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[modules/smesh.git] / src / SMESHGUI / SMESHGUI.cxx
index aeb1f53d1970283a48b3e5faf08004a6ae46eeed..c69c991f3c75a3df9dea6a1fbfb819e5adb03901 100644 (file)
@@ -457,28 +457,28 @@ namespace{
              anActor->SetRepresentation(SMESH_Actor::ePoint);
              break;
            case 1132:{
-             float color[3];
+             vtkFloatingPointType color[3];
              anActor->GetSufaceColor(color[0], color[1], color[2]);
              int c0 = int (color[0] * 255);
              int c1 = int (color[1] * 255);
              int c2 = int (color[2] * 255);
              QColor c(c0, c1, c2);
 
-             float edgecolor[3];
+             vtkFloatingPointType edgecolor[3];
              anActor->GetEdgeColor(edgecolor[0], edgecolor[1], edgecolor[2]);
              c0 = int (edgecolor[0] * 255);
              c1 = int (edgecolor[1] * 255);
              c2 = int (edgecolor[2] * 255);
              QColor e(c0, c1, c2);
 
-             float backfacecolor[3];
+             vtkFloatingPointType backfacecolor[3];
              anActor->GetBackSufaceColor(backfacecolor[0], backfacecolor[1], backfacecolor[2]);
              c0 = int (backfacecolor[0] * 255);
              c1 = int (backfacecolor[1] * 255);
              c2 = int (backfacecolor[2] * 255);
              QColor b(c0, c1, c2);
 
-             float nodecolor[3];
+             vtkFloatingPointType nodecolor[3];
              anActor->GetNodeColor(nodecolor[0], nodecolor[1], nodecolor[2]);
              c0 = int (nodecolor[0] * 255);
              c1 = int (nodecolor[1] * 255);
@@ -489,7 +489,7 @@ namespace{
              if(Edgewidth == 0)
                Edgewidth = 1;
              int intValue = int(anActor->GetNodeSize());
-             float Shrink = anActor->GetShrinkFactor();
+             vtkFloatingPointType Shrink = anActor->GetShrinkFactor();
 
              SMESHGUI_Preferences_ColorDlg *aDlg =
                new SMESHGUI_Preferences_ColorDlg( SMESHGUI::GetSMESHGUI(), "" );
@@ -506,26 +506,26 @@ namespace{
                QColor nodecolor = aDlg->GetColor(3);
                QColor backfacecolor = aDlg->GetColor(4);
                /* actor color and backface color */
-               anActor->SetSufaceColor(float (color.red()) / 255.,
-                                        float (color.green()) / 255.,
-                                        float (color.blue()) / 255.);
-               anActor->SetBackSufaceColor(float (backfacecolor.red()) / 255.,
-                                            float (backfacecolor.green()) / 255.,
-                                            float (backfacecolor.blue()) / 255.);
+               anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
+                                       vtkFloatingPointType (color.green()) / 255.,
+                                       vtkFloatingPointType (color.blue()) / 255.);
+               anActor->SetBackSufaceColor(vtkFloatingPointType (backfacecolor.red()) / 255.,
+                                           vtkFloatingPointType (backfacecolor.green()) / 255.,
+                                           vtkFloatingPointType (backfacecolor.blue()) / 255.);
 
                /* edge color */
-               anActor->SetEdgeColor(float (edgecolor.red()) / 255.,
-                                      float (edgecolor.green()) / 255.,
-                                      float (edgecolor.blue()) / 255.);
+               anActor->SetEdgeColor(vtkFloatingPointType (edgecolor.red()) / 255.,
+                                     vtkFloatingPointType (edgecolor.green()) / 255.,
+                                     vtkFloatingPointType (edgecolor.blue()) / 255.);
 
                /* Shrink factor and size edges */
                anActor->SetShrinkFactor(aDlg->GetIntValue(3) / 100.);
                anActor->SetLineWidth(aDlg->GetIntValue(1));
 
                /* Nodes color and size */
-               anActor->SetNodeColor(float (nodecolor.red()) / 255.,
-                              float (nodecolor.green()) / 255.,
-                                      float (nodecolor.blue()) / 255.);
+               anActor->SetNodeColor(vtkFloatingPointType (nodecolor.red()) / 255.,
+                                     vtkFloatingPointType (nodecolor.green()) / 255.,
+                                     vtkFloatingPointType (nodecolor.blue()) / 255.);
                anActor->SetNodeSize(aDlg->GetIntValue(2));
 
                delete aDlg;