const std::vector<int>& quantities,
const int ID=0,
const bool force3d = true);
+ /*!
+ * \brief Enables fixing node parameters on EDGEs and FACEs by
+ * GetNodeU(...,check=true), GetNodeUV(...,check=true), CheckNodeUV() and
+ * CheckNodeU() in case if a node lies on a shape set via SetSubShape().
+ * Default is False
+ */
+ void ToFixNodeParameters(bool toFix);
+
/*!
* \brief Return U of the given node on the edge
*/
SMESH_Mesh* myMesh;
int myShapeID;
- // to create quadratic elements
bool myCreateQuadratic;
bool mySetElemOnShape;
+ bool myFixNodeParameters;
std::map< int,bool > myNodePosShapesValidity;
bool toCheckPosOnShape(int shapeID ) const;