//Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
#define WITHGENERICOBJ
+// Below macro, when uncommented, switches on simplified (more performant) algorithm
+// of auto-color picking up
+#define SIMPLE_AUTOCOLOR
+
//namespace{
// Declarations
//=============================================================
aMainObject->SetAutoColor( true ); // mesh groups are re-colored here
+ QList<SALOMEDS::Color> aReservedColors;
+
SMESH::ListOfGroups aListOfGroups = *aMainObject->GetGroups();
for( int i = 0, n = aListOfGroups.length(); i < n; i++ )
{
SMESH::SMESH_GroupBase_var aGroupObject = aListOfGroups[i];
- SALOMEDS::Color aColor = aGroupObject->GetColor();
+ //SALOMEDS::Color aColor = aGroupObject->GetColor();
+
+#ifdef SIMPLE_AUTOCOLOR // simplified algorithm for auto-colors
+ SALOMEDS::Color aColor = SMESHGUI::getPredefinedUniqueColor();
+#else // old algorithm for auto-colors
+ SALOMEDS::Color aColor = SMESHGUI::getUniqueColor( aReservedColors );
+ aReservedColors.append( aColor );
+#endif // SIMPLE_AUTOCOLOR
+
_PTR(SObject) aGroupSObject = SMESH::FindSObject(aGroupObject);
if (aGroupSObject) {
QColor c;
}
return false;
}
+
+
+SALOMEDS::Color SMESHGUI::getPredefinedUniqueColor()
+{
+ static QList<QColor> colors;
+
+ if ( colors.isEmpty() ) {
+
+ for (int s = 0; s < 2 ; s++)
+ {
+ for (int v = 100; v >= 40; v = v - 20)
+ {
+ for (int h = 0; h < 359 ; h = h + 60)
+ {
+ colors.append(QColor::fromHsv(h, 255 - s * 127, v * 255 / 100));
+ }
+ }
+ }
+ }
+ static int currentColor = 0;
+
+ SALOMEDS::Color color;
+ color.R = (double)colors[currentColor].red() / 255.0;
+ color.G = (double)colors[currentColor].green() / 255.0;
+ color.B = (double)colors[currentColor].blue() / 255.0;
+
+ currentColor = (currentColor+1) % colors.count();
+
+ return color;
+}