subMesh->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
}
if ( onMeshElements ) {
- list< int > elemIDs;
+ list< smIdType > elemIDs;
for ( size_t i = 0; i < theElements.size(); i++ )
{
subMesh = theMesh->GetSubMeshContaining( shapeIDs[ i ] );