#include <GeomAdaptor_Surface.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Surface.hxx>
+#include <Precision.hxx>
#include <TopAbs_ShapeEnum.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
if (!node->getshapeId() &&
shellNodes.find( node ) == shellNodes.end() ) {
if ( S.ShapeType() == TopAbs_FACE )
- aMeshDS->SetNodeOnFace( node, shapeID );
+ aMeshDS->SetNodeOnFace( node, shapeID,
+ Precision::Infinite(),// <- it's a sign that UV is not set
+ Precision::Infinite());
else {
aMeshDS->SetNodeInVolume( node, shapeID );
shellNodes.insert( node );