#define SMESH_Pattern_HeaderFile
#include "SMESH_SMESH.hxx"
+#include <smIdType.hxx>
#include <vector>
#include <list>
const int theNbBndNodes,
const std::vector< const SMDS_MeshNode* >& theNodes,
std::list< int >& theFaceDefs,
- std::vector<int>& theQuantity);
+ std::vector<smIdType>& theQuantity);
// fill faces definition for a volume face defined by theBndNodes
// return true if a face definition changes
std::vector<const SMDS_MeshElement*> myPolyElems;
// definitions of new poly elements
std::list< TElemDef > myPolyElemXYZIDs;
- std::list< std::vector<int> > myPolyhedronQuantities;
+ std::list< std::vector<smIdType> > myPolyhedronQuantities;
// map a boundary to XYZs on it;
// a boundary (edge or face) is defined as a set of its nodes,