-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <TopExp.hxx>
+#include <TopExp_Explorer.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
+#include <TopTools_ListOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Compound.hxx>
-#include <gp_Pnt.hxx>
-#include <TopExp_Explorer.hxx>
#include <TopoDS_Iterator.hxx>
+#include <gp_Pnt.hxx>
#include <Standard_OutOfMemory.hxx>
#include <Standard_ErrorHandler.hxx>
SMESHDS_Mesh * meshDS,
const TopoDS_Shape & aSubShape)
{
- _subShape = aSubShape;
- _subMeshDS = meshDS->MeshElements(_subShape); // may be null ...
- _father = father;
- _Id = Id;
- _dependenceAnalysed = _alwaysComputed = false;
-
- if (_subShape.ShapeType() == TopAbs_VERTEX)
- {
- _algoState = HYP_OK;
- _computeState = READY_TO_COMPUTE;
- }
- else
- {
- _algoState = NO_ALGO;
- _computeState = NOT_READY;
- }
+ _subShape = aSubShape;
+ _subMeshDS = meshDS->MeshElements(_subShape); // may be null ...
+ _father = father;
+ _Id = Id;
+ _dependenceAnalysed = _alwaysComputed = false;
+ _algo = 0;
+ if (_subShape.ShapeType() == TopAbs_VERTEX)
+ {
+ _algoState = HYP_OK;
+ _computeState = READY_TO_COMPUTE;
+ }
+ else
+ {
+ _algoState = NO_ALGO;
+ _computeState = NOT_READY;
+ }
+ _computeCost = 0; // how costly is to compute this sub-mesh
+ _realComputeCost = 0;
}
//=============================================================================
SMESH_subMesh::~SMESH_subMesh()
{
- MESSAGE("SMESH_subMesh::~SMESH_subMesh");
- // ****
deleteOwnListeners();
}
*/
//=============================================================================
+const SMESHDS_SubMesh * SMESH_subMesh::GetSubMeshDS() const
+{
+ return ((SMESH_subMesh*) this )->GetSubMeshDS();
+}
+
+//=============================================================================
+/*!
+ *
+ */
+//=============================================================================
+
SMESHDS_SubMesh* SMESH_subMesh::CreateSubMeshDS()
{
if ( !GetSubMeshDS() ) {
SMESH_Algo* SMESH_subMesh::GetAlgo() const
{
- return _father->GetGen()->GetAlgo(*_father, _subShape);
+ if ( !_algo )
+ {
+ SMESH_subMesh* me = const_cast< SMESH_subMesh* >( this );
+ me->_algo = _father->GetGen()->GetAlgo( me );
+ }
+ return _algo;
}
//================================================================================
//=============================================================================
/*!
- *
+ * Return true if all sub-meshes have been meshed
*/
//=============================================================================
-bool SMESH_subMesh::subMeshesComputed()
+bool SMESH_subMesh::SubMeshesComputed(bool * isFailedToCompute/*=0*/) const
{
int myDim = SMESH_Gen::GetShapeDim( _subShape );
int dimToCheck = myDim - 1;
bool subMeshesComputed = true;
+ if ( isFailedToCompute ) *isFailedToCompute = false;
// check subMeshes with upper dimension => reverse iteration
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,true);
while ( smIt->more() )
if ( sm->_alwaysComputed )
continue;
const TopoDS_Shape & ss = sm->GetSubShape();
+
// MSV 07.04.2006: restrict checking to myDim-1 only. Ex., there is no sense
// in checking of existence of edges if the algo needs only faces. Moreover,
// degenerated edges may have no submesh, as after computing NETGEN_2D.
- int dim = SMESH_Gen::GetShapeDim( ss );
- if (dim < dimToCheck)
- break; // the rest subMeshes are all of less dimension
+ if ( !_algo || _algo->NeedDiscreteBoundary() ) {
+ int dim = SMESH_Gen::GetShapeDim( ss );
+ if (dim < dimToCheck)
+ break; // the rest subMeshes are all of less dimension
+ }
SMESHDS_SubMesh * ds = sm->GetSubMeshDS();
bool computeOk = (sm->GetComputeState() == COMPUTE_OK ||
(ds && ( dimToCheck ? ds->NbElements() : ds->NbNodes() )));
if (!computeOk)
{
- int type = ss.ShapeType();
-
subMeshesComputed = false;
+ if ( isFailedToCompute && !(*isFailedToCompute) )
+ *isFailedToCompute = ( sm->GetComputeState() == FAILED_TO_COMPUTE );
+
+ // int type = ss.ShapeType();
+
+ // switch (type)
+ // {
+ // case TopAbs_COMPOUND:
+ // {
+ // MESSAGE("The not computed sub mesh is a COMPOUND");
+ // break;
+ // }
+ // case TopAbs_COMPSOLID:
+ // {
+ // MESSAGE("The not computed sub mesh is a COMPSOLID");
+ // break;
+ // }
+ // case TopAbs_SHELL:
+ // {
+ // MESSAGE("The not computed sub mesh is a SHEL");
+ // break;
+ // }
+ // case TopAbs_WIRE:
+ // {
+ // MESSAGE("The not computed sub mesh is a WIRE");
+ // break;
+ // }
+ // case TopAbs_SOLID:
+ // {
+ // MESSAGE("The not computed sub mesh is a SOLID");
+ // break;
+ // }
+ // case TopAbs_FACE:
+ // {
+ // MESSAGE("The not computed sub mesh is a FACE");
+ // break;
+ // }
+ // case TopAbs_EDGE:
+ // {
+ // MESSAGE("The not computed sub mesh is a EDGE");
+ // break;
+ // }
+ // default:
+ // {
+ // MESSAGE("The not computed sub mesh is of unknown type");
+ // break;
+ // }
+ // }
+
+ if ( !isFailedToCompute )
+ break;
+ }
+ }
+ return subMeshesComputed;
+}
- switch (type)
- {
- case TopAbs_COMPOUND:
- {
- MESSAGE("The not computed sub mesh is a COMPOUND");
- break;
- }
- case TopAbs_COMPSOLID:
- {
- MESSAGE("The not computed sub mesh is a COMPSOLID");
- break;
- }
- case TopAbs_SHELL:
- {
- MESSAGE("The not computed sub mesh is a SHEL");
- break;
- }
- case TopAbs_WIRE:
- {
- MESSAGE("The not computed sub mesh is a WIRE");
- break;
- }
- case TopAbs_SOLID:
- {
- MESSAGE("The not computed sub mesh is a SOLID");
- break;
- }
- case TopAbs_FACE:
- {
- MESSAGE("The not computed sub mesh is a FACE");
- break;
- }
- case TopAbs_EDGE:
- {
- MESSAGE("The not computed sub mesh is a EDGE");
- break;
- }
- default:
- {
- MESSAGE("The not computed sub mesh is of unknown type");
- break;
- }
- }
+//================================================================================
+/*!
+ * \brief Return cost of computing this sub-mesh. If hypotheses are not well defined,
+ * zero is returned
+ * \return int - the computation cost in abstract units.
+ */
+//================================================================================
- break;
+int SMESH_subMesh::GetComputeCost() const
+{
+ return _realComputeCost;
+}
+
+//================================================================================
+/*!
+ * \brief Return cost of computing this sub-mesh. The cost depends on the shape type
+ * and number of sub-meshes this one DependsOn().
+ * \return int - the computation cost in abstract units.
+ */
+//================================================================================
+
+int SMESH_subMesh::computeCost() const
+{
+ if ( !_computeCost )
+ {
+ int computeCost;
+ switch ( _subShape.ShapeType() ) {
+ case TopAbs_SOLID:
+ case TopAbs_SHELL: computeCost = 5000; break;
+ case TopAbs_FACE: computeCost = 500; break;
+ case TopAbs_EDGE: computeCost = 2; break;
+ default: computeCost = 1;
}
+ SMESH_subMeshIteratorPtr childIt = getDependsOnIterator(/*includeSelf=*/false);
+ while ( childIt->more() )
+ computeCost += childIt->next()->computeCost();
+
+ ((SMESH_subMesh*)this)->_computeCost = computeCost;
}
- return subMeshesComputed;
+ return _computeCost;
}
//=============================================================================
{
insertDependence(exp.Current());
}
+ for (TopExp_Explorer exp(_subShape, TopAbs_VERTEX, TopAbs_EDGE); exp.More();exp.Next())
+ {
+ insertDependence(exp.Current());
+ }
break;
}
case TopAbs_COMPSOLID:
return _mapDepend;
}
+//================================================================================
+/*!
+ * \brief Return a key for SMESH_subMesh::_mapDepend map
+ */
+//================================================================================
+
+namespace {
+ int dependsOnMapKey( const SMESH_subMesh* sm )
+ {
+ int type = sm->GetSubShape().ShapeType();
+ int ordType = 9 - type; // 2 = Vertex, 8 = CompSolid
+ int cle = sm->GetId();
+ cle += 10000000 * ordType; // sort map by ordType then index
+ return cle;
+ }
+}
+
//=============================================================================
/*!
* For simple Shapes (solid, face, edge): add subMesh into dependence list.
void SMESH_subMesh::insertDependence(const TopoDS_Shape aSubShape)
{
SMESH_subMesh *aSubMesh = _father->GetSubMesh(aSubShape);
- int type = aSubShape.ShapeType();
- int ordType = 9 - type; // 2 = Vertex, 8 = CompSolid
- int cle = aSubMesh->GetId();
- cle += 10000000 * ordType; // sort map by ordType then index
+ int cle = dependsOnMapKey( aSubMesh );
if ( _mapDepend.find( cle ) == _mapDepend.end())
{
_mapDepend[cle] = aSubMesh;
}
}
+//================================================================================
+/*!
+ * \brief Return \c true if \a this sub-mesh depends on \a other
+ */
+//================================================================================
+
+bool SMESH_subMesh::DependsOn( const SMESH_subMesh* other ) const
+{
+ return other ? _mapDepend.count( dependsOnMapKey( other )) : false;
+}
+
//=============================================================================
/*!
- *
+ * Return a shape of \a this sub-mesh
*/
//=============================================================================
const TopoDS_Shape & SMESH_subMesh::GetSubShape() const
{
- //MESSAGE("SMESH_subMesh::GetSubShape");
- return _subShape;
+ return _subShape;
}
-
//=======================================================================
//function : CanAddHypothesis
//purpose : return true if theHypothesis can be attached to me:
SMESH_Hypothesis::Hypothesis_Status
SMESH_subMesh::AlgoStateEngine(int event, SMESH_Hypothesis * anHyp)
{
- // MESSAGE("SMESH_subMesh::AlgoStateEngine");
- //SCRUTE(_algoState);
- //SCRUTE(event);
-
// **** les retour des evenement shape sont significatifs
// (add ou remove fait ou non)
// le retour des evenement father n'indiquent pas que add ou remove fait
SMESH_Hypothesis::Hypothesis_Status aux_ret, ret = SMESH_Hypothesis::HYP_OK;
SMESHDS_Mesh* meshDS =_father->GetMeshDS();
- //SMESH_Gen* gen =_father->GetGen();
SMESH_Algo* algo = 0;
+ _algo = 0;
if (_subShape.ShapeType() == TopAbs_VERTEX )
{
int oldAlgoState = _algoState;
bool modifiedHyp = (event == MODIF_HYP); // if set to true, force event MODIF_ALGO_STATE
- bool needFullClean = false;
+ SMESH_Algo* algoRequiringCleaning = 0;
bool isApplicableHyp = IsApplicableHypotesis( anHyp );
SMESH_HypoFilter filter( SMESH_HypoFilter::HasType( algo->GetType() ));
filter.Or( SMESH_HypoFilter::HasType( algo->GetType()+1 ));
filter.Or( SMESH_HypoFilter::HasType( algo->GetType()+2 ));
- if ( SMESH_Algo * curAlgo = (SMESH_Algo*) _father->GetHypothesis( _subShape, filter, true ))
- needFullClean = ( !curAlgo->NeedDiscreteBoundary() );
+ if ( SMESH_Algo * curAlgo = (SMESH_Algo*)_father->GetHypothesis( this, filter, true ))
+ if ( !curAlgo->NeedDiscreteBoundary() )
+ algoRequiringCleaning = curAlgo;
}
}
{
algo = dynamic_cast<SMESH_Algo*> (anHyp);
if (!algo->NeedDiscreteBoundary())
- {
- // clean all mesh in the tree of the current submesh;
- // we must perform it now because later
- // we will have no information about the type of the removed algo
- needFullClean = true;
- }
+ algoRequiringCleaning = algo;
}
}
f.Init( SMESH_HypoFilter::IsAlgo() );
f.And( SMESH_HypoFilter::IsApplicableTo( _subShape ));
f.AndNot( SMESH_HypoFilter::Is( algo ));
- const SMESH_Hypothesis * prevAlgo = _father->GetHypothesis( _subShape, f, true );
+ const SMESH_Hypothesis * prevAlgo = _father->GetHypothesis( this, f, true );
if (prevAlgo &&
string(algo->GetName()) != string(prevAlgo->GetName()) )
modifiedHyp = true;
f.Init( SMESH_HypoFilter::IsAlgo() );
f.And( SMESH_HypoFilter::IsApplicableTo( _subShape ));
f.AndNot( SMESH_HypoFilter::Is( algo ));
- const SMESH_Hypothesis* prevAlgo = _father->GetHypothesis( _subShape, f, true );
+ const SMESH_Hypothesis* prevAlgo = _father->GetHypothesis( this, f, true );
if (prevAlgo &&
string(algo->GetName()) != string(prevAlgo->GetName()) )
modifiedHyp = true;
// CLEAN was not called at event REMOVE_ALGO because the algo is not applicable to SOLID.
algo = dynamic_cast<SMESH_Algo*> (anHyp);
if (!algo->NeedDiscreteBoundary())
- needFullClean = true;
-
+ algoRequiringCleaning = algo;
algo = GetAlgo();
if (algo == NULL) // no more applying algo on father
{
{
// is algo hidden?
SMESH_Gen* gen = _father->GetGen();
- TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
- for ( ; ( ret == SMESH_Hypothesis::HYP_OK && it.More()); it.Next() ) {
- if ( SMESH_Algo* upperAlgo = gen->GetAlgo( *_father, it.Value() ))
+ const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
+ for ( size_t iA = 0; ( ret == SMESH_Hypothesis::HYP_OK && iA < ancestors.size()); ++iA ) {
+ if ( SMESH_Algo* upperAlgo = ancestors[ iA ]->GetAlgo() )
if ( !upperAlgo->NeedDiscreteBoundary() && !upperAlgo->SupportSubmeshes())
ret = SMESH_Hypothesis::HYP_HIDDEN_ALGO;
}
// is algo hiding?
if ( ret == SMESH_Hypothesis::HYP_OK &&
!algo->NeedDiscreteBoundary() &&
- !algo->SupportSubmeshes()) {
+ !algo->SupportSubmeshes())
+ {
TopoDS_Shape algoAssignedTo, otherAssignedTo;
- gen->GetAlgo( *_father, _subShape, &algoAssignedTo );
+ gen->GetAlgo( this, &algoAssignedTo );
map<int, SMESH_subMesh*>::reverse_iterator i_sm = _mapDepend.rbegin();
for ( ; ( ret == SMESH_Hypothesis::HYP_OK && i_sm != _mapDepend.rend()) ; ++i_sm )
- if ( gen->GetAlgo( *_father, i_sm->second->_subShape, &otherAssignedTo ) &&
+ if ( gen->GetAlgo( i_sm->second, &otherAssignedTo ) &&
SMESH_MesherHelper::IsSubShape( /*sub=*/otherAssignedTo, /*main=*/algoAssignedTo ))
ret = SMESH_Hypothesis::HYP_HIDING_ALGO;
}
if ( stateChange && _algoState == HYP_OK ) // hyp becomes OK
algo->SetEventListener( this );
+ if ( event == REMOVE_ALGO || event == REMOVE_FATHER_ALGO )
+ _algo = 0;
+
notifyListenersOnEvent( event, ALGO_EVENT, anHyp );
if ( stateChange && oldAlgoState == HYP_OK ) { // hyp becomes KO
}
}
- if ( needFullClean ) {
+ if ( algoRequiringCleaning ) {
// added or removed algo is all-dimensional
ComputeStateEngine( CLEAN );
- cleanDependsOn();
+ cleanDependsOn( algoRequiringCleaning );
ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
}
if (stateChange || modifiedHyp)
ComputeStateEngine(MODIF_ALGO_STATE);
+ _realComputeCost = ( _algoState == HYP_OK ) ? computeCost() : 0;
+
return ret;
}
for (; itsub.More(); itsub.Next())
{
// loop on adjacent subShapes
- TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( itsub.Value() ));
- for (; it.More(); it.Next())
+ const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
+ for ( size_t iA = 0; iA < ancestors.size(); ++iA )
{
- const TopoDS_Shape& adjacent = it.Value();
+ const TopoDS_Shape& adjacent = ancestors[ iA ]->GetSubShape();
if ( _subShape.IsSame( adjacent )) continue;
if ( adjacent.ShapeType() != _subShape.ShapeType())
break;
// check algo attached to smAdjacent
- SMESH_Algo * algo = gen->GetAlgo((*_father), adjacent);
+ SMESH_Algo * algo = ancestors[ iA ]->GetAlgo();
if (algo &&
!algo->NeedDiscreteBoundary() &&
algo->OnlyUnaryInput())
*/
//=============================================================================
-void SMESH_subMesh::setAlgoState(int state)
+void SMESH_subMesh::setAlgoState(algo_state state)
{
_algoState = state;
}
return ret;
}
-//=============================================================================
+//================================================================================
/*!
- *
+ * \brief Remove elements from sub-meshes.
+ * \param algoRequiringCleaning - an all-dimensional algorithm whose presence
+ * causes the cleaning.
*/
-//=============================================================================
+//================================================================================
-void SMESH_subMesh::cleanDependsOn()
+void SMESH_subMesh::cleanDependsOn( SMESH_Algo* algoRequiringCleaning/*=0*/ )
{
- SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,false);
- while ( smIt->more() )
- smIt->next()->ComputeStateEngine(CLEAN);
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,
+ /*complexShapeFirst=*/true);
+ if ( _father->NbNodes() == 0 )
+ {
+ while ( smIt->more() )
+ smIt->next()->ComputeStateEngine(CHECK_COMPUTE_STATE);
+ }
+ else if ( !algoRequiringCleaning || !algoRequiringCleaning->SupportSubmeshes() )
+ {
+ while ( smIt->more() )
+ smIt->next()->ComputeStateEngine(CLEAN);
+ }
+ else if ( algoRequiringCleaning && algoRequiringCleaning->SupportSubmeshes() )
+ {
+ SMESHDS_Mesh* meshDS = _father->GetMeshDS();
+
+ // find sub-meshes to keep elements on
+ set< SMESH_subMesh* > smToKeep;
+ TopAbs_ShapeEnum prevShapeType = TopAbs_SHAPE;
+ bool toKeepPrevShapeType = false;
+ while ( smIt->more() )
+ {
+ SMESH_subMesh* sm = smIt->next();
+ sm->ComputeStateEngine(CHECK_COMPUTE_STATE);
+ if ( !sm->IsEmpty() )
+ {
+ const bool sameShapeType = ( prevShapeType == sm->GetSubShape().ShapeType() );
+ bool keepSubMeshes = ( sameShapeType && toKeepPrevShapeType );
+ if ( !sameShapeType )
+ {
+ // check if the algo allows presence of global algos of dimension the algo
+ // can generate it-self
+ int shapeDim = SMESH_Gen::GetShapeDim( sm->GetSubShape() );
+ keepSubMeshes = algoRequiringCleaning->NeedLowerHyps( shapeDim );
+ prevShapeType = sm->GetSubShape().ShapeType();
+ toKeepPrevShapeType = keepSubMeshes;
+ }
+ if ( !keepSubMeshes )
+ {
+ // look for an algo assigned to sm
+ bool algoFound = false;
+ const list<const SMESHDS_Hypothesis*>& hyps = meshDS->GetHypothesis( sm->_subShape );
+ list<const SMESHDS_Hypothesis*>::const_iterator h = hyps.begin();
+ for ( ; ( !algoFound && h != hyps.end() ); ++h )
+ algoFound = ((*h)->GetType() != SMESHDS_Hypothesis::PARAM_ALGO );
+ keepSubMeshes = algoFound;
+ }
+ // remember all sub-meshes of sm
+ if ( keepSubMeshes )
+ {
+ SMESH_subMeshIteratorPtr smIt2 = getDependsOnIterator(false,true);
+ while ( smIt2->more() )
+ smToKeep.insert( smIt2->next() );
+ }
+ }
+ }
+ // remove elements
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,true);
+ while ( smIt->more() )
+ {
+ SMESH_subMesh* sm = smIt->next();
+ if ( !smToKeep.count( sm ))
+ sm->ComputeStateEngine(CLEAN);
+ }
+ }
}
//=============================================================================
void SMESH_subMesh::DumpAlgoState(bool isMain)
{
- int dim = SMESH_Gen::GetShapeDim(_subShape);
-// if (dim < 1) return;
+ // if (dim < 1) return;
if (isMain)
{
const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
sm->DumpAlgoState(false);
}
}
- int type = _subShape.ShapeType();
- MESSAGE("dim = " << dim << " type of shape " << type);
+ //int type = _subShape.ShapeType();
+ MESSAGE("dim = " << SMESH_Gen::GetShapeDim(_subShape) <<
+ " type of shape " << _subShape.ShapeType());
switch (_algoState)
{
case NO_ALGO:
const SMDS_MeshElement * elt = ite->next();
//MESSAGE( " RM elt: "<<elt->GetID()<<" ( "<<elt->NbNodes()<<" )" );
//meshDS->RemoveElement(elt);
- meshDS->RemoveFreeElement(elt, subMeshDS);
+ meshDS->RemoveFreeElement(elt, 0);
}
SMDS_NodeIteratorPtr itn = subMeshDS->GetNodes();
const SMDS_MeshNode * node = itn->next();
//MESSAGE( " RM node: "<<node->GetID());
if ( node->NbInverseElements() == 0 )
- meshDS->RemoveFreeNode(node, subMeshDS);
+ meshDS->RemoveFreeNode(node, 0);
else // for StdMeshers_CompositeSegment_1D: node in one submesh, edge in another
meshDS->RemoveNode(node);
}
+ subMeshDS->Clear();
}
}
}
bool SMESH_subMesh::ComputeStateEngine(int event)
{
- _computeError.reset();
+ switch ( event ) {
+ case MODIF_ALGO_STATE:
+ case COMPUTE:
+ case COMPUTE_SUBMESH:
+ //case COMPUTE_CANCELED:
+ case CLEAN:
+ //case SUBMESH_COMPUTED:
+ //case SUBMESH_RESTORED:
+ //case SUBMESH_LOADED:
+ //case MESH_ENTITY_REMOVED:
+ //case CHECK_COMPUTE_STATE:
+ _computeError.reset(); break;
+ default:;
+ }
- //MESSAGE("SMESH_subMesh::ComputeStateEngine");
- //SCRUTE(_computeState);
- //SCRUTE(event);
+ if ( event == CLEAN )
+ _alwaysComputed = false; // Unset 'true' set by MergeNodes() (issue 0022182)
if (_subShape.ShapeType() == TopAbs_VERTEX)
{
_computeState = READY_TO_COMPUTE;
SMESHDS_SubMesh* smDS = GetSubMeshDS();
- if ( smDS && smDS->NbNodes() ) {
+ if ( smDS && smDS->NbNodes() )
+ {
if ( event == CLEAN ) {
cleanDependants();
cleanSubMesh( this );
else
_computeState = COMPUTE_OK;
}
- else if ( event == COMPUTE && !_alwaysComputed ) {
+ else if (( event == COMPUTE || event == COMPUTE_SUBMESH )
+ && !_alwaysComputed )
+ {
const TopoDS_Vertex & V = TopoDS::Vertex( _subShape );
gp_Pnt P = BRep_Tool::Pnt(V);
if ( SMDS_MeshNode * n = _father->GetMeshDS()->AddNode(P.X(), P.Y(), P.Z()) ) {
case MODIF_ALGO_STATE:
algo = GetAlgo();
if (algo && !algo->NeedDiscreteBoundary())
- cleanDependsOn(); // clean sub-meshes with event CLEAN
+ cleanDependsOn( algo ); // clean sub-meshes with event CLEAN
if ( _algoState == HYP_OK )
_computeState = READY_TO_COMPUTE;
break;
case COMPUTE: // nothing to do
+ case COMPUTE_SUBMESH:
break;
-#ifdef WITH_SMESH_CANCEL_COMPUTE
- case COMPUTE_CANCELED: // nothing to do
+ case COMPUTE_CANCELED: // nothing to do
break;
-#endif
case CLEAN:
cleanDependants();
removeSubMeshElementsAndNodes();
if (algo)
{
if (!algo->NeedDiscreteBoundary())
- cleanDependsOn(); // clean sub-meshes with event CLEAN
+ cleanDependsOn( algo ); // clean sub-meshes with event CLEAN
if ( _algoState == HYP_OK )
_computeState = READY_TO_COMPUTE;
}
break;
case COMPUTE:
+ case COMPUTE_SUBMESH:
{
algo = GetAlgo();
ASSERT(algo);
break;
}
TopoDS_Shape shape = _subShape;
+ algo->SubMeshesToCompute().assign( 1, this );
// check submeshes needed
if (_father->HasShapeToMesh() ) {
- bool subComputed = false;
- if (!algo->OnlyUnaryInput())
- shape = getCollection( gen, algo, subComputed );
- else
- subComputed = subMeshesComputed();
+ bool subComputed = false, subFailed = false;
+ if (!algo->OnlyUnaryInput()) {
+ if ( event == COMPUTE /*&&
+ ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() )*/)
+ shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToCompute());
+ else
+ subComputed = SubMeshesComputed( & subFailed );
+ }
+ else {
+ subComputed = SubMeshesComputed();
+ }
ret = ( algo->NeedDiscreteBoundary() ? subComputed :
- algo->SupportSubmeshes() ? true :
+ algo->SupportSubmeshes() ? !subFailed :
( !subComputed || _father->IsNotConformAllowed() ));
- if (!ret) {
+ if (!ret)
+ {
_computeState = FAILED_TO_COMPUTE;
- if ( !algo->NeedDiscreteBoundary() )
+ if ( !algo->NeedDiscreteBoundary() && !subFailed )
_computeError =
SMESH_ComputeError::New(COMPERR_BAD_INPUT_MESH,
- "Unexpected computed submesh",algo);
- break;
+ "Unexpected computed sub-mesh",algo);
+ break; // goto exit
}
}
// Compute
+ // to restore cout that may be redirected by algo
+ std::streambuf* coutBuffer = std::cout.rdbuf();
+
//cleanDependants(); for "UseExisting_*D" algos
//removeSubMeshElementsAndNodes();
loadDependentMeshes();
_computeState = FAILED_TO_COMPUTE;
_computeError = SMESH_ComputeError::New(COMPERR_OK,"",algo);
try {
-#if OCC_VERSION_LARGE > 0x06010000
OCC_CATCH_SIGNALS;
-#endif
+
algo->InitComputeError();
+
MemoryReserve aMemoryReserve;
SMDS_Mesh::CheckMemory();
Kernel_Utils::Localizer loc;
{
ret = algo->Compute((*_father), shape);
}
- if ( !_computeError || ( !ret && _computeError->IsOK() ) ) // algo can set _computeError of submesh
- _computeError = algo->GetComputeError();
+ // algo can set _computeError of submesh
+ _computeError = SMESH_ComputeError::Worst( _computeError, algo->GetComputeError() );
}
catch ( ::SMESH_ComputeError& comperr ) {
cout << " SMESH_ComputeError caught" << endl;
}
}
catch ( SALOME_Exception& S_ex ) {
+ const int skipSalomeShift = 7; /* to skip "Salome " of
+ "Salome Exception" prefix returned
+ by SALOME_Exception::what() */
if ( !_computeError ) _computeError = SMESH_ComputeError::New();
_computeError->myName = COMPERR_SLM_EXCEPTION;
- _computeError->myComment = S_ex.what();
+ _computeError->myComment = S_ex.what() + skipSalomeShift;
}
catch ( std::exception& exc ) {
if ( !_computeError ) _computeError = SMESH_ComputeError::New();
else
ret = false;
}
+ std::cout.rdbuf( coutBuffer ); // restore cout that could be redirected by algo
+
+ // check if an error reported on any sub-shape
+ bool isComputeErrorSet = !checkComputeError( algo, ret, shape );
+ if ( isComputeErrorSet )
+ ret = false;
+ // check if anything was built
TopExp_Explorer subS(shape, _subShape.ShapeType());
- if (ret) // check if anything was built
+ if (ret)
{
for (; ret && subS.More(); subS.Next())
- ret = _father->GetSubMesh( subS.Current() )->IsMeshComputed();
+ if ( !_father->GetSubMesh( subS.Current() )->IsMeshComputed() &&
+ ( _subShape.ShapeType() != TopAbs_EDGE ||
+ !algo->isDegenerated( TopoDS::Edge( subS.Current() ))))
+ ret = false;
}
- bool isComputeErrorSet = !checkComputeError( algo, shape );
+ // Set _computeError
if (!ret && !isComputeErrorSet)
{
- // Set _computeError
for (subS.ReInit(); subS.More(); subS.Next())
{
SMESH_subMesh* sm = _father->GetSubMesh( subS.Current() );
{
_computeError.reset();
}
- updateDependantsState( SUBMESH_COMPUTED ); // send event SUBMESH_COMPUTED
+
+ // send event SUBMESH_COMPUTED
+ if ( ret ) {
+ if ( !algo->NeedDiscreteBoundary() )
+ // send SUBMESH_COMPUTED to dependants of all sub-meshes of shape
+ for (subS.ReInit(); subS.More(); subS.Next())
+ {
+ SMESH_subMesh* sm = _father->GetSubMesh( subS.Current() );
+ SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(false,false);
+ while ( smIt->more() ) {
+ sm = smIt->next();
+ if ( sm->GetSubShape().ShapeType() == TopAbs_VERTEX )
+ sm->updateDependantsState( SUBMESH_COMPUTED );
+ else
+ break;
+ }
+ }
+ else
+ updateDependantsState( SUBMESH_COMPUTED );
+ }
}
break;
-#ifdef WITH_SMESH_CANCEL_COMPUTE
case COMPUTE_CANCELED: // nothing to do
break;
-#endif
case CLEAN:
cleanDependants();
removeSubMeshElementsAndNodes();
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
+ else if ( _computeError && _computeError->IsKO() )
+ _computeState = FAILED_TO_COMPUTE;
break;
default:
ASSERT(0);
ComputeStateEngine( CLEAN );
algo = GetAlgo();
if (algo && !algo->NeedDiscreteBoundary())
- cleanDependsOn(); // clean sub-meshes with event CLEAN
+ cleanDependsOn( algo ); // clean sub-meshes with event CLEAN
break;
case COMPUTE: // nothing to do
break;
-#ifdef WITH_SMESH_CANCEL_COMPUTE
- case COMPUTE_CANCELED: // nothing to do
+ case COMPUTE_CANCELED: // nothing to do
break;
-#endif
case CLEAN:
cleanDependants(); // clean sub-meshes, dependant on this one, with event CLEAN
removeSubMeshElementsAndNodes();
ComputeStateEngine( CLEAN );
algo = GetAlgo();
if (algo && !algo->NeedDiscreteBoundary())
- cleanDependsOn(); // clean sub-meshes with event CLEAN
+ cleanDependsOn( algo ); // clean sub-meshes with event CLEAN
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
break;
- case COMPUTE: // nothing to do
+ case COMPUTE: // nothing to do
+ case COMPUTE_SUBMESH:
break;
case COMPUTE_CANCELED:
{
*/
//=======================================================================
-bool SMESH_subMesh::checkComputeError(SMESH_Algo* theAlgo, const TopoDS_Shape& theShape)
+bool SMESH_subMesh::checkComputeError(SMESH_Algo* theAlgo,
+ const bool theComputeOK,
+ const TopoDS_Shape& theShape)
{
bool noErrors = true;
{
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,false);
while ( smIt->more() )
- if ( !smIt->next()->checkComputeError( theAlgo ))
+ if ( !smIt->next()->checkComputeError( theAlgo, theComputeOK ))
noErrors = false;
}
for (TopoDS_Iterator subIt( theShape ); subIt.More(); subIt.Next()) {
SMESH_subMesh* sm = _father->GetSubMesh( subIt.Value() );
if ( sm != this ) {
- if ( !sm->checkComputeError( theAlgo, sm->GetSubShape() ))
+ if ( !sm->checkComputeError( theAlgo, theComputeOK, sm->GetSubShape() ))
noErrors = false;
updateDependantsState( SUBMESH_COMPUTED ); // send event SUBMESH_COMPUTED
}
}
}
{
- // Check my state
+
+ // Set my _computeState
+
if ( !_computeError || _computeError->IsOK() )
{
// no error description is set to this sub-mesh, check if any mesh is computed
_computeState = IsMeshComputed() ? COMPUTE_OK : FAILED_TO_COMPUTE;
+ if ( _computeState != COMPUTE_OK )
+ {
+ if ( _subShape.ShapeType() == TopAbs_EDGE &&
+ SMESH_Algo::isDegenerated( TopoDS::Edge( _subShape )) )
+ _computeState = COMPUTE_OK;
+ else if ( theComputeOK )
+ _computeError = SMESH_ComputeError::New(COMPERR_NO_MESH_ON_SHAPE,"",theAlgo);
+ }
}
- else
+
+ if ( _computeError && !_computeError->IsOK() )
{
if ( !_computeError->myAlgo )
_computeError->myAlgo = theAlgo;
void SMESH_subMesh::updateDependantsState(const compute_event theEvent)
{
- TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
- for (; it.More(); it.Next())
+ const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
+ for ( size_t iA = 0; iA < ancestors.size(); ++iA )
{
- const TopoDS_Shape& ancestor = it.Value();
- SMESH_subMesh *aSubMesh =
- _father->GetSubMeshContaining(ancestor);
- if (aSubMesh)
- aSubMesh->ComputeStateEngine( theEvent );
+ ancestors[ iA ]->ComputeStateEngine( theEvent );
}
}
{
int dimToClean = SMESH_Gen::GetShapeDim( _subShape ) + 1;
- TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
- for (; it.More(); it.Next())
+ const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
+ for ( size_t iA = 0; iA < ancestors.size(); ++iA )
{
- const TopoDS_Shape& ancestor = it.Value();
- if ( SMESH_Gen::GetShapeDim( ancestor ) == dimToClean ) {
+ const TopoDS_Shape& ancestor = ancestors[ iA ]->GetSubShape();
+ if ( SMESH_Gen::GetShapeDim( ancestor ) == dimToClean )
+ {
// PAL8021. do not go upper than SOLID, else ComputeStateEngine(CLEAN)
// will erase mesh on other shapes in a compound
- if ( ancestor.ShapeType() >= TopAbs_SOLID ) {
- SMESH_subMesh *aSubMesh = _father->GetSubMeshContaining(ancestor);
- if (aSubMesh &&
- !aSubMesh->IsEmpty() ) // prevent infinite CLEAN via event lesteners
- aSubMesh->ComputeStateEngine(CLEAN);
- }
+ if ( ancestor.ShapeType() >= TopAbs_SOLID &&
+ !ancestors[ iA ]->IsEmpty() ) // prevent infinite CLEAN via event lesteners
+ ancestors[ iA ]->ComputeStateEngine(CLEAN);
}
}
}
TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * theGen,
SMESH_Algo* theAlgo,
- bool & theSubComputed)
+ bool & theSubComputed,
+ bool & theSubFailed,
+ std::vector<SMESH_subMesh*>& theSubs)
{
- theSubComputed = subMeshesComputed();
+ theSubComputed = SubMeshesComputed( & theSubFailed );
TopoDS_Shape mainShape = _father->GetMeshDS()->ShapeToMesh();
theAlgo->GetUsedHypothesis( *_father, _subShape, ignoreAuxiliaryHyps ); // copy
// put in a compound all shapes with the same hypothesis assigned
- // and a good ComputState
+ // and a good ComputeState
TopoDS_Compound aCompound;
BRep_Builder aBuilder;
aBuilder.MakeCompound( aCompound );
+ theSubs.clear();
+
TopExp_Explorer anExplorer( mainShape, _subShape.ShapeType() );
for ( ; anExplorer.More(); anExplorer.Next() )
{
const TopoDS_Shape& S = anExplorer.Current();
SMESH_subMesh* subMesh = _father->GetSubMesh( S );
+ theSubs.push_back( subMesh );
if ( subMesh == this )
{
aBuilder.Add( aCompound, S );
}
else if ( subMesh->GetComputeState() == READY_TO_COMPUTE )
{
- SMESH_Algo* anAlgo = theGen->GetAlgo( *_father, S );
+ SMESH_Algo* anAlgo = theGen->GetAlgo( subMesh );
if (strcmp( anAlgo->GetName(), theAlgo->GetName()) == 0 && // same algo
anAlgo->GetUsedHypothesis( *_father, S, ignoreAuxiliaryHyps ) == aUsedHyp) // same hyps
aBuilder.Add( aCompound, S );
- if ( !subMesh->subMeshesComputed() )
+ if ( !subMesh->SubMeshesComputed() )
theSubComputed = false;
}
}
*/
//================================================================================
-void SMESH_subMesh::setEventListener(EventListener* listener, EventListenerData* data)
+void SMESH_subMesh::setEventListener(EventListener* listener,
+ EventListenerData* data)
{
map< EventListener*, EventListenerData* >::iterator l_d =
_eventListeners.find( listener );
delete curData;
l_d->second = data;
}
- else
+ else
+ {
+ for ( l_d = _eventListeners.begin(); l_d != _eventListeners.end(); ++l_d )
+ if ( listener->GetName() == l_d->first->GetName() )
+ {
+ EventListenerData* curData = l_d->second;
+ if ( curData && curData != data && curData->IsDeletable() )
+ delete curData;
+ if ( l_d->first != listener && l_d->first->IsDeletable() )
+ delete l_d->first;
+ _eventListeners.erase( l_d );
+ break;
+ }
_eventListeners.insert( make_pair( listener, data ));
+ }
}
//================================================================================
/*!
* \brief Return an event listener data
* \param listener - the listener whose data is
+ * \param myOwn - if \c true, returns a listener set by this sub-mesh,
+ * else returns a listener listening to events of this sub-mesh
* \retval EventListenerData* - found data, maybe NULL
*/
//================================================================================
-EventListenerData* SMESH_subMesh::GetEventListenerData(EventListener* listener) const
+EventListenerData* SMESH_subMesh::GetEventListenerData(EventListener* listener,
+ const bool myOwn) const
{
- map< EventListener*, EventListenerData* >::const_iterator l_d =
- _eventListeners.find( listener );
- if ( l_d != _eventListeners.end() )
- return l_d->second;
+ if ( myOwn )
+ {
+ list< OwnListenerData >::const_iterator d;
+ for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
+ {
+ if ( d->myListener == listener && _father->MeshExists( d->myMeshID ))
+ return d->mySubMesh->GetEventListenerData( listener, !myOwn );
+ }
+ }
+ else
+ {
+ map< EventListener*, EventListenerData* >::const_iterator l_d =
+ _eventListeners.find( listener );
+ if ( l_d != _eventListeners.end() )
+ return l_d->second;
+ }
+ return 0;
+}
+
+//================================================================================
+/*!
+ * \brief Return an event listener data
+ * \param listenerName - the listener name
+ * \param myOwn - if \c true, returns a listener set by this sub-mesh,
+ * else returns a listener listening to events of this sub-mesh
+ * \retval EventListenerData* - found data, maybe NULL
+ */
+//================================================================================
+
+EventListenerData* SMESH_subMesh::GetEventListenerData(const string& listenerName,
+ const bool myOwn) const
+{
+ if ( myOwn )
+ {
+ list< OwnListenerData >::const_iterator d;
+ for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
+ {
+ if ( _father->MeshExists( d->myMeshID ) && listenerName == d->myListener->GetName())
+ return d->mySubMesh->GetEventListenerData( listenerName, !myOwn );
+ }
+ }
+ else
+ {
+ map< EventListener*, EventListenerData* >::const_iterator l_d = _eventListeners.begin();
+ for ( ; l_d != _eventListeners.end(); ++l_d )
+ if ( listenerName == l_d->first->GetName() )
+ return l_d->second;
+ }
return 0;
}
const event_type eventType,
SMESH_Hypothesis* hyp)
{
- map< EventListener*, EventListenerData* >::iterator l_d = _eventListeners.begin();
- for ( ; l_d != _eventListeners.end(); ++l_d )
+ list< pair< EventListener*, EventListenerData* > > eventListeners( _eventListeners.begin(),
+ _eventListeners.end());
+ list< pair< EventListener*, EventListenerData* > >::iterator l_d = eventListeners.begin();
+ for ( ; l_d != eventListeners.end(); ++l_d )
{
- std::pair< EventListener*, EventListenerData* > li_da = *l_d; /* copy to enable removal
- of a listener from
- _eventListeners by
- its ProcessEvent() */
+ std::pair< EventListener*, EventListenerData* > li_da = *l_d;
+ if ( !_eventListeners.count( li_da.first )) continue;
+
if ( li_da.first->myBusySM.insert( this ).second )
{
+ const bool isDeletable = li_da.first->IsDeletable();
+
li_da.first->ProcessEvent( event, eventType, this, li_da.second, hyp );
- li_da.first->myBusySM.erase( this );
+
+ if ( !isDeletable || _eventListeners.count( li_da.first ))
+ li_da.first->myBusySM.erase( this ); // a listener is hopefully not dead
}
}
}
{
map< EventListener*, EventListenerData* >::iterator l_d =
_eventListeners.find( listener );
- if ( l_d != _eventListeners.end() ) {
- if ( l_d->first && l_d->first->IsDeletable() ) delete l_d->first;
- if ( l_d->second && l_d->second->IsDeletable() ) delete l_d->second;
+ if ( l_d != _eventListeners.end() && l_d->first )
+ {
+ if ( l_d->second && l_d->second->IsDeletable() )
+ {
+ delete l_d->second;
+ }
+ l_d->first->myBusySM.erase( this );
+ if ( l_d->first->IsDeletable() )
+ {
+ l_d->first->BeforeDelete( this, l_d->second );
+ delete l_d->first;
+ }
_eventListeners.erase( l_d );
}
}
(*smIt)->ComputeStateEngine( event );
break;
case SMESH_subMesh::COMPUTE:
+ case SMESH_subMesh::COMPUTE_SUBMESH:
if ( subMesh->GetComputeState() == SMESH_subMesh::COMPUTE_OK )
for ( ; smIt != smEnd; ++ smIt)
(*smIt)->ComputeStateEngine( SMESH_subMesh::SUBMESH_COMPUTED );
//================================================================================
SMESH_subMeshIteratorPtr SMESH_subMesh::getDependsOnIterator(const bool includeSelf,
- const bool reverse)
+ const bool reverse) const
{
+ SMESH_subMesh *me = (SMESH_subMesh*) this;
SMESH_subMesh *prepend=0, *append=0;
if ( includeSelf ) {
- if ( reverse ) prepend = this;
- else append = this;
+ if ( reverse ) prepend = me;
+ else append = me;
}
typedef map < int, SMESH_subMesh * > TMap;
if ( reverse )
{
return SMESH_subMeshIteratorPtr
- ( new _Iterator( new SMDS_mapReverseIterator<TMap>( DependsOn() ), prepend, append ));
+ ( new _Iterator( new SMDS_mapReverseIterator<TMap>( me->DependsOn() ), prepend, append ));
}
{
return SMESH_subMeshIteratorPtr
- ( new _Iterator( new SMDS_mapIterator<TMap>( DependsOn() ), prepend, append ));
+ ( new _Iterator( new SMDS_mapIterator<TMap>( me->DependsOn() ), prepend, append ));
}
}
+//================================================================================
+/*!
+ * \brief Returns ancestor sub-meshes. Finds them if not yet found.
+ */
+//================================================================================
+
+const std::vector< SMESH_subMesh * > & SMESH_subMesh::GetAncestors() const
+{
+ if ( _ancestors.empty() &&
+ !_subShape.IsSame( _father->GetShapeToMesh() ))
+ {
+ const TopTools_ListOfShape& ancShapes = _father->GetAncestors( _subShape );
+
+ SMESH_subMesh* me = const_cast< SMESH_subMesh* >( this );
+ me->_ancestors.reserve( ancShapes.Extent() );
+
+ TopTools_MapOfShape map;
+
+ for ( TopTools_ListIteratorOfListOfShape it( ancShapes ); it.More(); it.Next() )
+ if ( SMESH_subMesh* sm = _father->GetSubMeshContaining( it.Value() ))
+ if ( map.Add( it.Value() ))
+ me->_ancestors.push_back( sm );
+ }
+
+ return _ancestors;
+}
+
+//================================================================================
+/*!
+ * \brief Clears the vector of ancestor sub-meshes
+ */
+//================================================================================
+
+void SMESH_subMesh::ClearAncestors()
+{
+ _ancestors.clear();
+}
+
//================================================================================
/*!
* \brief Find common submeshes (based on shared sub-shapes with other