void MoveNode(int NewNodeID, double x, double y, double z);
void RemoveNode(int NodeID);
void RemoveElement(int ElementID);
+ void ChangeElementNodes(int ElementID, int nodes[], int nbnodes);
+ void Renumber (const bool isNodes, const int startID, const int deltaID);
SMESHDS_CommandType GetType();
int GetNumber();
- const list<int> & GetIndexes();
- const list<double> & GetCoords();
+ const std::list<int> & GetIndexes();
+ const std::list<double> & GetCoords();
~SMESHDS_Command();
private:
SMESHDS_CommandType myType;
int myNumber;
- list<double> myReals;
- list<int> myIntegers;
+ std::list<double> myReals;
+ std::list<int> myIntegers;
};
#endif