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Merge remote-tracking branch 'origin/master' into gni/adaptation
[modules/smesh.git] / src / SMESH / SMESH_subMesh.cxx
index 4f8a56e85dd514adf445166b51dcc141e6826082..eed10525bad570c16473b1c9b709595b24655ce0 100644 (file)
@@ -272,6 +272,42 @@ bool SMESH_subMesh::IsMeshComputed() const
   return false;
 }
 
+//================================================================================
+/*!
+ * \brief Check if any upper level sub-shape is not computed.
+ *        Used to update a sub-mesh icon
+ */
+//================================================================================
+
+bool SMESH_subMesh::IsComputedPartially() const
+{
+  SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(/*includeSelf=*/true,
+                                                       /*SolidFirst=*/true);
+  bool allComputed = true;
+  TopAbs_ShapeEnum readyType = TopAbs_VERTEX; // max value
+  while ( smIt->more() && allComputed )
+  {
+    SMESH_subMesh* sm = smIt->next();
+
+    if ( sm->GetSubShape().ShapeType() > readyType )
+      break; // lower dimension -> stop
+    if ( sm->GetComputeState() != SMESH_subMesh::NOT_READY )
+      readyType = sm->GetSubShape().ShapeType();
+
+    switch ( sm->GetComputeState() )
+    {
+    case SMESH_subMesh::READY_TO_COMPUTE:
+    case SMESH_subMesh::FAILED_TO_COMPUTE:
+      allComputed = false;// sm->IsMeshComputed();
+      break;
+    case SMESH_subMesh::NOT_READY:
+    case SMESH_subMesh::COMPUTE_OK:
+      continue;
+    }
+  }
+  return !allComputed;
+}
+
 //=============================================================================
 /*!
  * Return true if all sub-meshes have been meshed
@@ -1409,6 +1445,7 @@ bool SMESH_subMesh::ComputeStateEngine(compute_event event)
       loadDependentMeshes();
       ComputeSubMeshStateEngine( SUBMESH_LOADED );
       //break;
+      // fall through
     case CHECK_COMPUTE_STATE:
       if ( IsMeshComputed() )
         _computeState = COMPUTE_OK;
@@ -1460,6 +1497,7 @@ bool SMESH_subMesh::ComputeStateEngine(compute_event event)
         }
         break;
       }
+      // fall through
     case COMPUTE:
     case COMPUTE_SUBMESH:
       {
@@ -1727,6 +1765,7 @@ bool SMESH_subMesh::ComputeStateEngine(compute_event event)
       loadDependentMeshes();
       ComputeSubMeshStateEngine( SUBMESH_LOADED );
       //break;
+      // fall through
     case CHECK_COMPUTE_STATE:
       if ( IsMeshComputed() )
         _computeState = COMPUTE_OK;
@@ -2113,7 +2152,7 @@ void SMESH_subMesh::removeSubMeshElementsAndNodes()
 //           meshed at once along with _subShape
 //=======================================================================
 
-TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * theGen,
+TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * /*theGen*/,
                                           SMESH_Algo* theAlgo,
                                           bool &      theSubComputed,
                                           bool &      theSubFailed,