-// SMESH SMESH : implementaion of SMESH idl descriptions
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
+// SMESH SMESH : implementaion of SMESH idl descriptions
// File : SMESH_subMesh.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
-// $Header$
-
+//
#include "SMESH_subMesh.hxx"
#include "SMESH_Algo.hxx"
ComputeStateEngine( CHECK_COMPUTE_STATE );
}
+//=======================================================================
+/*!
+ * \brief Return true if no mesh entities is bound to the submesh
+ */
+//=======================================================================
+
+bool SMESH_subMesh::IsEmpty() const
+{
+ if (SMESHDS_SubMesh * subMeshDS = ((SMESH_subMesh*)this)->GetSubMeshDS())
+ return (!subMeshDS->NbElements() && !subMeshDS->NbNodes());
+ return true;
+}
+
//=======================================================================
//function : IsMeshComputed
//purpose : check if _subMeshDS contains mesh elements
bool SMESH_subMesh::CanAddHypothesis(const SMESH_Hypothesis* theHypothesis) const
{
int aHypDim = theHypothesis->GetDim();
- if(_father->HasShapeToMesh()) {
- int aShapeDim = SMESH_Gen::GetShapeDim(_subShape);
- if ( aHypDim <= aShapeDim )
- return true;
+ int aShapeDim = SMESH_Gen::GetShapeDim(_subShape);
+ if (aHypDim == 3 && aShapeDim == 3) {
+ // check case of open shell
+ //if (_subShape.ShapeType() == TopAbs_SHELL && !_subShape.Closed())
+ if (_subShape.ShapeType() == TopAbs_SHELL && !BRep_Tool::IsClosed(_subShape))
+ return false;
}
- else
- //Only 3D hypothesis may be assigned to the mesh w/o geometry
- return aHypDim == 3;
-// if ( aHypDim < aShapeDim )
-// return ( _father->IsMainShape( _subShape ));
+ if ( aHypDim <= aShapeDim )
+ return true;
return false;
}
int oldAlgoState = _algoState;
bool modifiedHyp = (event == MODIF_HYP); // if set to true, force event MODIF_ALGO_STATE
+ bool needFullClean = false;
bool isApplicableHyp = IsApplicableHypotesis( anHyp );
// check if a shape needed by algo is present
// -------------------------------------------
algo = static_cast< SMESH_Algo* >( anHyp );
- if(_father->GetShapeToMesh() != SMESH_Mesh::PseudoShape())
- if ( !_father->HasShapeToMesh() && algo->NeedShape() )
- return SMESH_Hypothesis::HYP_BAD_GEOMETRY;
+ if ( !_father->HasShapeToMesh() && algo->NeedShape() )
+ return SMESH_Hypothesis::HYP_NEED_SHAPE;
// ----------------------
// check mesh conformity
// ----------------------
if (isApplicableHyp && !_father->IsNotConformAllowed() && !IsConform( algo ))
return SMESH_Hypothesis::HYP_NOTCONFORM;
+
+ // check if all-dimensional algo is hidden by other local one
+ if ( event == ADD_ALGO ) {
+ SMESH_HypoFilter filter( SMESH_HypoFilter::HasType( algo->GetType() ));
+ filter.Or( SMESH_HypoFilter::HasType( algo->GetType()+1 ));
+ filter.Or( SMESH_HypoFilter::HasType( algo->GetType()+2 ));
+ if ( SMESH_Algo * curAlgo = (SMESH_Algo*) _father->GetHypothesis( _subShape, filter, true ))
+ needFullClean = ( !curAlgo->NeedDescretBoundary() );
+ }
}
// ----------------------------------
if ( ! CanAddHypothesis( anHyp )) // check dimension
return SMESH_Hypothesis::HYP_BAD_DIM;
- if(anHyp->GetDim() == 3 && !_father->HasShapeToMesh()
- && event == ADD_ALGO) {
- //Only NETGEN_3D and GHS3D_3D can be assigned to the Mesh w/o geometryy
- bool isNetgen3D = (strcmp( "NETGEN_3D", anHyp->GetName()) == 0);
- bool isGhs3d = (strcmp( "GHS3D_3D", anHyp->GetName()) == 0);
- if( !isNetgen3D && !isGhs3d)
- return SMESH_Hypothesis::HYP_BAD_DIM;
- }
-
-
-
if ( /*!anHyp->IsAuxiliary() &&*/ GetSimilarAttached( _subShape, anHyp ) )
return SMESH_Hypothesis::HYP_ALREADY_EXIST;
// clean all mesh in the tree of the current submesh;
// we must perform it now because later
// we will have no information about the type of the removed algo
- CleanDependants();
- ComputeStateEngine( CLEAN );
- CleanDependsOn();
- ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
+ needFullClean = true;
}
}
}
TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
for ( ; ( ret == SMESH_Hypothesis::HYP_OK && it.More()); it.Next() ) {
if ( SMESH_Algo* upperAlgo = gen->GetAlgo( *_father, it.Value() ))
- if ( !upperAlgo->NeedDescretBoundary() )
+ if ( !upperAlgo->NeedDescretBoundary() && !upperAlgo->SupportSubmeshes())
ret = SMESH_Hypothesis::HYP_HIDDEN_ALGO;
}
// is algo hiding?
- if ( ret == SMESH_Hypothesis::HYP_OK && !algo->NeedDescretBoundary() ) {
+ if ( ret == SMESH_Hypothesis::HYP_OK &&
+ !algo->NeedDescretBoundary() &&
+ !algo->SupportSubmeshes()) {
map<int, SMESH_subMesh*>::reverse_iterator i_sm = _mapDepend.rbegin();
for ( ; ( ret == SMESH_Hypothesis::HYP_OK && i_sm != _mapDepend.rend()) ; ++i_sm )
if ( gen->GetAlgo( *_father, i_sm->second->_subShape ))
}
}
+ if ( needFullClean ) {
+ // added or removed algo is all-dimensional
+ ComputeStateEngine( CLEAN );
+ CleanDependsOn();
+ ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
+ }
+
if (stateChange || modifiedHyp)
ComputeStateEngine(MODIF_ALGO_STATE);
while (itn->more()) {
const SMDS_MeshNode * node = itn->next();
//MESSAGE( " RM node: "<<node->GetID());
- if ( node->NbInverseNodes() == 0 )
+ if ( node->NbInverseElements() == 0 )
meshDS->RemoveFreeNode(node, subMeshDS);
else // for StdMeshers_CompositeSegment_1D: node in one submesh, edge in another
meshDS->RemoveNode(node);
_computeState = READY_TO_COMPUTE;
SMESHDS_SubMesh* smDS = GetSubMeshDS();
if ( smDS && smDS->NbNodes() ) {
- _computeState = COMPUTE_OK;
+ if ( event == CLEAN ) {
+ CleanDependants();
+ cleanSubMesh( this );
+ }
+ else
+ _computeState = COMPUTE_OK;
}
else if ( event == COMPUTE && !_alwaysComputed ) {
const TopoDS_Vertex & V = TopoDS::Vertex( _subShape );
SetAlgoState(MISSING_HYP);
break;
}
+ TopoDS_Shape shape = _subShape;
// check submeshes needed
if (_father->HasShapeToMesh() ) {
- bool subComputed = SubMeshesComputed();
+ bool subComputed = false;
+ if (!algo->OnlyUnaryInput())
+ shape = GetCollection( gen, algo, subComputed );
+ else
+ subComputed = SubMeshesComputed();
ret = ( algo->NeedDescretBoundary() ? subComputed :
+ algo->SupportSubmeshes() ? true :
( !subComputed || _father->IsNotConformAllowed() ));
if (!ret) {
_computeState = FAILED_TO_COMPUTE;
ret = false;
_computeState = FAILED_TO_COMPUTE;
_computeError = SMESH_ComputeError::New(COMPERR_OK,"",algo);
- TopoDS_Shape shape = _subShape;
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
}
else
{
- if (!algo->OnlyUnaryInput()) {
- shape = GetCollection( gen, algo );
- }
ret = algo->Compute((*_father), shape);
}
- if ( !ret )
+ if ( !_computeError || ( !ret && _computeError->IsOK() ) ) // algo can set _computeError of submesh
_computeError = algo->GetComputeError();
}
catch ( std::bad_alloc& exc ) {
- printf("std::bad_alloc thrown inside algo->Compute()\n");
+ MESSAGE("std::bad_alloc thrown inside algo->Compute()");
if ( _computeError ) {
_computeError->myName = COMPERR_MEMORY_PB;
//_computeError->myComment = exc.what();
throw exc;
}
catch ( Standard_OutOfMemory& exc ) {
- printf("Standard_OutOfMemory thrown inside algo->Compute()\n");
+ MESSAGE("Standard_OutOfMemory thrown inside algo->Compute()");
if ( _computeError ) {
_computeError->myName = COMPERR_MEMORY_PB;
//_computeError->myComment = exc.what();
else
ret = false;
}
- if (ret && !_alwaysComputed) { // check if anything was built
+ if (ret && !_alwaysComputed && shape == _subShape) { // check if anything was built
ret = ( GetSubMeshDS() && ( GetSubMeshDS()->NbElements() || GetSubMeshDS()->NbNodes() ));
}
bool isComputeErrorSet = !CheckComputeError( algo, shape );
switch (event)
{
case MODIF_ALGO_STATE:
+ algo = gen->GetAlgo((*_father), _subShape);
+ if (algo && !algo->NeedDescretBoundary())
+ CleanDependsOn(); // clean sub-meshes with event CLEAN
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
return ret;
}
+
+//=============================================================================
+/*!
+ *
+ */
+//=============================================================================
+
+bool SMESH_subMesh::Evaluate(MapShapeNbElems& aResMap)
+{
+ _computeError.reset();
+
+ bool ret = true;
+
+ if (_subShape.ShapeType() == TopAbs_VERTEX) {
+ std::vector<int> aVec(17);
+ aVec[0] = 1;
+ for(int i=1; i<17; i++) aVec[i] = 0;
+ aResMap.insert(std::make_pair(this,aVec));
+ return ret;
+ }
+
+ SMESH_Gen *gen = _father->GetGen();
+ SMESH_Algo *algo = 0;
+ SMESH_Hypothesis::Hypothesis_Status hyp_status;
+
+ algo = gen->GetAlgo((*_father), _subShape);
+ if(algo) {
+ ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
+ if (!ret) return false;
+
+ TopoDS_Shape shape = _subShape;
+
+ _computeError = SMESH_ComputeError::New(COMPERR_OK,"",algo);
+
+ ret = algo->Evaluate((*_father), shape, aResMap);
+ }
+
+ return ret;
+}
+
+
//=======================================================================
/*!
* \brief Update compute_state by _computeError and send proper events to
for (TopoDS_Iterator subIt( theShape ); subIt.More(); subIt.Next()) {
SMESH_subMesh* sm = _father->GetSubMesh( subIt.Value() );
if ( sm != this ) {
- if ( !sm->CheckComputeError( theAlgo ))
+ if ( !sm->CheckComputeError( theAlgo, sm->GetSubShape() ))
noErrors = false;
UpdateDependantsState( SUBMESH_COMPUTED ); // send event SUBMESH_COMPUTED
}
text << " \"" << _computeError->myComment << "\"";
#ifdef _DEBUG_
- cout << text << endl;
+ MESSAGE_BEGIN ( text );
// Show vertices location of a failed shape
TopTools_IndexedMapOfShape vMap;
TopExp::MapShapes( _subShape, TopAbs_VERTEX, vMap );
- cout << "Subshape vertices " << ( vMap.Extent()>10 ? "(first 10):" : ":") << endl;
+ MESSAGE_ADD ( "Subshape vertices " << ( vMap.Extent()>10 ? "(first 10):" : ":") );
for ( int iv = 1; iv <= vMap.Extent() && iv < 11; ++iv ) {
gp_Pnt P( BRep_Tool::Pnt( TopoDS::Vertex( vMap( iv ) )));
- cout << "#" << _father->GetMeshDS()->ShapeToIndex( vMap( iv )) << " ";
- cout << P.X() << " " << P.Y() << " " << P.Z() << " " << endl;
+ MESSAGE_ADD ( "#" << _father->GetMeshDS()->ShapeToIndex( vMap( iv )) << " "
+ << P.X() << " " << P.Y() << " " << P.Z() << " " );
}
#else
INFOS( text );
// meshed at once along with _subShape
//=======================================================================
-TopoDS_Shape SMESH_subMesh::GetCollection(SMESH_Gen * theGen, SMESH_Algo* theAlgo)
+TopoDS_Shape SMESH_subMesh::GetCollection(SMESH_Gen * theGen,
+ SMESH_Algo* theAlgo,
+ bool & theSubComputed)
{
MESSAGE("SMESH_subMesh::GetCollection");
+ theSubComputed = SubMeshesComputed();
+
TopoDS_Shape mainShape = _father->GetMeshDS()->ShapeToMesh();
if ( mainShape.IsSame( _subShape ))
else if ( subMesh->GetComputeState() == READY_TO_COMPUTE )
{
SMESH_Algo* anAlgo = theGen->GetAlgo( *_father, S );
- if (anAlgo == theAlgo &&
- anAlgo->GetUsedHypothesis( *_father, S, ignoreAuxiliaryHyps ) == aUsedHyp)
+ if (strcmp( anAlgo->GetName(), theAlgo->GetName()) == 0 && // same algo
+ anAlgo->GetUsedHypothesis( *_father, S, ignoreAuxiliaryHyps ) == aUsedHyp) // same hyps
aBuilder.Add( aCompound, S );
+ if ( !subMesh->SubMeshesComputed() )
+ theSubComputed = false;
}
}
SMESH_subMesh* prepend,
SMESH_subMesh* append): myIt(subIt),myAppend(append)
{
- myCur = prepend ? prepend : myIt->more() ? myIt->next() : 0;
+ myCur = prepend ? prepend : myIt->more() ? myIt->next() : append;
+ if ( myCur == append ) append = 0;
}
/// Return true if and only if there are other object in this iterator
virtual bool more()