* \param p0,p1,p2,p3 - UV of the point projections on EDGEs of the FACE
* \return gp_XY - UV of the point on the FACE
*
- * Order of those UV in the FACE is as follows.
- * a4 p3 a3
+ * Y ^ Order of those UV in the FACE is as follows.
+ * |
+ * a3 p2 a2
* o---x-----o
* | : |
* | :UV |
- * p4 x...O.....x p2
+ * p3 x...O.....x p1
* | : |
- * o---x-----o
- * a1 p1 a2
+ * o---x-----o ----> X
+ * a0 p0 a1
*/
inline static gp_XY calcTFI(double x, double y,
const gp_XY a0,const gp_XY a1,const gp_XY a2,const gp_XY a3,
const TopoDS_Shape& GetSubShape() const { return myShape; }
/*!
- * Creates a node
+ * Creates a node (!Note ID before u=0.,v0.)
*/
SMDS_MeshNode* AddNode(double x, double y, double z, int ID = 0, double u=0., double v=0.);
/*!
double GetNodeU(const TopoDS_Edge& theEdge,
const SMDS_MeshNode* theNode,
const SMDS_MeshNode* inEdgeNode=0,
- bool* check=0);
+ bool* check=0) const;
/*!
* \brief Return node UV on face
* \param inFaceNode - a node of element being created located inside a face
static gp_XY GetMiddleUV(const Handle(Geom_Surface)& surface,
const gp_XY& uv1,
const gp_XY& uv2);
+ /*!
+ * \brief Return UV for the central node of a biquadratic triangle
+ */
+ static gp_XY GetCenterUV(const gp_XY& uv1,
+ const gp_XY& uv2,
+ const gp_XY& uv3,
+ const gp_XY& uv12,
+ const gp_XY& uv23,
+ const gp_XY& uv31,
+ bool * isBadTria=0);
/*!
* \brief Define a pointer to wrapper over a function of gp_XY class,
* suitable to pass as xyFunPtr to applyIn2D().