// $Header:
#include "SMESHDS_Mesh.hxx"
+
+#include "SMESHDS_Group.hxx"
#include "SMDS_VertexPosition.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
+#include "SMESHDS_GroupOnGeom.hxx"
#include <TopExp_Explorer.hxx>
#include <TopExp.hxx>
+#include <TopoDS_Iterator.hxx>
#include "utilities.h"
+
+using namespace std;
+
//=======================================================================
//function : Create
//purpose :
//=======================================================================
void SMESHDS_Mesh::ShapeToMesh(const TopoDS_Shape & S)
{
- myShape = S;
- TopExp::MapShapes(myShape, myIndexToShape);
+ if ( !myShape.IsNull() && S.IsNull() )
+ {
+ // removal of a shape to mesh, delete ...
+ // - hypotheses
+ myShapeToHypothesis.clear();
+ // - shape indices in SMDS_Position of nodes
+ map<int,SMESHDS_SubMesh*>::iterator i_sub = myShapeIndexToSubMesh.begin();
+ for ( ; i_sub != myShapeIndexToSubMesh.end(); i_sub++ ) {
+ if ( !i_sub->second->IsComplexSubmesh() ) {
+ SMDS_NodeIteratorPtr nIt = i_sub->second->GetNodes();
+ while ( nIt->more() )
+ nIt->next()->GetPosition()->SetShapeId( 0 );
+ }
+ }
+ // - sub-meshes
+ myIndexToShape.Clear();
+ myShapeIndexToSubMesh.clear();
+ // - groups on geometry
+ set<SMESHDS_GroupBase*>::iterator gr = myGroups.begin();
+ while ( gr != myGroups.end() ) {
+ if ( dynamic_cast<SMESHDS_GroupOnGeom*>( *gr ))
+ myGroups.erase( gr++ );
+ else
+ gr++;
+ }
+ }
+ else {
+ myShape = S;
+ if ( !S.IsNull() )
+ TopExp::MapShapes(myShape, myIndexToShape);
+ }
}
//=======================================================================
}
//=======================================================================
-//function : AddEdge
+//function : ChangeElementNodes
+//purpose :
+//=======================================================================
+
+bool SMESHDS_Mesh::ChangeElementNodes(const SMDS_MeshElement * elem,
+ const SMDS_MeshNode * nodes[],
+ const int nbnodes)
+{
+ if ( ! SMDS_Mesh::ChangeElementNodes( elem, nodes, nbnodes ))
+ return false;
+
+ vector<int> IDs( nbnodes );
+ for ( int i = 0; i < nbnodes; i++ )
+ IDs [ i ] = nodes[ i ]->GetID();
+ myScript->ChangeElementNodes( elem->GetID(), &IDs[0], nbnodes);
+
+ return true;
+}
+
+//=======================================================================
+//function : ChangePolygonNodes
+//purpose :
+//=======================================================================
+bool SMESHDS_Mesh::ChangePolygonNodes
+ (const SMDS_MeshElement * elem,
+ vector<const SMDS_MeshNode*> nodes)
+{
+ ASSERT(nodes.size() > 3);
+
+ return ChangeElementNodes(elem, &nodes[0], nodes.size());
+}
+
+//=======================================================================
+//function : ChangePolyhedronNodes
+//purpose :
+//=======================================================================
+bool SMESHDS_Mesh::ChangePolyhedronNodes
+ (const SMDS_MeshElement * elem,
+ std::vector<const SMDS_MeshNode*> nodes,
+ std::vector<int> quantities)
+{
+ ASSERT(nodes.size() > 3);
+
+ if (!SMDS_Mesh::ChangePolyhedronNodes(elem, nodes, quantities))
+ return false;
+
+ int i, len = nodes.size();
+ std::vector<int> nodes_ids (len);
+ for (i = 0; i < len; i++) {
+ nodes_ids[i] = nodes[i]->GetID();
+ }
+ myScript->ChangePolyhedronNodes(elem->GetID(), nodes_ids, quantities);
+
+ return true;
+}
+
+//=======================================================================
+//function : Renumber
+//purpose :
+//=======================================================================
+
+void SMESHDS_Mesh::Renumber (const bool isNodes, const int startID, const int deltaID)
+{
+ SMDS_Mesh::Renumber( isNodes, startID, deltaID );
+ myScript->Renumber( isNodes, startID, deltaID );
+}
+
+//=======================================================================
+//function :AddEdgeWithID
//purpose :
//=======================================================================
SMDS_MeshEdge* SMESHDS_Mesh::AddEdgeWithID(int n1, int n2, int ID)
n8->GetID());
return anElem;
}
+
+//=======================================================================
+//function : AddPolygonalFace
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMESHDS_Mesh::AddPolygonalFaceWithID (std::vector<int> nodes_ids,
+ const int ID)
+{
+ SMDS_MeshFace *anElem = SMDS_Mesh::AddPolygonalFaceWithID(nodes_ids, ID);
+ if (anElem) {
+ myScript->AddPolygonalFace(ID, nodes_ids);
+ }
+ return anElem;
+}
+
+SMDS_MeshFace* SMESHDS_Mesh::AddPolygonalFaceWithID
+ (std::vector<const SMDS_MeshNode*> nodes,
+ const int ID)
+{
+ SMDS_MeshFace *anElem = SMDS_Mesh::AddPolygonalFaceWithID(nodes, ID);
+ if (anElem) {
+ int i, len = nodes.size();
+ std::vector<int> nodes_ids (len);
+ for (i = 0; i < len; i++) {
+ nodes_ids[i] = nodes[i]->GetID();
+ }
+ myScript->AddPolygonalFace(ID, nodes_ids);
+ }
+ return anElem;
+}
+
+SMDS_MeshFace* SMESHDS_Mesh::AddPolygonalFace
+ (std::vector<const SMDS_MeshNode*> nodes)
+{
+ SMDS_MeshFace *anElem = SMDS_Mesh::AddPolygonalFace(nodes);
+ if (anElem) {
+ int i, len = nodes.size();
+ std::vector<int> nodes_ids (len);
+ for (i = 0; i < len; i++) {
+ nodes_ids[i] = nodes[i]->GetID();
+ }
+ myScript->AddPolygonalFace(anElem->GetID(), nodes_ids);
+ }
+ return anElem;
+}
+
//=======================================================================
-//function : removeFromSubMeshes
+//function : AddPolyhedralVolume
//purpose :
//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddPolyhedralVolumeWithID (std::vector<int> nodes_ids,
+ std::vector<int> quantities,
+ const int ID)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddPolyhedralVolumeWithID(nodes_ids, quantities, ID);
+ if (anElem) {
+ myScript->AddPolyhedralVolume(ID, nodes_ids, quantities);
+ }
+ return anElem;
+}
-static void removeFromSubMeshes (map<int,SMESHDS_SubMesh*> & theSubMeshes,
- list<const SMDS_MeshElement *> & theElems,
- const bool isNode)
+SMDS_MeshVolume* SMESHDS_Mesh::AddPolyhedralVolumeWithID
+ (std::vector<const SMDS_MeshNode*> nodes,
+ std::vector<int> quantities,
+ const int ID)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddPolyhedralVolumeWithID(nodes, quantities, ID);
+ if (anElem) {
+ int i, len = nodes.size();
+ std::vector<int> nodes_ids (len);
+ for (i = 0; i < len; i++) {
+ nodes_ids[i] = nodes[i]->GetID();
+ }
+ myScript->AddPolyhedralVolume(ID, nodes_ids, quantities);
+ }
+ return anElem;
+}
+
+SMDS_MeshVolume* SMESHDS_Mesh::AddPolyhedralVolume
+ (std::vector<const SMDS_MeshNode*> nodes,
+ std::vector<int> quantities)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddPolyhedralVolume(nodes, quantities);
+ if (anElem) {
+ int i, len = nodes.size();
+ std::vector<int> nodes_ids (len);
+ for (i = 0; i < len; i++) {
+ nodes_ids[i] = nodes[i]->GetID();
+ }
+ myScript->AddPolyhedralVolume(anElem->GetID(), nodes_ids, quantities);
+ }
+ return anElem;
+}
+
+//=======================================================================
+//function : removeFromContainers
+//purpose :
+//=======================================================================
+
+static void removeFromContainers (map<int,SMESHDS_SubMesh*> & theSubMeshes,
+ set<SMESHDS_GroupBase*>& theGroups,
+ list<const SMDS_MeshElement *> & theElems,
+ const bool isNode)
{
if ( theElems.empty() )
return;
-
+
+ // Rm from group
+ // Element can belong to several groups
+ if ( !theGroups.empty() )
+ {
+ set<SMESHDS_GroupBase*>::iterator GrIt = theGroups.begin();
+ for ( ; GrIt != theGroups.end(); GrIt++ )
+ {
+ SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *GrIt );
+ if ( !group || group->IsEmpty() ) continue;
+
+ list<const SMDS_MeshElement *>::iterator elIt = theElems.begin();
+ for ( ; elIt != theElems.end(); elIt++ )
+ {
+ group->SMDSGroup().Remove( *elIt );
+ if ( group->IsEmpty() ) break;
+ }
+ }
+ }
+
+ // Rm from sub-meshes
+ // Element should belong to only one sub-mesh
map<int,SMESHDS_SubMesh*>::iterator SubIt = theSubMeshes.begin();
for ( ; SubIt != theSubMeshes.end(); SubIt++ )
{
+ int size = isNode ? (*SubIt).second->NbNodes() : (*SubIt).second->NbElements();
+ if ( size == 0 ) continue;
+
list<const SMDS_MeshElement *>::iterator elIt = theElems.begin();
while ( elIt != theElems.end() )
{
SMDS_Mesh::RemoveElement( n, removedElems, removedNodes, true );
- removeFromSubMeshes( myShapeIndexToSubMesh, removedElems, false );
- removeFromSubMeshes( myShapeIndexToSubMesh, removedNodes, true );
+ removeFromContainers( myShapeIndexToSubMesh, myGroups, removedElems, false );
+ removeFromContainers( myShapeIndexToSubMesh, myGroups, removedNodes, true );
}
//=======================================================================
SMDS_Mesh::RemoveElement(elt, removedElems, removedNodes, false);
- removeFromSubMeshes( myShapeIndexToSubMesh, removedElems, false );
+ removeFromContainers( myShapeIndexToSubMesh, myGroups, removedElems, false );
}
//=======================================================================
//function : SetNodeOnVolume
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeInVolume(SMDS_MeshNode * aNode,
- const TopoDS_Shell & S)
+void SMESHDS_Mesh::SetNodeInVolume(SMDS_MeshNode * aNode,
+ const TopoDS_Shell & S)
{
- if (myShape.IsNull()) MESSAGE("myShape is NULL");
-
- int Index = myIndexToShape.FindIndex(S);
-
- //Set Position on Node
- //Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
- //aNode->SetPosition(aPos);
-
- //Update or build submesh
- map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
- if (it==myShapeIndexToSubMesh.end())
- myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh();
-
- myShapeIndexToSubMesh[Index]->AddNode(aNode);
+ SetNodeInVolume( aNode, myIndexToShape.FindIndex(S) );
+}
+//=======================================================================
+//function : SetNodeOnVolume
+//purpose :
+//=======================================================================
+void SMESHDS_Mesh::SetNodeInVolume(SMDS_MeshNode * aNode,
+ const TopoDS_Solid & S)
+{
+ SetNodeInVolume( aNode, myIndexToShape.FindIndex(S) );
}
//=======================================================================
//function : SetNodeOnFace
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnFace(SMDS_MeshNode * aNode,
- const TopoDS_Face & S)
+void SMESHDS_Mesh::SetNodeOnFace(SMDS_MeshNode * aNode,
+ const TopoDS_Face & S,
+ double u,
+ double v)
{
- if (myShape.IsNull()) MESSAGE("myShape is NULL");
-
- int Index = myIndexToShape.FindIndex(S);
-
- //Set Position on Node
- aNode->SetPosition(SMDS_PositionPtr(new SMDS_FacePosition(Index, 0., 0.)));
-
- //Update or build submesh
- map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
- if (it==myShapeIndexToSubMesh.end())
- myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh();
-
- myShapeIndexToSubMesh[Index]->AddNode(aNode);
+ SetNodeOnFace( aNode, myIndexToShape.FindIndex(S), u, v );
}
//=======================================================================
//function : SetNodeOnEdge
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnEdge(SMDS_MeshNode * aNode,
- const TopoDS_Edge & S)
+void SMESHDS_Mesh::SetNodeOnEdge(SMDS_MeshNode * aNode,
+ const TopoDS_Edge & S,
+ double u)
{
- if (myShape.IsNull()) MESSAGE("myShape is NULL");
-
- int Index = myIndexToShape.FindIndex(S);
-
- //Set Position on Node
- aNode->SetPosition(SMDS_PositionPtr(new SMDS_EdgePosition(Index, 0.)));
-
- //Update or build submesh
- map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
- if (it==myShapeIndexToSubMesh.end())
- myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh();
-
- myShapeIndexToSubMesh[Index]->AddNode(aNode);
+ SetNodeOnEdge( aNode, myIndexToShape.FindIndex(S), u );
}
//=======================================================================
//function : SetNodeOnVertex
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnVertex(SMDS_MeshNode * aNode,
- const TopoDS_Vertex & S)
+void SMESHDS_Mesh::SetNodeOnVertex(SMDS_MeshNode * aNode,
+ const TopoDS_Vertex & S)
{
- if (myShape.IsNull()) MESSAGE("myShape is NULL");
-
- int Index = myIndexToShape.FindIndex(S);
-
- //Set Position on Node
- aNode->SetPosition(SMDS_PositionPtr(new SMDS_VertexPosition(Index)));
-
- //Update or build submesh
- map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
- if (it==myShapeIndexToSubMesh.end())
- myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh();
-
- myShapeIndexToSubMesh[Index]->AddNode(aNode);
+ SetNodeOnVertex( aNode, myIndexToShape.FindIndex(S));
}
//=======================================================================
return myShape;
}
+//=======================================================================
+//function : IsGroupOfSubShapes
+//purpose : return true if at least one subshape of theShape is a subshape
+// of myShape or theShape == myShape
+//=======================================================================
+
+bool SMESHDS_Mesh::IsGroupOfSubShapes (const TopoDS_Shape& theShape) const
+{
+ if ( myShape.IsSame( theShape ))
+ return true;
+
+ for ( TopoDS_Iterator it( theShape ); it.More(); it.Next() ) {
+ if (myIndexToShape.Contains( it.Value() ) ||
+ IsGroupOfSubShapes( it.Value() ))
+ return true;
+ }
+
+ return false;
+}
+
///////////////////////////////////////////////////////////////////////////////
/// Return the sub mesh linked to the a given TopoDS_Shape or NULL if the given
/// TopoDS_Shape is unknown
///////////////////////////////////////////////////////////////////////////////
-SMESHDS_SubMesh * SMESHDS_Mesh::MeshElements(const TopoDS_Shape & S)
+SMESHDS_SubMesh * SMESHDS_Mesh::MeshElements(const TopoDS_Shape & S) const
{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
- int Index = myIndexToShape.FindIndex(S);
- if (myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end())
- return myShapeIndexToSubMesh[Index];
+ int Index = ShapeToIndex(S);
+ TShapeIndexToSubMesh::const_iterator anIter = myShapeIndexToSubMesh.find(Index);
+ if (anIter != myShapeIndexToSubMesh.end())
+ return anIter->second;
else
return NULL;
}
//function : NewSubMesh
//purpose :
//=======================================================================
-void SMESHDS_Mesh::NewSubMesh(int Index)
+SMESHDS_SubMesh * SMESHDS_Mesh::NewSubMesh(int Index)
{
- if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
- {
- SMESHDS_SubMesh* SM = new SMESHDS_SubMesh();
- myShapeIndexToSubMesh[Index]=SM;
- }
+ SMESHDS_SubMesh* SM = 0;
+ TShapeIndexToSubMesh::iterator anIter = myShapeIndexToSubMesh.find(Index);
+ if (anIter == myShapeIndexToSubMesh.end())
+ {
+ SM = new SMESHDS_SubMesh();
+ myShapeIndexToSubMesh[Index]=SM;
+ }
+ else
+ SM = anIter->second;
+ return SM;
+}
+
+//=======================================================================
+//function : AddCompoundSubmesh
+//purpose :
+//=======================================================================
+
+int SMESHDS_Mesh::AddCompoundSubmesh(const TopoDS_Shape& S,
+ TopAbs_ShapeEnum type)
+{
+ int aMainIndex = 0;
+ if ( IsGroupOfSubShapes( S ) || (S.ShapeType() == TopAbs_VERTEX && myIndexToShape.Contains(S)) )
+ {
+ aMainIndex = myIndexToShape.Add( S );
+ bool all = ( type == TopAbs_SHAPE );
+ if ( all ) // corresponding simple submesh may exist
+ aMainIndex = -aMainIndex;
+ //MESSAGE("AddCompoundSubmesh index = " << aMainIndex );
+ SMESHDS_SubMesh * aNewSub = NewSubMesh( aMainIndex );
+ if ( !aNewSub->IsComplexSubmesh() ) // is empty
+ {
+ int shapeType = all ? myShape.ShapeType() : type;
+ int typeLimit = all ? TopAbs_VERTEX : type;
+ for ( ; shapeType <= typeLimit; shapeType++ )
+ {
+ TopExp_Explorer exp( S, TopAbs_ShapeEnum( shapeType ));
+ for ( ; exp.More(); exp.Next() )
+ {
+ int index = myIndexToShape.FindIndex( exp.Current() );
+ if ( index )
+ aNewSub->AddSubMesh( NewSubMesh( index ));
+ }
+ }
+ }
+ }
+ return aMainIndex;
}
//=======================================================================
//function : ShapeToIndex
//purpose :
//=======================================================================
-int SMESHDS_Mesh::ShapeToIndex(const TopoDS_Shape & S)
+int SMESHDS_Mesh::ShapeToIndex(const TopoDS_Shape & S) const
{
- if (myShape.IsNull()) MESSAGE("myShape is NULL");
- return myIndexToShape.FindIndex(S);
+ if (myShape.IsNull())
+ MESSAGE("myShape is NULL");
+
+ int index = myIndexToShape.FindIndex(S);
+
+ return index;
}
//=======================================================================
//=======================================================================
void SMESHDS_Mesh::SetNodeInVolume(const SMDS_MeshNode* aNode, int Index)
{
- //Set Position on Node
- //Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
- //aNode->SetPosition(aPos);
-
- //Update or build submesh
- if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
- myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh();
-
- myShapeIndexToSubMesh[Index]->AddNode(aNode);
+ addNodeToSubmesh( aNode, Index );
}
//=======================================================================
//function : SetNodeOnFace
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnFace(SMDS_MeshNode* aNode, int Index)
+void SMESHDS_Mesh::SetNodeOnFace(SMDS_MeshNode* aNode, int Index, double u, double v)
{
- //Set Position on Node
- aNode->SetPosition(SMDS_PositionPtr(new SMDS_FacePosition(Index, 0., 0.)));
+ //Set Position on Node
+ aNode->SetPosition(SMDS_PositionPtr(new SMDS_FacePosition(Index, u, v)));
- //Update or build submesh
- if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
- myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh();
-
- myShapeIndexToSubMesh[Index]->AddNode(aNode);
+ addNodeToSubmesh( aNode, Index );
}
//=======================================================================
//function : SetNodeOnEdge
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnEdge(SMDS_MeshNode* aNode, int Index)
+void SMESHDS_Mesh::SetNodeOnEdge(SMDS_MeshNode* aNode,
+ int Index,
+ double u)
{
- //Set Position on Node
- aNode->SetPosition(SMDS_PositionPtr(new SMDS_EdgePosition(Index, 0.)));
-
- //Update or build submesh
- if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
- myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh();
+ //Set Position on Node
+ aNode->SetPosition(SMDS_PositionPtr(new SMDS_EdgePosition(Index, u)));
- myShapeIndexToSubMesh[Index]->AddNode(aNode);
+ addNodeToSubmesh( aNode, Index );
}
//=======================================================================
//=======================================================================
void SMESHDS_Mesh::SetNodeOnVertex(SMDS_MeshNode* aNode, int Index)
{
- //Set Position on Node
- aNode->SetPosition(SMDS_PositionPtr(new SMDS_VertexPosition(Index)));
-
- //Update or build submesh
- if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
- myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh();
+ //Set Position on Node
+ aNode->SetPosition(SMDS_PositionPtr(new SMDS_VertexPosition(Index)));
- myShapeIndexToSubMesh[Index]->AddNode(aNode);
+ addNodeToSubmesh( aNode, Index );
}
//=======================================================================