#include <gp_Pnt2d.hxx>
#include <map>
+#include <vector>
class GeomAPI_ProjectPointOnSurf;
+class GeomAPI_ProjectPointOnCurve;
+class SMESH_ProxyMesh;
typedef std::map<SMESH_TLink, const SMDS_MeshNode*> TLinkNodeMap;
typedef std::map<SMESH_TLink, const SMDS_MeshNode*>::iterator ItTLinkNode;
static bool LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
const TopoDS_Face& theFace,
const TopoDS_Edge& theBaseEdge,
- SMESHDS_Mesh* theMesh);
+ SMESHDS_Mesh* theMesh,
+ SMESH_ProxyMesh* theProxyMesh=0);
/*!
* \brief Return support shape of a node
* \param node - the node
* \retval TopoDS_Shape - found support shape
*/
static TopoDS_Shape GetSubShapeByNode(const SMDS_MeshNode* node,
- SMESHDS_Mesh* meshDS);
+ const SMESHDS_Mesh* meshDS);
/*!
* \brief Return a valid node index, fixing the given one if necessary
static bool IsSubShape( const TopoDS_Shape& shape, SMESH_Mesh* aMesh );
+ static double MaxTolerance( const TopoDS_Shape& shape );
+
+ static bool IsClosedEdge( const TopoDS_Edge& anEdge );
+
public:
// ---------- PUBLIC INSTANCE METHODS ----------
const SMDS_MeshNode* n4,
const int id = 0,
const bool force3d = false);
+
+ /*!
+ * Creates polygon, with additional nodes in quadratic mesh
+ */
+ SMDS_MeshFace* AddPolygonalFace (const std::vector<const SMDS_MeshNode*>& nodes,
+ const int id = 0,
+ const bool force3d = false);
/*!
- * Creates quadratic or linear tetraahedron
+ * Creates quadratic or linear tetrahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n8,
const int id = 0,
bool force3d = true);
+
+ /*!
+ * Creates polyhedron. In quadratic mesh, adds medium nodes
+ */
+ SMDS_MeshVolume* AddPolyhedralVolume (const std::vector<const SMDS_MeshNode*>& nodes,
+ const std::vector<int>& quantities,
+ const int ID=0,
+ const bool force3d = true);
/*!
* \brief Return U of the given node on the edge
*/
/*!
* \brief Check and fix node UV on a face
* \param force - check even if checks of other nodes on this face passed OK
+ * \param distXYZ - returns result distance and point coordinates
* \retval bool - false if UV is bad and could not be fixed
*/
bool CheckNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
gp_XY& uv,
const double tol,
- const bool force=false) const;
+ const bool force=false,
+ double distXYZ[4]=0) const;
/*!
* \brief Check and fix node U on an edge
* \param force - check even if checks of other nodes on this edge passed OK
+ * \param distXYZ - returns result distance and point coordinates
* \retval bool - false if U is bad and could not be fixed
*/
bool CheckNodeU(const TopoDS_Edge& E,
const SMDS_MeshNode* n,
double& u,
const double tol,
- const bool force=false) const;
+ const bool force=false,
+ double distXYZ[4]=0) const;
/*!
* \brief Return middle UV taking in account surface period
*/
*/
gp_Pnt2d GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const;
+ const SMDS_MeshNode* getMediumNodeOnComposedWire(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ bool force3d);
private:
// Forbiden copy constructor
double myPar1[2], myPar2[2]; // U and V bounds of a closed periodic surface
int myParIndex; // bounds' index (1-U, 2-V, 3-both)
- typedef std::map< int, GeomAPI_ProjectPointOnSurf* > TID2Projector;
- TID2Projector myFace2Projector;
+ typedef std::map< int, GeomAPI_ProjectPointOnSurf* > TID2ProjectorOnSurf;
+ TID2ProjectorOnSurf myFace2Projector;
+ typedef std::map< int, GeomAPI_ProjectPointOnCurve* > TID2ProjectorOnCurve;
+ TID2ProjectorOnCurve myEdge2Projector;
TopoDS_Shape myShape;
SMESH_Mesh* myMesh;
// to create quadratic elements
bool myCreateQuadratic;
bool mySetElemOnShape;
- std::set< int > myOkNodePosShapes;
+
+ std::map< int,bool > myNodePosShapesValidity;
+ bool toCheckPosOnShape(int shapeID ) const;
+ void setPosOnShapeValidity(int shapeID, bool ok ) const;
};