-// SMESH SMESHDS : management of mesh data and SMESH document
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESHDS : management of mesh data and SMESH document
// File : SMESH_SubMesh.cxx
// Author : Yves FRICAUD, OCC
// Module : SMESH
// $Header:
-
+//
#include "SMESHDS_SubMesh.hxx"
-#include "utilities.h"
+#include "SMESHDS_Mesh.hxx"
+#include "SMDS_SetIterator.hxx"
+#include "SMDS_ElementFactory.hxx"
-using namespace std;
+#include <utilities.h>
+
+//================================================================================
+/*!
+ * \brief Constructor
+ */
+//================================================================================
+
+SMESHDS_SubMesh::SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index)
+{
+ myParent = parent;
+ myIndex = index;
+ myNbElements = 0;
+ myNbNodes = 0;
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
+ */
+//================================================================================
+
+SMESHDS_SubMesh::~SMESHDS_SubMesh()
+{
+}
//=======================================================================
//function : AddElement
-//purpose :
+//purpose :
//=======================================================================
-void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME)
+
+void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * elem)
{
- if ( !IsComplexSubmesh() )
- myElements.insert(ME);
+ if (!IsComplexSubmesh())
+ {
+ if ( elem->GetType() == SMDSAbs_Node )
+ {
+ AddNode( static_cast< const SMDS_MeshNode* >( elem ));
+ return;
+ }
+ int oldShapeId = elem->GetShapeID();
+ if ( oldShapeId > 0 )
+ {
+ if (oldShapeId != myIndex)
+ {
+ throw SALOME_Exception
+ (LOCALIZED("add element in subshape already belonging to a subshape"));
+ }
+ }
+
+ elem->setShapeID( myIndex );
+ myNbElements++;
+ }
}
//=======================================================================
//function : RemoveElement
-//purpose :
+//purpose :
//=======================================================================
-bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME)
+
+bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * elem )
{
- if ( !IsComplexSubmesh() && NbElements() )
- return myElements.erase(ME);
-
+ if ( !elem || elem->IsNull() || elem->getshapeId() != myIndex )
+ {
+ return false;
+ }
+ if ( !IsComplexSubmesh() )
+ {
+ elem->setShapeID( 0 );
+ myNbElements--;
+ return true;
+ }
return false;
}
//=======================================================================
//function : AddNode
-//purpose :
+//purpose :
//=======================================================================
+
void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N)
{
if ( !IsComplexSubmesh() )
- myNodes.insert(N);
+ {
+ const int shapeId = N->getshapeId();
+ if ( shapeId > 0 )
+ {
+ if ( shapeId != myIndex )
+ throw SALOME_Exception
+ (LOCALIZED("a node being in sub-mesh is added to another sub-mesh"));
+ return; // already in
+ }
+ N->setShapeID( myIndex );
+ myNbNodes++;
+ }
}
//=======================================================================
//function : RemoveNode
-//purpose :
+//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N)
{
- if ( !IsComplexSubmesh() && NbNodes() )
- return myNodes.erase(N);
-
+ if ( !N || N->getshapeId() != myIndex )
+ {
+ return false;
+ }
+ if ( !IsComplexSubmesh() )
+ {
+ N->setShapeID( 0 );
+ myNbNodes--;
+ return true;
+ }
return false;
}
//=======================================================================
//function : NbElements
-//purpose :
+//purpose :
//=======================================================================
+
int SMESHDS_SubMesh::NbElements() const
{
if ( !IsComplexSubmesh() )
- return myElements.size();
+ return myNbElements;
int nbElems = 0;
- set<const SMESHDS_SubMesh*>::iterator it = mySubMeshes.begin();
+ TSubMeshSet::const_iterator it = mySubMeshes.begin();
for ( ; it != mySubMeshes.end(); it++ )
nbElems += (*it)->NbElements();
//=======================================================================
//function : NbNodes
-//purpose :
+//purpose :
//=======================================================================
int SMESHDS_SubMesh::NbNodes() const
{
- if ( !IsComplexSubmesh() )
- return myNodes.size();
+ if ( !IsComplexSubmesh() )
+ return myNbNodes;
int nbElems = 0;
- set<const SMESHDS_SubMesh*>::iterator it = mySubMeshes.begin();
+ TSubMeshSet::const_iterator it = mySubMeshes.begin();
for ( ; it != mySubMeshes.end(); it++ )
nbElems += (*it)->NbNodes();
return nbElems;
}
-// =====================
-// class MySetIterator
-// =====================
-
-template<typename T> class MySetIterator:public SMDS_Iterator<const T*>
+/*!
+ * Template class used for iteration on vector of elements which can resize
+ * during iteration. The iterator returns only elements present upon its creation.
+ */
+template <class ELEM, typename TSET> class MySetIterator : public SMDS_Iterator<ELEM>
{
- typedef const set<const T*> TSet;
- typename TSet::const_iterator myIt;
- TSet& mySet;
-
- public:
- MySetIterator(const set<const T*>& s):mySet(s), myIt(s.begin())
- {
- }
-
- bool more()
- {
- return myIt!=mySet.end();
- }
- const T* next()
- {
- const T* t=*myIt;
- myIt++;
- return t;
- }
+protected:
+ int _iCur, _iEnd, _iDelta;
+ const TSET& _table;
+public:
+ MySetIterator(const TSET& table, bool reverse): _table( table )
+ {
+ if ( reverse )
+ {
+ _iCur = _table.size()-1;
+ _iEnd = -1;
+ _iDelta = -1;
+ }
+ else
+ {
+ _iCur = 0;
+ _iEnd = _table.size();
+ _iDelta = 1;
+ }
+ if ( more() && !_table[ _iCur ])
+ next();
+ }
+
+ virtual bool more()
+ {
+ return ( _iEnd - _iCur ) * _iDelta > 0;
+ }
+
+ virtual ELEM next()
+ {
+ ELEM e = more() ? _table[ _iCur ] : 0;
+ _iCur += _iDelta;
+ while ( more() && !_table[ _iCur ])
+ _iCur += _iDelta;
+ return e;
+ }
};
// =====================
template<typename VALUE> class MyIterator : public SMDS_Iterator<VALUE>
{
- public:
- MyIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
- : mySubMeshes( theSubMeshes ), mySubIt( theSubMeshes.begin() ), myMore(false)
- {}
+public:
+ MyIterator (const TSubMeshSet& theSubMeshes)
+ : myMore(false), mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() )
+ {}
bool more()
{
- while (( !myElemIt.get() || !myElemIt->more() ) &&
- mySubIt != mySubMeshes.end())
+ while (( !myElemIt.get() || !myElemIt->more() ) && mySubIt != mySubEnd)
{
myElemIt = getElements(*mySubIt);
mySubIt++;
elem = myElemIt->next();
return elem;
}
- protected:
+protected:
virtual boost::shared_ptr< SMDS_Iterator<VALUE> >
- getElements(const SMESHDS_SubMesh*) const = 0;
+ getElements(const SMESHDS_SubMesh*) const = 0;
- private:
- bool myMore;
- const set<const SMESHDS_SubMesh*>& mySubMeshes;
- set<const SMESHDS_SubMesh*>::const_iterator mySubIt;
- boost::shared_ptr< SMDS_Iterator<VALUE> > myElemIt;
+private:
+ bool myMore;
+ TSubMeshSet::const_iterator mySubIt, mySubEnd;
+ boost::shared_ptr< SMDS_Iterator<VALUE> > myElemIt;
};
// =====================
class MyElemIterator: public MyIterator<const SMDS_MeshElement*>
{
- public:
- MyElemIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
+public:
+ MyElemIterator (const TSubMeshSet& theSubMeshes)
:MyIterator<const SMDS_MeshElement*>( theSubMeshes ) {}
SMDS_ElemIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
{ return theSubMesh->GetElements(); }
class MyNodeIterator: public MyIterator<const SMDS_MeshNode*>
{
- public:
- MyNodeIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
+public:
+ MyNodeIterator (const TSubMeshSet& theSubMeshes)
:MyIterator<const SMDS_MeshNode*>( theSubMeshes ) {}
SMDS_NodeIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
{ return theSubMesh->GetNodes(); }
};
-
+
//=======================================================================
//function : GetElements
-//purpose :
+//purpose :
//=======================================================================
SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements() const
if ( IsComplexSubmesh() )
return SMDS_ElemIteratorPtr( new MyElemIterator( mySubMeshes ));
- return SMDS_ElemIteratorPtr(new MySetIterator<SMDS_MeshElement>(myElements));
+ return myParent->shapeElementsIterator( myIndex, myNbElements );
}
//=======================================================================
//function : GetNodes
-//purpose :
+//purpose :
//=======================================================================
SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes() const
if ( IsComplexSubmesh() )
return SMDS_NodeIteratorPtr( new MyNodeIterator( mySubMeshes ));
- return SMDS_NodeIteratorPtr(new MySetIterator<SMDS_MeshNode>(myNodes));
+ return myParent->shapeNodesIterator( myIndex, myNbNodes );
}
//=======================================================================
bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const
{
- // DO NOT TRY TO FIND A REMOVED ELEMENT !!
- if ( !ME )
+ if ( !ME || ME->IsNull() )
return false;
if ( IsComplexSubmesh() )
{
- set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
- for ( ; aSubIt != mySubMeshes.end(); aSubIt++ )
- if ( (*aSubIt)->Contains( ME ))
+ TSubMeshSet::const_iterator aSubIt = mySubMeshes.begin();
+ for (; aSubIt != mySubMeshes.end(); aSubIt++)
+ if ((*aSubIt)->Contains(ME))
return true;
return false;
}
+ return ME->getshapeId() == myIndex;
+}
- if ( ME->GetType() == SMDSAbs_Node )
+//=======================================================================
+//function : IsQuadratic
+//purpose : Return true if my 1st element is quadratic
+//=======================================================================
+
+bool SMESHDS_SubMesh::IsQuadratic() const
+{
+ if ( IsComplexSubmesh() )
{
- const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( ME );
- return ( myNodes.find( n ) != myNodes.end() );
+ TSubMeshSet::const_iterator aSubIt = mySubMeshes.begin();
+ for (; aSubIt != mySubMeshes.end(); aSubIt++)
+ if ((*aSubIt)->IsQuadratic())
+ return true;
+ return false;
}
- return ( myElements.find( ME ) != myElements.end() );
+ if ( myNbElements == 0 )
+ return false;
+
+ SMDS_ElemIteratorPtr it = GetElements();
+ return it->more() && it->next()->IsQuadratic();
}
//=======================================================================
//function : AddSubMesh
-//purpose :
+//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddSubMesh( const SMESHDS_SubMesh* theSubMesh )
}
//=======================================================================
-//function : ContainsSubMesh
+//function : RemoveAllSubmeshes
//purpose :
//=======================================================================
+void SMESHDS_SubMesh::RemoveAllSubmeshes()
+{
+ mySubMeshes.clear();
+}
+
+//=======================================================================
+//function : ContainsSubMesh
+//purpose :
+//=======================================================================
+
bool SMESHDS_SubMesh::ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const
{
return mySubMeshes.find( theSubMesh ) != mySubMeshes.end();
}
+
+//=======================================================================
+//function : GetSubMeshIterator
+//purpose :
+//=======================================================================
+
+SMESHDS_SubMeshIteratorPtr SMESHDS_SubMesh::GetSubMeshIterator() const
+{
+ typedef SMDS_SetIterator< const SMESHDS_SubMesh*, TSubMeshSet::const_iterator > TIterator;
+ return boost::make_shared< TIterator >( mySubMeshes.begin(), mySubMeshes.end());
+}
+
+//=======================================================================
+//function : Clear
+//purpose : remove the contents
+//=======================================================================
+
+void SMESHDS_SubMesh::Clear()
+{
+ if ( myParent && myParent->NbNodes() > 0 )
+ {
+ if ( myNbElements > 0 )
+ for ( SMDS_ElemIteratorPtr it = GetElements(); it->more(); )
+ {
+ const SMDS_MeshElement * elem = it->next();
+ elem->setShapeID( 0 );
+ }
+ if ( myNbNodes > 0 )
+ for ( SMDS_NodeIteratorPtr it = GetNodes(); it->more(); )
+ {
+ const SMDS_MeshNode * elem = it->next();
+ elem->setShapeID( 0 );
+ }
+ }
+
+ myNbElements = 0;
+ myNbNodes = 0;
+ if ( NbSubMeshes() > 0 )
+ {
+ SMESHDS_SubMeshIteratorPtr sub = GetSubMeshIterator();
+ while ( sub->more() ) {
+ if ( SMESHDS_SubMesh* sm = (SMESHDS_SubMesh*) sub->next())
+ sm->Clear();
+ }
+ }
+}