#include <list>
#include <set>
+#include <map>
#include "SMDS_ElemIterator.hxx"
typedef SMDS_Iterator<SMESH_OctreeNode*> SMESH_OctreeNodeIterator;
typedef boost::shared_ptr<SMESH_OctreeNodeIterator> SMESH_OctreeNodeIteratorPtr;
-class SMESH_OctreeNode : public SMESH_Octree{
+class SMESH_OctreeNode : public SMESH_Octree {
public:
//=============================
virtual ~SMESH_OctreeNode () {};
- // Tells us if SMESH_OctreeNode is a leaf or not (-1 = not initialiazed)
- virtual const bool isLeaf();
-
// Tells us if Node is inside the current box with the precision "precision"
virtual const bool isInside(const SMDS_MeshNode * Node, const double precision = 0.);
std::list<const SMDS_MeshNode*>* Result,
const double precision = 0.);
+ // Return in dist2Nodes nodes mapped to their square distance from Node
+ bool NodesAround(const SMDS_MeshNode * Node,
+ std::map<double, const SMDS_MeshNode*>& dist2Nodes,
+ double precision);
+
// Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
// Search for all the nodes in nodes
void FindCoincidentNodes ( std::set<const SMDS_MeshNode*>* nodes,
// Static method that return in theGroupsOfNodes a list of group of nodes close to each other within
// theTolerance search for all the nodes in nodes
- static void FindCoincidentNodes ( std::set<const SMDS_MeshNode*> nodes,
+ static void FindCoincidentNodes ( std::set<const SMDS_MeshNode*>& nodes,
std::list< std::list< const SMDS_MeshNode*> >* theGroupsOfNodes,
- const double theTolerance = 0.00001, const int maxLevel = -1,
+ const double theTolerance = 0.00001,
+ const int maxLevel = -1,
const int maxNbNodes = 5);
+ /*!
+ * \brief Update data according to node movement
+ */
+ void UpdateByMoveNode( const SMDS_MeshNode* node, const gp_Pnt& toPnt );
/*!
* \brief Return iterator over children
*/
/*!
* \brief Return nb nodes in a tree
*/
- int NbNodes() const { return myNbNodes; }
+ int NbNodes() const { return myNodes.size(); }
protected:
-//=============================
-/*!
- * \brief Empty constructor
- */
-//=============================
- SMESH_OctreeNode (){};
+ SMESH_OctreeNode (int maxNbNodes );
+
+ // Compute the bounding box of the whole set of nodes myNodes
+ virtual Bnd_B3d* buildRootBox();
// Shares the father's data with each of his child
virtual void buildChildrenData();
- // Compute the bounding box of the whole set of nodes myNodes (only used for OctreeNode level 0)
- void computeBoxForFather();
-
// Construct an empty SMESH_OctreeNode used by SMESH_Octree::buildChildren()
- virtual SMESH_Octree* allocateOctreeChild();
+ virtual SMESH_Octree* allocateOctreeChild() const;
// Return in result a list of nodes closed to Node and remove it from SetOfNodes
void FindCoincidentNodes( const SMDS_MeshNode * Node,
const double precision);
// The max number of nodes a leaf box can contain
- int myMaxNbNodes;
+ int myMaxNbNodes;
// The set of nodes inside the box of the Octree (Empty if Octree is not a leaf)
std::set<const SMDS_MeshNode*> myNodes;
- // The number of nodes I have inside the box
- int myNbNodes;
};
#endif