-// SMESH SMESHDS : idl implementation based on 'SMESH' unit's classes
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// Copyright (C) 2004 CEA
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org or email : webmaster.salome@opencascade.org
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
+// SMESH SMESHDS : idl implementation based on 'SMESH' unit's classes
// File : SMESHDS_Group.cxx
// Module : SMESH
// $Header$
-
+//
#include "SMESHDS_GroupBase.hxx"
#include "SMESHDS_Mesh.hxx"
using namespace std;
+Quantity_Color SMESHDS_GroupBase::myDefaultColor = Quantity_Color( 0.0, 0.0, 0.0, Quantity_TOC_RGB );
+
//=============================================================================
/*!
*
const SMESHDS_Mesh* theMesh,
const SMDSAbs_ElementType theType):
myID(theID), myMesh(theMesh), myType(theType), myStoreName(""),
- myCurIndex(0), myCurID(0)
+ myCurIndex(0), myCurID(-1)
{
+ myColor = myDefaultColor;
}
//=============================================================================
return aElem;
}
+//=============================================================================
+/*!
+ * Internal method: resets cached iterator, should be called by ancestors
+ * when they are modified (ex: Add() or Remove() )
+ */
+//=============================================================================
+void SMESHDS_GroupBase::resetIterator()
+{
+ myCurIndex = 0;
+ myCurID = -1;
+}
+
//=======================================================================
//function : Extent
//purpose :
//=======================================================================
-int SMESHDS_GroupBase::Extent()
+int SMESHDS_GroupBase::Extent() const
{
SMDS_ElemIteratorPtr it = GetElements();
int nb = 0;
bool SMESHDS_GroupBase::Contains (const int theID)
{
- SMDS_ElemIteratorPtr it = GetElements();
- bool contains = false;
- if ( it )
- while ( !contains && it->more() )
- contains = ( it->next()->GetID() == theID );
- return contains;
+ if ( SMDS_ElemIteratorPtr it = GetElements() ) {
+ while ( it->more() )
+ if ( it->next()->GetID() == theID )
+ return true;
+ }
+ return false;
+}
+
+//=======================================================================
+//function : Contains
+//purpose :
+//=======================================================================
+
+bool SMESHDS_GroupBase::Contains (const SMDS_MeshElement* elem)
+{
+ if ( elem )
+ return Contains( elem->GetID() );
+ return false;
}
//=======================================================================
{
myType = theType;
}
+
+//=======================================================================
+//function : SetType
+//purpose :
+//=======================================================================
+
+void SMESHDS_GroupBase::SetColorGroup(int theColorGroup)
+{
+ int aRed = ( theColorGroup/1000000 );
+ int aGreen = ( theColorGroup -aRed*1000000)/1000;
+ int aBlue = ( theColorGroup - aRed*1000000 - aGreen*1000 );
+ double aR = aRed/255.0;
+ double aG = aGreen/255.0;
+ double aB = aBlue/255.0;
+ if ( aR < 0. || aR > 1. || // PAL19395
+ aG < 0. || aG > 1. ||
+ aB < 0. || aB > 1. )
+// #ifdef _DEBUG_
+// cout << "SMESHDS_GroupBase::SetColorGroup("<<theColorGroup<<"), invalid color ignored"<<endl;
+// #endif
+ return;
+ Quantity_Color aColor( aR, aG, aB, Quantity_TOC_RGB );
+ SetColor( aColor );
+}
+
+//=======================================================================
+//function : SetType
+//purpose :
+//=======================================================================
+
+int SMESHDS_GroupBase::GetColorGroup() const
+{
+ Quantity_Color aColor = GetColor();
+ double aRed = aColor.Red();
+ double aGreen = aColor.Green();
+ double aBlue = aColor.Blue();
+ int aR = int( aRed *255 );
+ int aG = int( aGreen*255 );
+ int aB = int( aBlue *255 );
+ int aRet = (int)(aR*1000000 + aG*1000 + aB);
+
+ return aRet;
+}
+