anAllActors->InitTraversal();
while( vtkActor* aVTKActor = anAllActors->GetNextActor() )
if( SMESH_Actor* anActor = SMESH_Actor::SafeDownCast( aVTKActor ) )
- anActor->SetOpenGLClippingPlane();
+ anActor->SetOpenGLClippingPlane();
vtkView->getRenderer()->ResetCameraClippingRange();
vtkView->Repaint();