if ( stateChange && oldAlgoState == HYP_OK ) { // hyp becomes KO
DeleteOwnListeners();
+ SetIsAlwaysComputed( false );
if (_subShape.ShapeType() == TopAbs_VERTEX ) {
// restore default states
_algoState = HYP_OK;
while (itn->more()) {
const SMDS_MeshNode * node = itn->next();
//MESSAGE( " RM node: "<<node->GetID());
- if ( node->NbInverseNodes() == 0 )
+ if ( node->NbInverseElements() == 0 )
meshDS->RemoveFreeNode(node, subMeshDS);
else // for StdMeshers_CompositeSegment_1D: node in one submesh, edge in another
meshDS->RemoveNode(node);
_computeState = READY_TO_COMPUTE;
SMESHDS_SubMesh* smDS = GetSubMeshDS();
if ( smDS && smDS->NbNodes() ) {
- _computeState = COMPUTE_OK;
+ if ( event == CLEAN ) // this occures for algo which !NeedDescretBoundary() (PAL19272)
+ cleanSubMesh( this );
+ else
+ _computeState = COMPUTE_OK;
}
else if ( event == COMPUTE && !_alwaysComputed ) {
const TopoDS_Vertex & V = TopoDS::Vertex( _subShape );
}
}
// compute
- CleanDependants();
- RemoveSubMeshElementsAndNodes();
+// CleanDependants(); for "UseExisting_*D" algos
+// RemoveSubMeshElementsAndNodes();
ret = false;
_computeState = FAILED_TO_COMPUTE;
_computeError = SMESH_ComputeError::New(COMPERR_OK,"",algo);