myID(theID), myMesh(theMesh), myType(theType), myStoreName(""),
myCurIndex(0), myCurID(-1)
{
+ myColor = Quantity_Color( 0.0, 0.0, 0.0, Quantity_TOC_RGB );
}
//=============================================================================
bool SMESHDS_GroupBase::Contains (const int theID)
{
- SMDS_ElemIteratorPtr it = GetElements();
- bool contains = false;
- if ( it )
- while ( !contains && it->more() )
- contains = ( it->next()->GetID() == theID );
- return contains;
+ if ( SMDS_ElemIteratorPtr it = GetElements() ) {
+ while ( it->more() )
+ if ( it->next()->GetID() == theID )
+ return true;
+ }
+ return false;
+}
+
+//=======================================================================
+//function : Contains
+//purpose :
+//=======================================================================
+
+bool SMESHDS_GroupBase::Contains (const SMDS_MeshElement* elem)
+{
+ if ( elem )
+ return Contains( elem->GetID() );
+ return false;
}
//=======================================================================
{
myType = theType;
}
+
+//=======================================================================
+//function : SetType
+//purpose :
+//=======================================================================
+
+void SMESHDS_GroupBase::SetColorGroup(int theColorGroup)
+{
+ int aRed = ( theColorGroup/1000000 );
+ int aGreen = ( theColorGroup -aRed*1000000)/1000;
+ int aBlue = ( theColorGroup - aRed*1000000 - aGreen*1000 );
+ double aR = aRed/255.0;
+ double aG = aGreen/255.0;
+ double aB = aBlue/255.0;
+ if ( aR < 0. || aR > 1. || // PAL19395
+ aG < 0. || aG > 1. ||
+ aB < 0. || aB > 1. )
+// #ifdef _DEBUG_
+// cout << "SMESHDS_GroupBase::SetColorGroup("<<theColorGroup<<"), invalid color ignored"<<endl;
+// #endif
+ return;
+ Quantity_Color aColor( aR, aG, aB, Quantity_TOC_RGB );
+ SetColor( aColor );
+}
+
+//=======================================================================
+//function : SetType
+//purpose :
+//=======================================================================
+
+int SMESHDS_GroupBase::GetColorGroup() const
+{
+ Quantity_Color aColor = GetColor();
+ double aRed = aColor.Red();
+ double aGreen = aColor.Green();
+ double aBlue = aColor.Blue();
+ int aR = int( aRed *255 );
+ int aG = int( aGreen*255 );
+ int aB = int( aBlue *255 );
+ int aRet = (int)(aR*1000000 + aG*1000 + aB);
+
+ return aRet;
+}
+