#include "SMESHDS_Mesh.hxx"
#include "SMESHDS_SubMesh.hxx"
+#include "SMESH_Hypothesis.hxx"
#include "Utils_SALOME_Exception.hxx"
#include <TopoDS_Shape.hxx>
#include <TColStd_IndexedMapOfTransient.hxx>
class SMESH_Mesh;
class SMESH_Hypothesis;
+class SMESH_Algo;
+class SMESH_Gen;
class SMESH_subMesh
{
- public:
- SMESH_subMesh(int Id, SMESH_Mesh * father, SMESHDS_Mesh * meshDS,
+ public:
+ SMESH_subMesh(int Id, SMESH_Mesh * father, SMESHDS_Mesh * meshDS,
const TopoDS_Shape & aSubShape);
- virtual ~ SMESH_subMesh();
+ virtual ~ SMESH_subMesh();
- int GetId();
+ int GetId() const;
-// bool Contains(const TopoDS_Shape & aSubShape)
-// throw (SALOME_Exception);
+ // bool Contains(const TopoDS_Shape & aSubShape)
+ // throw (SALOME_Exception);
- SMESHDS_SubMesh * GetSubMeshDS() throw(SALOME_Exception);
-
- SMESH_subMesh *GetFirstToCompute() throw(SALOME_Exception);
-
- const map < int, SMESH_subMesh * >&DependsOn();
- const map < int, SMESH_subMesh * >&Dependants();
-
- const TopoDS_Shape & GetSubShape();
-
- bool _vertexSet; // only for vertex subMesh, set to false for dim > 0
-
- enum compute_state
- { NOT_READY, READY_TO_COMPUTE,
- COMPUTE_OK, FAILED_TO_COMPUTE
- };
- enum algo_state
- { NO_ALGO, MISSING_HYP, HYP_OK };
- enum algo_event
- { ADD_HYP, ADD_ALGO,
- REMOVE_HYP, REMOVE_ALGO,
- ADD_FATHER_HYP, ADD_FATHER_ALGO,
- REMOVE_FATHER_HYP, REMOVE_FATHER_ALGO
- };
- enum compute_event
- { MODIF_HYP, MODIF_ALGO_STATE, COMPUTE,
- CLEAN, CLEANDEP, SUBMESH_COMPUTED
- };
-
- bool AlgoStateEngine(int event, SMESH_Hypothesis * anHyp)
- throw(SALOME_Exception);
-
- void SubMeshesAlgoStateEngine(int event, SMESH_Hypothesis * anHyp)
- throw(SALOME_Exception);
-
- void DumpAlgoState(bool isMain);
-
- bool ComputeStateEngine(int event) throw(SALOME_Exception);
-
- int GetComputeState()
- {
- return _computeState;
- };
-
- protected:
- void InsertDependence(const TopoDS_Shape aSubShape);
-// void FinalizeDependence(list<TopoDS_Shape>& shapeList);
-
- bool SubMeshesComputed() throw(SALOME_Exception);
-
- bool SubMeshesReady();
-
- void RemoveSubMeshElementsAndNodes();
- void UpdateDependantsState();
- void CleanDependants();
- void ExtractDependants(const TopTools_IndexedDataMapOfShapeListOfShape & M,
- const TopAbs_ShapeEnum etype);
- void SetAlgoState(int state);
-
- TopoDS_Shape _subShape;
- SMESHDS_Mesh * _meshDS;
- SMESHDS_SubMesh * _subMeshDS;
- int _Id;
- SMESH_Mesh *_father;
- map < int, SMESH_subMesh * >_mapDepend;
- map < int, SMESH_subMesh * >_mapDependants;
- bool _dependenceAnalysed;
- bool _dependantsFound;
-
- int _algoState;
- int _oldAlgoState;
- int _computeState;
+ SMESH_Mesh* GetFather() { return _father; }
+
+ SMESHDS_SubMesh * GetSubMeshDS();
+
+ SMESHDS_SubMesh* CreateSubMeshDS();
+ // Explicit SMESHDS_SubMesh creation method, required for persistence mechanism
+
+ SMESH_subMesh *GetFirstToCompute();
+
+ const map < int, SMESH_subMesh * >&DependsOn();
+ //const map < int, SMESH_subMesh * >&Dependants();
+
+ const TopoDS_Shape & GetSubShape();
+
+// bool _vertexSet; // only for vertex subMesh, set to false for dim > 0
+
+ enum compute_state
+ {
+ NOT_READY, READY_TO_COMPUTE,
+ COMPUTE_OK, FAILED_TO_COMPUTE
+ };
+ enum algo_state
+ {
+ NO_ALGO, MISSING_HYP, HYP_OK
+ };
+ enum algo_event
+ {
+ ADD_HYP, ADD_ALGO,
+ REMOVE_HYP, REMOVE_ALGO,
+ ADD_FATHER_HYP, ADD_FATHER_ALGO,
+ REMOVE_FATHER_HYP, REMOVE_FATHER_ALGO
+ };
+ enum compute_event
+ {
+ MODIF_HYP, MODIF_ALGO_STATE, COMPUTE,
+ CLEAN, CLEANDEP, SUBMESH_COMPUTED, SUBMESH_RESTORED,
+ MESH_ENTITY_REMOVED, CHECK_COMPUTE_STATE
+ };
+
+ SMESH_Hypothesis::Hypothesis_Status
+ AlgoStateEngine(int event, SMESH_Hypothesis * anHyp);
+
+ SMESH_Hypothesis::Hypothesis_Status
+ SubMeshesAlgoStateEngine(int event, SMESH_Hypothesis * anHyp);
+
+ int GetAlgoState() { return _algoState; }
+
+ void DumpAlgoState(bool isMain);
+
+ bool ComputeStateEngine(int event);
+
+ int GetComputeState()
+ {
+ return _computeState;
+ };
+
+ bool IsConform(const SMESH_Algo* theAlgo);
+ // check if a conform mesh will be produced by the Algo
+
+ bool CanAddHypothesis(const SMESH_Hypothesis* theHypothesis) const;
+ // return true if theHypothesis can be attached to me:
+ // its dimention is checked
+
+ bool IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis) const;
+ // return true if theHypothesis can be used to mesh me:
+ // its shape type is checked
+
+ SMESH_Hypothesis::Hypothesis_Status CheckConcurentHypothesis (const int theHypType);
+ // check if there are several applicable hypothesis on fathers
+
+ protected:
+ void InsertDependence(const TopoDS_Shape aSubShape);
+
+ bool SubMeshesComputed();
+
+ bool SubMeshesReady();
+
+ void RemoveSubMeshElementsAndNodes();
+ void UpdateDependantsState(const compute_event theEvent);
+ void UpdateSubMeshState(const compute_state theState);
+ void ComputeSubMeshStateEngine(int event);
+ void CleanDependants();
+ void CleanDependsOn();
+ void SetAlgoState(int state);
+
+ bool IsMeshComputed() const;
+ // check if _subMeshDS contains mesh elements
+
+ TopoDS_Shape GetCollection(SMESH_Gen * theGen, SMESH_Algo* theAlgo);
+ // return a shape containing all sub-shapes of the MainShape that can be
+ // meshed at once along with _subShape
+
+ bool ApplyToCollection (SMESH_Algo* theAlgo,
+ const TopoDS_Shape& theCollection);
+ // Apply theAlgo to all subshapes in theCollection
+
+ const SMESH_Hypothesis* GetSimilarAttached(const TopoDS_Shape& theShape,
+ const SMESH_Hypothesis * theHyp,
+ const int theHypType = 0);
+ // return a hypothesis attached to theShape.
+ // If theHyp is provided, similar but not same hypotheses
+ // is returned; else an applicable ones having theHypType
+ // is returned
+
+ TopoDS_Shape _subShape;
+ SMESHDS_Mesh * _meshDS;
+ SMESHDS_SubMesh * _subMeshDS;
+ int _Id;
+ SMESH_Mesh *_father;
+ map < int, SMESH_subMesh * >_mapDepend;
+ bool _dependenceAnalysed;
+
+ int _algoState;
+ int _computeState;
};