// Module : SMESH
// $Header:
-using namespace std;
#include "SMESHDS_Script.hxx"
//=======================================================================
{
return myCommands;
}
+
+/**
+ * Add UpdateAll command to the log of this mesh. Once interpreted by the
+ * graphical client it will (re)draw the full mesh.
+ */
+void SMESHDS_Script::UpdateAll()
+{
+ myCommands.insert(myCommands.end(), new SMESHDS_Command(SMESHDS_UpdateAll));
+}