void addNodeToSubmesh( const SMDS_MeshNode* aNode, int Index )
{
//Update or build submesh
- map<int,SMESHDS_SubMesh*>::iterator it = myShapeIndexToSubMesh.find( Index );
+ std::map<int,SMESHDS_SubMesh*>::iterator it = myShapeIndexToSubMesh.find( Index );
if ( it == myShapeIndexToSubMesh.end() )
- it = myShapeIndexToSubMesh.insert( make_pair(Index, new SMESHDS_SubMesh() )).first;
+ it = myShapeIndexToSubMesh.insert( std::make_pair(Index, new SMESHDS_SubMesh() )).first;
it->second->AddNode( aNode ); // add aNode to submesh
}