-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
int val = strtol( theSring, &ptr, 10 );
if ( ptr == theSring ||
// there must not be neither '.' nor ',' nor 'E' ...
- (*ptr != ' ' && *ptr != '\n' && *ptr != '\0'))
+ (*ptr != ' ' && *ptr != '\n' && *ptr != '\0' && *ptr != '\r'))
return -1;
return val;
//purpose :
//=======================================================================
-SMESH_Pattern::SMESH_Pattern ()
+SMESH_Pattern::SMESH_Pattern (): myToKeepNodes(false)
{
}
MESSAGE( "SMESH_Pattern: point projection FAILED");
return gp_XY(0.,0.);
}
- double u, v, minVal = DBL_MAX;
+ double u =0, v =0, minVal = DBL_MAX;
for ( int i = theProjectorPS.NbExt(); i > 0; i-- )
if ( theProjectorPS.SquareDistance( i ) < minVal ) {
minVal = theProjectorPS.SquareDistance( i );
SMESHDS_SubMesh * aFaceSubmesh,
const bool isMainShape)
{
- if ( isMainShape ) {
+ if ( isMainShape && aFaceSubmesh ) {
// check that all faces are bound to aFaceSubmesh
if ( aMeshDS->NbFaces() != aFaceSubmesh->NbElements() )
return false;
bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
const TopoDS_Face& theFace,
bool theProject,
- TopoDS_Vertex the1stVertex)
+ TopoDS_Vertex the1stVertex,
+ bool theKeepNodes)
{
MESSAGE(" ::Load(face) " );
Clear();
myIs2D = true;
+ myToKeepNodes = theKeepNodes;
SMESHDS_Mesh * aMeshDS = theMesh->GetMeshDS();
SMESHDS_SubMesh * fSubMesh = aMeshDS->MeshElements( theFace );
// ---------------------------------------------------------------
// get all faces
- list< const SMDS_MeshElement* > faces;
- if ( nbElems > 0 ) {
- SMDS_ElemIteratorPtr fIt = fSubMesh->GetElements();
- while ( fIt->more() ) {
- const SMDS_MeshElement* f = fIt->next();
- if ( f && f->GetType() == SMDSAbs_Face )
- faces.push_back( f );
- }
- }
- else {
- SMDS_FaceIteratorPtr fIt = aMeshDS->facesIterator();
- while ( fIt->more() )
- faces.push_back( fIt->next() );
- }
+ SMDS_ElemIteratorPtr fIt;
+ if ( nbElems > 0 )
+ fIt = fSubMesh->GetElements();
+ else
+ fIt = aMeshDS->elementsIterator( SMDSAbs_Face );
// put nodes of all faces into the nodePointIDMap and fill myElemPointIDs
- list< const SMDS_MeshElement* >::iterator fIt = faces.begin();
- for ( ; fIt != faces.end(); ++fIt )
+ while ( fIt->more() )
{
+ const SMDS_MeshElement* face = fIt->next();
myElemPointIDs.push_back( TElemDef() );
TElemDef& elemPoints = myElemPointIDs.back();
- int nbNodes = (*fIt)->NbCornerNodes();
+ int nbNodes = face->NbCornerNodes();
for ( int i = 0;i < nbNodes; ++i )
{
- const SMDS_MeshElement* node = (*fIt)->GetNode( i );
+ const SMDS_MeshElement* node = face->GetNode( i );
TNodePointIDMap::iterator nIdIt = nodePointIDMap.insert( make_pair( node, -1 )).first;
if ( nIdIt->second == -1 )
- {
- elemPoints.push_back( iPoint );
nIdIt->second = iPoint++;
- }
- else
- elemPoints.push_back( (*nIdIt).second );
+ elemPoints.push_back( (*nIdIt).second );
}
}
myPoints.resize( iPoint );
const TopoDS_Vertex v = TopoDS::Vertex( vExp.Current() );
gp_Pnt2d uv = BRep_Tool::Parameters( v, face );
double minDist = DBL_MAX;
- int index;
+ int index = 0;
vector< TPoint >::const_iterator pVecIt = myPoints.begin();
for ( iPoint = 0; pVecIt != myPoints.end(); pVecIt++, iPoint++ ) {
double dist = uv.SquareDistance( (*pVecIt).myInitUV );
{
if ( isClosed && ( iE == 0 || iE == *nbEinW ))
{
- // new wire begins; put EDGEs in eVec
+ // new wire begins; put wire EDGEs in eVec
list<TopoDS_Edge>::iterator eEnd = elIt;
+ if ( iE == *nbEinW )
+ ++nbEinW;
std::advance( eEnd, *nbEinW );
eVec.assign( elIt, eEnd );
- if ( iE > 0 )
- ++nbEinW;
iE = 0;
}
TopoDS_Edge & edge = *elIt;
TopoDS_Shape v1 = TopExp::FirstVertex( edge, true ); // always FORWARD
TopoDS_Shape v2 = TopExp::LastVertex( edge, true ); // always REVERSED
// to make adjacent edges share key-point, we make v2 FORWARD too
- // (as we have different points for same shape with different orienation)
+ // (as we have different points for same shape with different orientation)
v2.Reverse();
// on closed face we must have REVERSED some of seam vertices
v2.Reverse();
}
}
- else { // on CLOSED edge (i.e. having one vertex with different orienations)
+ else { // on CLOSED edge (i.e. having one vertex with different orientations)
for ( int is2 = 0; is2 < 2; ++is2 ) {
TopoDS_Shape & v = is2 ? v2 : v1;
if ( helper.IsRealSeam( v ) ) {
double u = epos->GetUParameter();
paramNodeMap.insert( make_pair( u, node ));
}
- if ( paramNodeMap.size() != eSubMesh->NbNodes() ) {
+ if ((int) paramNodeMap.size() != eSubMesh->NbNodes() ) {
// wrong U on edge, project
Extrema_ExtPC proj;
BRepAdaptor_Curve aCurve( edge );
}
//rnv : To fix the bug IPAL21999 Pattern Mapping - New - collapse of pattern mesh
- if ( paramNodeMap.size() != eSubMesh->NbNodes() - nbMeduimNodes )
+ if ((int) paramNodeMap.size() != eSubMesh->NbNodes() - nbMeduimNodes )
return setErrorCode(ERR_UNEXPECTED);
}
myIsBoundaryPointsFound = true;
}
+ if ( myToKeepNodes )
+ {
+ myInNodes.resize( nodePointIDMap.size() + closeNodePointIDMap.size() );
+
+ TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
+ for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+
+ nIdIt = closeNodePointIDMap.begin();
+ for ( ; nIdIt != closeNodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+ }
+
// Assure that U range is proportional to V range
Bnd_Box2d bndBox;
TIsoNode* myNext[4]; // order: (iDir=0,isForward=0), (1,0), (0,1), (1,1)
TIsoNode* myBndNodes[4]; // order: (iDir=0,i=0), (1,0), (0,1), (1,1)
TIsoNode(double initU, double initV):
- myInitUV( initU, initV ), myUV( 1e100, 1e100 ), myIsMovable(true)
+ myIsMovable(true), myInitUV( initU, initV ), myUV( 1e100, 1e100 )
{ myNext[0] = myNext[1] = myNext[2] = myNext[3] = 0; }
bool IsUVComputed() const
{ return myUV.X() != 1e100; }
// " \t vertex: " << vGcVec[iW].X() << " " << vGcVec[iW].Y() << endl;
double minDist = DBL_MAX;
gp_XY & wGc = vGcVec[ iW ];
- int bIndex;
+ int bIndex = 0;
for ( int iB = 0; iB < nbWires; iB++ ) {
if ( bndFound[ iB ] ) continue;
double dist = ( wGc - gcVec[ iB ] ).SquareModulus();
int nbVertices = loadVE( eList, myShapeIDMap );
myShapeIDMap.Add( face );
- if ( myShapeIDToPointsMap.size() != myShapeIDMap.Extent() ) {
+ if ((int) myShapeIDToPointsMap.size() != myShapeIDMap.Extent() ) {
MESSAGE( myShapeIDToPointsMap.size() <<" != " << myShapeIDMap.Extent());
return setErrorCode( ERR_APPLF_INTERNAL_EEROR );
}
while ( wlIt != wireList.end() )
{
list< TopoDS_Edge >& wire = (*wlIt);
- int nbEdges = wire.size();
+ size_t nbEdges = wire.size();
wlIt++;
- if ( wlIt == wireList.end() || (*wlIt).size() != nbEdges ) // a unique size wire
+ if ( wlIt != wireList.end() && (*wlIt).size() != nbEdges ) // a unique size wire
{
// choose the best first edge of a wire
setFirstEdge( wire, id1 );
wlIt = wireList.begin();
while ( wlIt != wireList.end() )
{
- int nbSameSize = 0, nbEdges = (*wlIt).size();
+ size_t nbSameSize = 0, nbEdges = (*wlIt).size();
list< list< TopoDS_Edge > >::iterator wlIt2 = wlIt;
wlIt2++;
while ( wlIt2 != wireList.end() && (*wlIt2).size() == nbEdges ) { // a same size wire
// compute UV and XYZ of points on edges
- for ( int i = 0; i < myOrderedNodes.size(); ++i, ++iSub )
+ for ( size_t i = 0; i < myOrderedNodes.size(); ++i, ++iSub )
{
gp_XY& uv1 = keyUV[ i ];
gp_XY& uv2 = ( i+1 < keyUV.size() ) ? keyUV[ i+1 ] : keyUV[ 0 ];
// to find point index
map< TPoint*, int > pointIndex;
- for ( int i = 0; i < myPoints.size(); i++ )
+ for ( size_t i = 0; i < myPoints.size(); i++ )
pointIndex.insert( make_pair( & myPoints[ i ], i ));
int ind1 = 0; // lowest point index for an element
//=======================================================================
bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
- const TopoDS_Shell& theBlock)
+ const TopoDS_Shell& theBlock,
+ bool theKeepNodes)
{
MESSAGE(" ::Load(volume) " );
Clear();
myIs2D = false;
+ myToKeepNodes = theKeepNodes;
SMESHDS_SubMesh * aSubMesh;
const bool isQuadMesh = theMesh->NbVolumes( ORDER_QUADRATIC );
SMDS_NodeIteratorPtr nIt = aSubMesh->GetNodes();
if ( !nIt->more() ) continue;
- // store a node and a point
+ // store a node and a point
while ( nIt->more() ) {
const SMDS_MeshNode* node = smdsNode( nIt->next() );
if ( isQuadMesh && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Volume ))
myIsBoundaryPointsFound = true;
+ if ( myToKeepNodes )
+ {
+ myInNodes.resize( nodePointIDMap.size() );
+ TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
+ for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+ }
+
return setErrorCode( ERR_OK );
}
myPolyElems.reserve( myIdsOnBoundary.size() );
// make a set of refined elements
- TIDSortedElemSet avoidSet, elemSet;
- std::vector<const SMDS_MeshElement*>::iterator itv = myElements.begin();
- for(; itv!=myElements.end(); itv++) {
- const SMDS_MeshElement* el = (*itv);
- avoidSet.insert( el );
- }
- //avoidSet.insert( myElements.begin(), myElements.end() );
+ TIDSortedElemSet elemSet, avoidSet( myElements.begin(), myElements.end() );
map< TNodeSet, list< list< int > > >::iterator indListIt, nn_IdList;
for ( ; i_node != myXYZIdToNodeMap.end(); i_node++ ) {
nodesVector[ i_node->first ] = i_node->second;
}
- for ( int i = 0; i < myXYZ.size(); ++i ) {
+ for ( size_t i = 0; i < myXYZ.size(); ++i ) {
if ( !nodesVector[ i ] && isDefined( myXYZ[ i ] ) )
nodesVector[ i ] = aMeshDS->AddNode (myXYZ[ i ].X(),
myXYZ[ i ].Y(),
aMeshDS->compactMesh();
+ if ( myToKeepNodes )
+ myOutNodes.swap( nodesVector );
+
// const map<int,SMESHDS_SubMesh*>& sm = aMeshDS->SubMeshes();
// map<int,SMESHDS_SubMesh*>::const_iterator i_sm = sm.begin();
// for ( ; i_sm != sm.end(); i_sm++ )
groups.resize( theElements.size() );
const set<SMESHDS_GroupBase*>& allGroups = aMeshDS->GetGroups();
set<SMESHDS_GroupBase*>::const_iterator grIt;
- for ( int i = 0; i < theElements.size(); i++ )
+ for ( size_t i = 0; i < theElements.size(); i++ )
{
shapeIDs[ i ] = editor.FindShape( theElements[ i ] );
for ( grIt = allGroups.begin(); grIt != allGroups.end(); grIt++ ) {
TElemDef::const_iterator id = elemNodeInd.begin();
int nbNodes;
for ( nbNodes = 0; id != elemNodeInd.end(); id++ ) {
- if ( *id < theNodesVector.size() )
+ if ( *id < (int) theNodesVector.size() )
nodes[ nbNodes++ ] = theNodesVector[ *id ];
else
nodes[ nbNodes++ ] = myXYZIdToNodeMap[ *id ];
}
if ( onMeshElements ) {
list< int > elemIDs;
- for ( int i = 0; i < theElements.size(); i++ )
+ for ( size_t i = 0; i < theElements.size(); i++ )
{
subMesh = theMesh->GetSubMeshContaining( shapeIDs[ i ] );
if ( subMesh )
gp_Pnt P[2];
list<int>::const_iterator id = theIdsList.begin();
for ( int i = 0; i < 2; ++i, ++id ) {
- if ( *id < myXYZ.size() )
+ if ( *id < (int) myXYZ.size() )
P[ i ] = myXYZ[ *id ];
else {
map< int, const SMDS_MeshNode*>::const_iterator i_n;
}
if ( outerBndPos != boundaryList.begin() )
- boundaryList.splice( boundaryList.begin(), boundaryList, outerBndPos, ++outerBndPos );
+ boundaryList.splice( boundaryList.begin(), boundaryList, outerBndPos );
} // if nbBoundaries > 1
// check nb of vertices
TopTools_IndexedMapOfShape vMap;
TopExp::MapShapes( theShape, TopAbs_VERTEX, vMap );
- if ( vMap.Extent() + nbNodeOnSeamEdge != myKeyPointIDs.size() ) {
+ if ( vMap.Extent() + nbNodeOnSeamEdge != (int)myKeyPointIDs.size() ) {
MESSAGE( myKeyPointIDs.size() + nbNodeOnSeamEdge << " != " << vMap.Extent() );
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}