#ifndef _SMESHDS_Mesh_HeaderFile
#define _SMESHDS_Mesh_HeaderFile
+#include "SMESH_SMESHDS.hxx"
+
#include "SMDS_Mesh.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_MeshEdge.hxx"
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopoDS_Shape.hxx>
+#include <TopoDS_Solid.hxx>
#include <TopoDS_Shell.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Edge.hxx>
-#include <map>
-#ifdef WNT
-#include <hash_map>
-#endif
-//Not portable see http://gcc.gnu.org/onlinedocs/libstdc++/faq/index.html#5_4 to know more.
-#ifdef __GNUC__
- #if __GNUC__ < 3
- #include <hash_map.h>
- namespace gstd { using ::hash_map; }; // inherit globals
- #else
- #include <ext/hash_map>
- #if __GNUC_MINOR__ == 0
- namespace gstd = std; // GCC 3.0
- #else
- namespace gstd = ::__gnu_cxx; // GCC 3.1 and later
- #endif
- #endif
-#else // ... there are other compilers, right?
- namespace gstd = std;
-#endif
+#include <NCollection_DataMap.hxx>
+#include <map>
+/*
+ * Using of native haah_map isn't portable and don't work on WIN32 platform.
+ * So this functionality implement on new NCollection_DataMap technology
+ */
+#include "SMESHDS_DataMapOfShape.hxx"
class SMESHDS_GroupBase;
-class SMESHDS_Mesh:public SMDS_Mesh{
+class SMESHDS_EXPORT SMESHDS_Mesh:public SMDS_Mesh{
public:
SMESHDS_Mesh(int MeshID);
void ShapeToMesh(const TopoDS_Shape & S);
void Renumber (const bool isNodes, const int startID=1, const int deltaID=1);
void SetNodeInVolume(SMDS_MeshNode * aNode, const TopoDS_Shell & S);
- void SetNodeOnFace(SMDS_MeshNode * aNode, const TopoDS_Face & S);
- void SetNodeOnEdge(SMDS_MeshNode * aNode, const TopoDS_Edge & S);
+ void SetNodeInVolume(SMDS_MeshNode * aNode, const TopoDS_Solid & S);
+ void SetNodeOnFace(SMDS_MeshNode * aNode, const TopoDS_Face & S, double u=0., double v=0.);
+ void SetNodeOnEdge(SMDS_MeshNode * aNode, const TopoDS_Edge & S, double u=0.);
void SetNodeOnVertex(SMDS_MeshNode * aNode, const TopoDS_Vertex & S);
void UnSetNodeOnShape(const SMDS_MeshNode * aNode);
void SetMeshElementOnShape(const SMDS_MeshElement * anElt,
SMESHDS_SubMesh * NewSubMesh(int Index);
int AddCompoundSubmesh(const TopoDS_Shape& S, TopAbs_ShapeEnum type = TopAbs_SHAPE);
void SetNodeInVolume(const SMDS_MeshNode * aNode, int Index);
- void SetNodeOnFace(SMDS_MeshNode * aNode, int Index);
- void SetNodeOnEdge(SMDS_MeshNode * aNode, int Index);
+ void SetNodeOnFace(SMDS_MeshNode * aNode, int Index , double u=0., double v=0.);
+ void SetNodeOnEdge(SMDS_MeshNode * aNode, int Index , double u=0.);
void SetNodeOnVertex(SMDS_MeshNode * aNode, int Index);
void SetMeshElementOnShape(const SMDS_MeshElement * anElt, int Index);
~SMESHDS_Mesh();
private:
-#ifndef WNT
- struct HashTopoDS_Shape{
- size_t operator()(const TopoDS_Shape& S) const {
- return S.HashCode(2147483647);
- }
- };
-#else
- typedef gstd::hash_compare< TopoDS_Shape, less<TopoDS_Shape> > HashTopoDS;
-
- class HashTopoDS_Shape : public HashTopoDS {
- public:
-
- size_t operator()(const TopoDS_Shape& S) const {
+ void addNodeToSubmesh( const SMDS_MeshNode* aNode, int Index )
+ {
+ //Update or build submesh
+ map<int,SMESHDS_SubMesh*>::iterator it = myShapeIndexToSubMesh.find( Index );
+ if ( it == myShapeIndexToSubMesh.end() )
+ it = myShapeIndexToSubMesh.insert( make_pair(Index, new SMESHDS_SubMesh() )).first;
+ it->second->AddNode( aNode ); // add aNode to submesh
+ }
+
+ /*int HashCode( const TopoDS_Shape& S, const Standard_Integer theUpper ) const
+ {
return S.HashCode(2147483647);
- }
-
- bool operator()(const TopoDS_Shape& S1,const TopoDS_Shape& S2) const {
- return S1==S2;
- }
- };
-
-
-
-#endif
+ }*/
typedef std::list<const SMESHDS_Hypothesis*> THypList;
-#ifndef WNT
- typedef gstd::hash_map<TopoDS_Shape,THypList,HashTopoDS_Shape> ShapeToHypothesis;
-#else
- typedef gstd::hash_map<TopoDS_Shape,THypList,HashTopoDS_Shape> ShapeToHypothesis;
-#endif
+ typedef NCollection_DataMap< TopoDS_Shape, THypList > ShapeToHypothesis;
ShapeToHypothesis myShapeToHypothesis;