bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
const TopoDS_Face& theFace,
- bool theProject)
+ bool theProject,
+ TopoDS_Vertex the1stVertex)
{
MESSAGE(" ::Load(face) " );
Clear();
// check if face is closed
bool isClosed = helper.HasSeam();
- TopoDS_Vertex bidon;
list<TopoDS_Edge> eList;
list<TopoDS_Edge>::iterator elIt;
- SMESH_Block::GetOrderedEdges( face, bidon, eList, myNbKeyPntInBoundary );
+ SMESH_Block::GetOrderedEdges( face, the1stVertex, eList, myNbKeyPntInBoundary );
// check that requested or needed projection is possible
bool isMainShape = theMesh->IsMainShape( face );