-using namespace std;
-//=============================================================================
-// File : SMESH_SubMesh.cxx
-// Created :
-// Author : Yves FRICAUD, OCC
-// Project : SALOME
-// Copyright : OCC 2002
-// $Header:
-//=============================================================================
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// SMESH SMESHDS : management of mesh data and SMESH document
+// File : SMESH_SubMesh.cxx
+// Author : Yves FRICAUD, OCC
+// Module : SMESH
+// $Header:
+//
+#include "SMESHDS_SubMesh.hxx"
-#include "SMESHDS_SubMesh.ixx"
-#include "SMDS_MapIteratorOfExtendedMap.hxx"
+#include "utilities.h"
+#include "SMDS_SetIterator.hxx"
-//=======================================================================
-//function : SMESHDS_SubMesh
-//purpose :
-//=======================================================================
-SMESHDS_SubMesh::SMESHDS_SubMesh(const Handle(SMDS_Mesh)& M) : myMesh(M)
-{
- myListOfEltIDIsUpdate = Standard_False;
- myListOfNodeIDIsUpdate = Standard_False;
-}
+using namespace std;
//=======================================================================
//function : AddElement
//purpose :
//=======================================================================
-void SMESHDS_SubMesh::AddElement (const Handle(SMDS_MeshElement)& ME)
+void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME)
{
- myElements.Add(ME);
- myListOfEltIDIsUpdate = Standard_False;
+ if ( !IsComplexSubmesh() )
+ myElements.insert(ME);
}
//=======================================================================
//function : RemoveElement
//purpose :
//=======================================================================
-void SMESHDS_SubMesh::RemoveElement(const Handle(SMDS_MeshElement)& ME)
+bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted)
{
- myElements.Remove(ME);
- myListOfEltIDIsUpdate = Standard_False;
+ if ( !IsComplexSubmesh() && NbElements() ) {
+
+ if (!isElemDeleted) // alive element has valid ID and can be found
+ return myElements.erase(ME);
+
+ TElemSet::iterator e = myElements.begin(), eEnd = myElements.end();
+ for ( ; e != eEnd; ++e )
+ if ( ME == *e ) {
+ myElements.erase( e );
+ return true;
+ }
+ }
+
+ return false;
}
+
//=======================================================================
//function : AddNode
//purpose :
//=======================================================================
-void SMESHDS_SubMesh::AddNode (const Handle(SMDS_MeshNode)& N)
+void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N)
{
- myNodes.Add(N);
- myListOfNodeIDIsUpdate = Standard_False;
+ if ( !IsComplexSubmesh() )
+ myNodes.insert(N);
}
//=======================================================================
//function : RemoveNode
//purpose :
//=======================================================================
-void SMESHDS_SubMesh::RemoveNode (const Handle(SMDS_MeshNode)& N)
+
+bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N, bool isNodeDeleted)
{
- myNodes.Remove(N);
- myListOfNodeIDIsUpdate = Standard_False;
+ if ( !IsComplexSubmesh() && NbNodes() ) {
+
+ if (!isNodeDeleted) // alive node has valid ID and can be found
+ return myNodes.erase(N);
+
+ TElemSet::iterator e = myNodes.begin(), eEnd = myNodes.end();
+ for ( ; e != eEnd; ++e )
+ if ( N == *e ) {
+ myNodes.erase( e );
+ return true;
+ }
+ }
+
+ return false;
}
//=======================================================================
//function : NbElements
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_SubMesh::NbElements()
+int SMESHDS_SubMesh::NbElements() const
{
- return myElements.Extent();
+ if ( !IsComplexSubmesh() )
+ return myElements.size();
+
+ int nbElems = 0;
+ set<const SMESHDS_SubMesh*>::const_iterator it = mySubMeshes.begin();
+ for ( ; it != mySubMeshes.end(); it++ )
+ nbElems += (*it)->NbElements();
+
+ return nbElems;
}
//=======================================================================
-//function : GetElements
+//function : NbNodes
//purpose :
//=======================================================================
-const SMDS_MapOfMeshElement& SMESHDS_SubMesh::GetElements()
+
+int SMESHDS_SubMesh::NbNodes() const
{
- return myElements;
+ if ( !IsComplexSubmesh() )
+ return myNodes.size();
+
+ int nbElems = 0;
+ set<const SMESHDS_SubMesh*>::const_iterator it = mySubMeshes.begin();
+ for ( ; it != mySubMeshes.end(); it++ )
+ nbElems += (*it)->NbNodes();
+
+ return nbElems;
}
+
+// =====================
+// class MySetIterator
+// =====================
+
+template<class ELEM, typename TSET> class MySetIterator:
+ public SMDS_SetIterator<ELEM, typename TSET::const_iterator >
+{
+ typedef SMDS_SetIterator<ELEM, typename TSET::const_iterator > TFather;
+ public:
+ MySetIterator(const TSET& s):TFather(s.begin(),s.end())
+ {
+ }
+};
+
+// =====================
+// class MyIterator
+// =====================
+
+template<typename VALUE> class MyIterator : public SMDS_Iterator<VALUE>
+{
+ public:
+ MyIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
+ : mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() ), myMore(false)
+ {}
+ bool more()
+ {
+ while (( !myElemIt.get() || !myElemIt->more() ) && mySubIt != mySubEnd)
+ {
+ myElemIt = getElements(*mySubIt);
+ mySubIt++;
+ }
+ myMore = myElemIt.get() && myElemIt->more();
+ return myMore;
+ }
+ VALUE next()
+ {
+ VALUE elem = 0;
+ if ( myMore )
+ elem = myElemIt->next();
+ return elem;
+ }
+ protected:
+ virtual boost::shared_ptr< SMDS_Iterator<VALUE> >
+ getElements(const SMESHDS_SubMesh*) const = 0;
+
+ private:
+ bool myMore;
+ set<const SMESHDS_SubMesh*>::const_iterator mySubIt, mySubEnd;
+ boost::shared_ptr< SMDS_Iterator<VALUE> > myElemIt;
+};
+
+// =====================
+// class MyElemIterator
+// =====================
+
+class MyElemIterator: public MyIterator<const SMDS_MeshElement*>
+{
+ public:
+ MyElemIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
+ :MyIterator<const SMDS_MeshElement*>( theSubMeshes ) {}
+ SMDS_ElemIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
+ { return theSubMesh->GetElements(); }
+};
+
+// =====================
+// class MyNodeIterator
+// =====================
+
+class MyNodeIterator: public MyIterator<const SMDS_MeshNode*>
+{
+ public:
+ MyNodeIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
+ :MyIterator<const SMDS_MeshNode*>( theSubMeshes ) {}
+ SMDS_NodeIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
+ { return theSubMesh->GetNodes(); }
+};
+
//=======================================================================
-//function : NbNodes
+//function : GetElements
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_SubMesh::NbNodes()
+
+SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements() const
{
- return myNodes.Extent();
+ if ( IsComplexSubmesh() )
+ return SMDS_ElemIteratorPtr( new MyElemIterator( mySubMeshes ));
+
+ return SMDS_ElemIteratorPtr(new MySetIterator<const SMDS_MeshElement*,TElemSet>(myElements));
}
//=======================================================================
//function : GetNodes
//purpose :
//=======================================================================
-const SMDS_MapOfMeshElement& SMESHDS_SubMesh::GetNodes()
+
+SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes() const
{
- return myNodes;
+ if ( IsComplexSubmesh() )
+ return SMDS_NodeIteratorPtr( new MyNodeIterator( mySubMeshes ));
+
+ return SMDS_NodeIteratorPtr(new MySetIterator<const SMDS_MeshNode*,TElemSet>(myNodes));
}
//=======================================================================
-//function : GetIDElements
-//purpose :
+//function : Contains
+//purpose : check if elem or node is in
//=======================================================================
-const TColStd_ListOfInteger& SMESHDS_SubMesh::GetIDElements()
+
+bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const
{
- if (!myListOfEltIDIsUpdate) {
- myListOfEltID.Clear();
- for (SMDS_MapIteratorOfExtendedMap it(myElements); it.More(); it.Next()) {
- myListOfEltID.Append(it.Key()->GetID());
- }
- myListOfEltIDIsUpdate = Standard_True;
+ // DO NOT TRY TO FIND A REMOVED ELEMENT !!
+ //if ( IsComplexSubmesh() || !ME )
+ if (!ME )
+ return false;
+
+ if ( IsComplexSubmesh() )
+ {
+ set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
+ for ( ; aSubIt != mySubMeshes.end(); aSubIt++ )
+ if ( (*aSubIt)->Contains( ME ))
+ return true;
+ return false;
}
- return myListOfEltID;
+
+ if ( ME->GetType() == SMDSAbs_Node )
+ return ( myNodes.find( ME ) != myNodes.end() );
+
+ return ( myElements.find( ME ) != myElements.end() );
}
//=======================================================================
-//function : GetIDNodes
+//function : AddSubMesh
//purpose :
//=======================================================================
-const TColStd_ListOfInteger& SMESHDS_SubMesh::GetIDNodes()
+
+void SMESHDS_SubMesh::AddSubMesh( const SMESHDS_SubMesh* theSubMesh )
{
- if (!myListOfNodeIDIsUpdate) {
- myListOfNodeID.Clear();
- for (SMDS_MapIteratorOfExtendedMap it(myNodes); it.More(); it.Next()) {
- myListOfNodeID.Append(it.Key()->GetID());
- }
- myListOfNodeIDIsUpdate = Standard_True;
+ ASSERT( theSubMesh );
+ mySubMeshes.insert( theSubMesh );
+}
+
+//=======================================================================
+//function : RemoveSubMesh
+//purpose :
+//=======================================================================
+
+bool SMESHDS_SubMesh::RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh )
+{
+ return mySubMeshes.erase( theSubMesh );
+}
+
+//=======================================================================
+//function : ContainsSubMesh
+//purpose :
+//=======================================================================
+
+bool SMESHDS_SubMesh::ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const
+{
+ return mySubMeshes.find( theSubMesh ) != mySubMeshes.end();
+}
+
+//=======================================================================
+//function : GetSubMeshIterator
+//purpose :
+//=======================================================================
+
+SMESHDS_SubMeshIteratorPtr SMESHDS_SubMesh::GetSubMeshIterator() const
+{
+ typedef set<const SMESHDS_SubMesh*>::const_iterator TIterator;
+ return SMESHDS_SubMeshIteratorPtr
+ ( new SMDS_SetIterator< const SMESHDS_SubMesh*, TIterator >( mySubMeshes.begin(),
+ mySubMeshes.end()));
+}
+
+//=======================================================================
+//function : Clear
+//purpose : remove the contents
+//=======================================================================
+
+void SMESHDS_SubMesh::Clear()
+{
+ myElements.clear();
+ myNodes.clear();
+ SMESHDS_SubMeshIteratorPtr sub = GetSubMeshIterator();
+ while ( sub->more() ) {
+ if ( SMESHDS_SubMesh* sm = (SMESHDS_SubMesh*) sub->next())
+ sm->Clear();
}
- return myListOfNodeID;
}