if ( nbOdElems > 0 ) {
if ( total + nbOdElems > updateLimit ) {
*entities = *entities & ~SMESH_Actor::e0DElements;
- *hidden = *hidden | SMESH_Actor::e0DElements;
+ *hidden = *hidden | SMESH_Actor::e0DElements;
}
else
exceeded = false;
if ( nbEdges > 0 ) {
if ( total + nbEdges > updateLimit ) {
*entities = *entities & ~SMESH_Actor::eEdges;
- *hidden = *hidden | SMESH_Actor::eEdges;
+ *hidden = *hidden | SMESH_Actor::eEdges;
}
else
exceeded = false;
if ( nbFaces > 0 ) {
if ( total + nbFaces > updateLimit ) {
*entities = *entities & ~SMESH_Actor::eFaces;
- *hidden = *hidden | SMESH_Actor::eFaces;
+ *hidden = *hidden | SMESH_Actor::eFaces;
}
else
exceeded = false;
if ( nbVolumes > 0 ) {
if ( total + nbVolumes > updateLimit ) {
*entities = *entities & ~SMESH_Actor::eVolumes;
- *hidden = *hidden | SMESH_Actor::eVolumes;
+ *hidden = *hidden | SMESH_Actor::eVolumes;
}
else
exceeded = false;
if ( nbBalls > 0 ) {
if ( total + nbBalls > updateLimit ) {
*entities = *entities & ~SMESH_Actor::eBallElem;
- *hidden = *hidden | SMESH_Actor::eBallElem;
+ *hidden = *hidden | SMESH_Actor::eBallElem;
}
else
exceeded = false;
{
int page = SMESHGUI_MeasureDlg::MinDistance;
if ( theCommandID == 502 )
- page = SMESHGUI_MeasureDlg::BoundingBox;
+ page = SMESHGUI_MeasureDlg::BoundingBox;
else if ( theCommandID == 503 )
- page = SMESHGUI_MeasureDlg::Length;
+ page = SMESHGUI_MeasureDlg::Length;
else if ( theCommandID == 504 )
- page = SMESHGUI_MeasureDlg::Area;
+ page = SMESHGUI_MeasureDlg::Area;
else if ( theCommandID == 505 )
- page = SMESHGUI_MeasureDlg::Volume;
+ page = SMESHGUI_MeasureDlg::Volume;
EmitSignalDeactivateDialog();
SMESHGUI_MeasureDlg* dlg = new SMESHGUI_MeasureDlg( SMESHGUI::desktop(), page );
addPreference( tr( "PREF_BALL_COLOR" ), elemGroup, LightApp_Preferences::Color, "SMESH", "ball_elem_color" );
addPreference( tr( "PREF_OUTLINE" ), elemGroup, LightApp_Preferences::Color, "SMESH", "outline_color" );
addPreference( tr( "PREF_WIREFRAME" ), elemGroup, LightApp_Preferences::Color, "SMESH", "wireframe_color" );
+ addPreference( tr( "PREF_PREVIEW_COLOR" ), elemGroup, LightApp_Preferences::BiColor, "SMESH", "preview_color" );
int grpGroup = addPreference( tr( "PREF_GROUP_GROUPS" ), meshTab );