class SMESH_Mesh;
class SMESH_subMesh;
class SMESH_subMeshEventListener;
-class SMESH_subMeshEventListenerData;
+struct SMESH_subMeshEventListenerData;
typedef SMESH_subMeshEventListener EventListener;
typedef SMESH_subMeshEventListenerData EventListenerData;
* none mesh entity is bound to it
*/
void SetIsAlwaysComputed(bool isAlCo);
- bool IsAlwaysComputed() { return _alwaysComputed; }
+ bool IsAlwaysComputed() const { return _alwaysComputed; }
bool SubMeshesComputed(bool * isFailedToCompute=0) const;