void SMESHDS_GroupBase::SetColorGroup(int theColorGroup)
{
- if( theColorGroup < 0 || theColorGroup > 360 )
- {
- MESSAGE("SMESHDS_GroupBase::SetColorGroup : Value must be in range [0,360]");
+ int aRed = ( theColorGroup/1000000 );
+ int aGreen = ( theColorGroup -aRed*1000000)/1000;
+ int aBlue = ( theColorGroup - aRed*1000000 - aGreen*1000 );
+ double aR = aRed/255.0;
+ double aG = aGreen/255.0;
+ double aB = aBlue/255.0;
+ if ( aR < 0. || aR > 1. || // PAL19395
+ aG < 0. || aG > 1. ||
+ aB < 0. || aB > 1. )
+// #ifdef _DEBUG_
+// cout << "SMESHDS_GroupBase::SetColorGroup("<<theColorGroup<<"), invalid color ignored"<<endl;
+// #endif
return;
- }
-
- Quantity_Color aColor( (double)theColorGroup, 1.0, 1.0, Quantity_TOC_HLS );
+ Quantity_Color aColor( aR, aG, aB, Quantity_TOC_RGB );
SetColor( aColor );
}
int SMESHDS_GroupBase::GetColorGroup() const
{
Quantity_Color aColor = GetColor();
- double aHue = aColor.Hue();
- if( aHue < 0 )
- return 0;
- return (int)( aHue );
+ double aRed = aColor.Red();
+ double aGreen = aColor.Green();
+ double aBlue = aColor.Blue();
+ int aR = int( aRed *255 );
+ int aG = int( aGreen*255 );
+ int aB = int( aBlue *255 );
+ int aRet = (int)(aR*1000000 + aG*1000 + aB);
+
+ return aRet;
}