* quadratic elements will be created. Also fill myTLinkNodeMap
*/
bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
- /*!
- * \brief Set order of elements to create without calling IsQuadraticSubMesh()
- */
/*!
- * \brief Set myCreateQuadratic flag
+ * \brief Set order of elements to create without calling IsQuadraticSubMesh()
*/
void SetIsQuadratic(const bool theBuildQuadratic)
{ myCreateQuadratic = theBuildQuadratic; }