName.isEmpty() ) {
+ myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroup));
+ ComboBox_GroupName->addItem( aGroupName );
+ }
+ }
+ }
+ }
+
+ myActor = SMESH::FindActorByEntry(anIO->getEntry());
+ if (!myActor)
return;
// get selected nodes
-
QString aString = "";
- int nbNodes = SMESH::GetNameOfSelectedNodes(mySelection, aString) ;
+ int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
myBusy = true;
- myEditCurrentArgument->setText( aString );
+ myEditCurrentArgument->setText(aString);
myBusy = false;
- if ( myNbNodes != nbNodes )
+ if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) {
+ myNbNodes = nbNodes;
+ } else if (myNbNodes != nbNodes && myNbNodes != 1) {
return;
+ }
// OK
+ myNbOkNodes = nbNodes;
- myOkNodes = true;
-
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
displaySimulation();
}
-//=======================================================================
-//function : displaySimulation
-//purpose :
-//=======================================================================
-
+//=================================================================================
+// function : displaySimulation()
+// purpose :
+//=================================================================================
void SMESHGUI_AddMeshElementDlg::displaySimulation()
{
- if ( myOkNodes && GroupButtons->isEnabled() )
- {
+ if (myNbOkNodes && GroupButtons->isEnabled()) {
SMESH::TElementSimulation::TVTKIds anIds;
- QStringList aListId = QStringList::split( " ", myEditCurrentArgument->text(), false);
- for ( int i = 0; i < aListId.count(); i++ )
- anIds.push_back( myActor->GetObject()->GetNodeVTKId( aListId[ i ].toInt() ));
-
- if ( Reverse && Reverse->isChecked() )
- reverse(anIds.begin(),anIds.end());
-
- vtkIdType aType = 0;
- switch ( myNbNodes ) {
- case 2: aType = VTK_LINE; break;
- case 3: aType = VTK_TRIANGLE; break;
- case 4: aType = myElementType == SMDSAbs_Face ? VTK_QUAD : VTK_TETRA; break;
- case 8: aType = VTK_HEXAHEDRON; break;
- default: return;
+ QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
+ for (int i = 0; i < aListId.count(); i++)
+ anIds.push_back(myActor->GetObject()->GetNodeVTKId(aListId[ i ].toInt()));
+
+ if (ReverseOrDulicate && ReverseOrDulicate->isChecked())
+ {
+ const std::vector<int>& i = SMDS_MeshCell::reverseSmdsOrder( myGeomType );
+ if ( i.size() != anIds.size() ) // polygon
+ std::reverse( anIds.begin(), anIds.end() );
+ else
+ SMDS_MeshCell::applyInterlace( i, anIds );
}
-
- mySimulation->SetPosition(myActor,aType,anIds);
+
+ vtkIdType aType = SMDS_MeshCell::toVtkType( myGeomType );
+ if(aType == VTK_POLY_VERTEX) {
+ mySimulation->SetBallPosition(myActor,anIds,DiameterSpinBox->GetValue());
+ } else {
+ mySimulation->SetPosition(myActor,aType,anIds);
+ }
+ SMESH::UpdateView();
}
}
-
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
void SMESHGUI_AddMeshElementDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
- if(send == SelectButtonC1A1) {
- LineEditC1A1->setFocus() ;
+ if (send == SelectButtonC1A1) {
+ LineEditC1A1->setFocus();
myEditCurrentArgument = LineEditC1A1;
}
- SelectionIntoArgument() ;
+ SelectionIntoArgument();
}
//=================================================================================
//=================================================================================
void SMESHGUI_AddMeshElementDlg::DeactivateActiveDialog()
{
- if ( GroupConstructors->isEnabled() ) {
- GroupConstructors->setEnabled(false) ;
- GroupC1->setEnabled(false) ;
- GroupButtons->setEnabled(false) ;
+ if (GroupConstructors->isEnabled()) {
+ GroupConstructors->setEnabled(false);
+ GroupC1->setEnabled(false);
+ GroupButtons->setEnabled(false);
mySimulation->SetVisibility(false);
- mySMESHGUI->ResetState() ;
- mySMESHGUI->SetActiveDialogBox(0) ;
+ mySMESHGUI->ResetState();
+ mySMESHGUI->SetActiveDialogBox(0);
}
- return ;
}
-
//=================================================================================
// function : ActivateThisDialog()
// purpose :
void SMESHGUI_AddMeshElementDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
- mySMESHGUI->EmitSignalDeactivateDialog() ;
+ mySMESHGUI->EmitSignalDeactivateDialog();
- GroupConstructors->setEnabled(true) ;
- GroupC1->setEnabled(true) ;
- GroupButtons->setEnabled(true) ;
+ GroupConstructors->setEnabled(true);
+ GroupC1->setEnabled(true);
+ GroupButtons->setEnabled(true);
SMESH::SetPointRepresentation(true);
- QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( NodeSelection );
SelectionIntoArgument();
}
// function : enterEvent()
// purpose :
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::enterEvent(QEvent* e)
+void SMESHGUI_AddMeshElementDlg::enterEvent (QEvent*)
{
- if ( GroupConstructors->isEnabled() )
- return ;
- ActivateThisDialog() ;
- return ;
+ if ( !GroupConstructors->isEnabled() ) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector && !mySimulation) {
+ mySelector = aViewWindow->GetSelector();
+ mySimulation = new SMESH::TElementSimulation(
+ dynamic_cast<SalomeApp_Application*>( mySMESHGUI->application() ) );
+ }
+ ActivateThisDialog();
+ }
}
-
//=================================================================================
-// function : closeEvent()
+// function : CheckBox()
// purpose :
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::closeEvent( QCloseEvent* e )
+void SMESHGUI_AddMeshElementDlg::CheckBox (int state)
{
- /* same than click on cancel button */
- this->ClickOnCancel() ;
- return ;
+ if (!myNbOkNodes)
+ return;
+
+ if (state >= 0) {
+ mySimulation->SetVisibility(false);
+ displaySimulation();
+ }
}
-//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
-//=======================================================================
-void SMESHGUI_AddMeshElementDlg::hideEvent ( QHideEvent * e )
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_AddMeshElementDlg::keyPressEvent( QKeyEvent* e )
{
- if ( !isMinimized() )
- ClickOnCancel() ;
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
}
-//=======================================================================
-//function : CheckBox
-//purpose :
-//=======================================================================
+//=================================================================================
+// function : onDiameterChanged()
+// purpose :
+//=================================================================================
+void SMESHGUI_AddMeshElementDlg::onDiameterChanged(){
+ displaySimulation();
+}
-void SMESHGUI_AddMeshElementDlg::CheckBox( int state )
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_AddMeshElementDlg::onOpenView()
{
- if ( !myOkNodes )
- return;
-
- if ( state >= 0 ) {
+ if ( mySelector && mySimulation ) {
mySimulation->SetVisibility(false);
- displaySimulation();
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ mySimulation = new SMESH::TElementSimulation(
+ dynamic_cast<SalomeApp_Application*>( mySMESHGUI->application() ) );
+ ActivateThisDialog();
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_AddMeshElementDlg::onCloseView()
+{
+ DeactivateActiveDialog();
+ mySelector = 0;
+ delete mySimulation;
+ mySimulation = 0;
+}
+
+//=================================================================================
+// function : isValid()
+// purpose :
+//=================================================================================
+bool SMESHGUI_AddMeshElementDlg::isValid()
+{
+ if( GroupGroups->isChecked() && ComboBox_GroupName->currentText().isEmpty() ) {
+ SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) );
+ return false;
}
+ return true;
}