-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
SMESHDS_SubMesh::SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index)
{
myParent = parent;
- myElements.clear();
- myNodes.clear();
myIndex = index;
myUnusedIdNodes = 0;
myUnusedIdElements = 0;
//=======================================================================
//function : AddElement
-//purpose :
+//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME)
{
if (!IsComplexSubmesh())
+ {
+ if ( ME->GetType() == SMDSAbs_Node )
{
- if ( ME->GetType() == SMDSAbs_Node )
+ AddNode( static_cast< const SMDS_MeshNode* >( ME ));
+ return;
+ }
+ int oldShapeId = ME->getshapeId();
+ if ( oldShapeId > 0 )
+ {
+ if (oldShapeId != myIndex)
{
- AddNode( static_cast< const SMDS_MeshNode* >( ME ));
- return;
+ throw SALOME_Exception
+ (LOCALIZED("add element in subshape already belonging to a subshape"));
}
- int oldShapeId = ME->getshapeId();
- if ( oldShapeId > 0 )
+ int idInSubShape = ME->getIdInShape();
+ if (idInSubShape >= 0)
+ {
+ MESSAGE("add element in subshape already belonging to that subshape "
+ << ME->GetID() << " " << oldShapeId << " " << idInSubShape);
+ // check if ok: do nothing if ok
+ if (idInSubShape >= (int)myElements.size())
{
- if (oldShapeId != myIndex)
- {
- MESSAGE("add element in subshape already belonging to another subshape "
- << ME->GetID() << " " << oldShapeId << " " << myIndex);
- throw SALOME_Exception(LOCALIZED("add element in subshape already belonging to a subshape"));
- }
- else
- {
- int idInSubShape = ME->getIdInShape();
- if (idInSubShape >= 0)
- {
- MESSAGE("add element in subshape already belonging to that subshape "
- << ME->GetID() << " " << oldShapeId << " " << idInSubShape);
- // check if ok: do nothing if ok
- if (idInSubShape >= myElements.size())
- {
- MESSAGE("out of bounds " << idInSubShape << " " << myElements.size());
- throw SALOME_Exception(LOCALIZED("out of bounds"));
- }
- if (ME != myElements[idInSubShape])
- {
- MESSAGE("not the same element");
- throw SALOME_Exception(LOCALIZED("not the same element"));
- }
- MESSAGE("already done, OK, nothing to do");
- return;
- }
- }
+ throw SALOME_Exception(LOCALIZED("out of bounds"));
}
-
- SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
- elem->setShapeId(myIndex);
- elem->setIdInShape(myElements.size());
- myElements.push_back(ME);
+ if (ME != myElements[idInSubShape])
+ {
+ throw SALOME_Exception(LOCALIZED("not the same element"));
+ }
+ return;
+ }
}
+
+ SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
+ elem->setShapeId(myIndex);
+ elem->setIdInShape(myElements.size());
+ myElements.push_back(ME);
+ }
}
//=======================================================================
//function : RemoveElement
-//purpose :
+//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted)
{
if (!ME)
{
- MESSAGE("-----------------> Remove Null Element " << isElemDeleted);
return false;
}
if (!IsComplexSubmesh())
{
- if ( ME->getshapeId() != myIndex )
+ if ( ME->getshapeId() != myIndex ) // elem not in a pool can loose it's data already
+ {
+ if ( isElemDeleted )
+ for ( size_t i = 0; i < myElements.size(); ++i )
+ if ( myElements[i] == ME )
+ {
+ myElements[i] = 0;
+ ++myUnusedIdElements;
+ return true;
+ }
return false;
+ }
int idInSubShape = ME->getIdInShape();
SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
elem->setShapeId(0);
elem->setIdInShape(-1);
- if ((idInSubShape >= 0) && (idInSubShape < myElements.size()))
+ if ((idInSubShape >= 0) && (idInSubShape < (int) myElements.size()))
{
myElements[idInSubShape] = 0; // this vector entry is no more used
- myUnusedIdElements++;
+ if ( ++myUnusedIdElements == (int) myElements.size() )
+ {
+ clearVector( myElements );
+ myUnusedIdElements = 0;
+ }
return true;
}
return false;
}
- MESSAGE("Try to remove an element from a complex submesh ");
return false;
}
if ( shapeId != myIndex )
throw SALOME_Exception
(LOCALIZED("a node being in sub-mesh is added to another sub-mesh"));
- if ( idInSubShape >= myNodes.size() || myNodes[ idInSubShape ] != N )
+ if ( idInSubShape >= (int)myNodes.size() || myNodes[ idInSubShape ] != N )
throw SALOME_Exception
(LOCALIZED("a node with wrong idInSubShape is re-added to the same sub-mesh"));
return; // already in
//=======================================================================
//function : RemoveNode
-//purpose :
+//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N, bool isNodeDeleted)
if (!IsComplexSubmesh())
{
if ( N->getshapeId() != myIndex )
+ {
+ if ( isNodeDeleted )
+ for ( size_t i = 0; i < myNodes.size(); ++i )
+ if ( myNodes[i] == N )
+ {
+ myNodes[i] = 0;
+ ++myUnusedIdNodes;
+ return true;
+ }
return false;
+ }
int idInSubShape = N->getIdInShape();
SMDS_MeshNode* node = (SMDS_MeshNode*) (N);
node->setShapeId(0);
node->setIdInShape(-1);
- if ((idInSubShape >= 0) && (idInSubShape < myNodes.size()))
+ if ((idInSubShape >= 0) && (idInSubShape < (int) myNodes.size()))
{
myNodes[idInSubShape] = 0; // this vector entry is no more used
- myUnusedIdNodes++;
+ if ( ++myUnusedIdNodes == (int) myNodes.size() )
+ {
+ clearVector( myNodes );
+ myUnusedIdNodes = 0;
+ }
return true;
}
return false;
}
- MESSAGE("Try to remove a node from a complex submesh");
return false;
}
//=======================================================================
//function : NbElements
-//purpose :
+//purpose :
//=======================================================================
int SMESHDS_SubMesh::NbElements() const
{
public:
MyIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
- : mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() ), myMore(false)
+ : myMore(false), mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() )
{}
bool more()
{
if (!ME)
return false;
- if (IsComplexSubmesh())
- {
- set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
- for (; aSubIt != mySubMeshes.end(); aSubIt++)
- if ((*aSubIt)->Contains(ME))
- return true;
- return false;
- }
+ if ( IsComplexSubmesh() )
+ {
+ set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
+ for (; aSubIt != mySubMeshes.end(); aSubIt++)
+ if ((*aSubIt)->Contains(ME))
+ return true;
+ return false;
+ }
if (ME->GetType() == SMDSAbs_Node)
- {
- int idInShape = ME->getIdInShape();
- if ((idInShape >= 0) && (idInShape < myNodes.size()))
- if (myNodes[idInShape] == ME)
- return true;
- }
+ {
+ int idInShape = ME->getIdInShape();
+ if ((idInShape >= 0) && (idInShape < (int) myNodes.size()))
+ if (myNodes[idInShape] == ME)
+ return true;
+ }
else
- {
- int idInShape = ME->getIdInShape();
- if ((idInShape >= 0) && (idInShape < myElements.size()))
- if (myElements[idInShape] == ME)
- return true;
- }
+ {
+ int idInShape = ME->getIdInShape();
+ if ((idInShape >= 0) && (idInShape < (int) myElements.size()))
+ if (myElements[idInShape] == ME)
+ return true;
+ }
+ return false;
+}
+
+//=======================================================================
+//function : IsQuadratic
+//purpose : Return true if my 1st element is quadratic
+//=======================================================================
+
+bool SMESHDS_SubMesh::IsQuadratic() const
+{
+ if ( IsComplexSubmesh() )
+ {
+ set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
+ for (; aSubIt != mySubMeshes.end(); aSubIt++)
+ if ((*aSubIt)->IsQuadratic())
+ return true;
+ return false;
+ }
+
+ for ( size_t i = 0; i < myElements.size(); ++i )
+ if ( myElements[i] )
+ return myElements[i]->IsQuadratic();
+
return false;
}
myUnusedIdNodes = 0;
}
}
+
+//=======================================================================
+//function : GetElement
+//purpose : Return an element by its IdInShape
+//=======================================================================
+
+const SMDS_MeshElement* SMESHDS_SubMesh::GetElement( size_t idInShape ) const
+{
+ return ( !IsComplexSubmesh() && idInShape < myElements.size() ) ? myElements[idInShape] : 0;
+}
+
+//=======================================================================
+//function : GetElement
+//purpose : Return a node by its IdInShape
+//=======================================================================
+
+const SMDS_MeshNode* SMESHDS_SubMesh::GetNode( size_t idInShape ) const
+{
+ return ( !IsComplexSubmesh() && idInShape < myNodes.size() ) ? myNodes[idInShape] : 0;
+}